/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit DEFMONSTER;
setup() {
        set_level(5+random(3));
        set_name("trader");
        set_short("trader");
        set_long("He is a wealthy trader who sells "+
                "his wares in "+CITYNAME+".\n");
        set_race("human");
        set_main_plural("traders");
add_alias("merchant");
add_plural("traders");
        set_class("fighter");
        set_al(0);
        set_gender(1);
        set_aggressive(0);
        adjust_money(100+random(100), "copper");
        add_move_zone("trader");
clone_object(ARMOURS+"tunic.arm")->move(this_object());
init_equip();
load_chat(40, ({
        2, "'Bargains, bargains, much cheapness!.\n",
        1, ":tries to sell you a stone.\n",
        1, ":sells something to a passer-by.\n",
      }));
load_a_chat(50, ({
        1, "'Help! Officer!\n",
        1, ":Tries to run away.\n",
        1, "'Take my money, but spare me!\n",
      }));
}