#include "path.h" inherit DEFMONSTER; object ob1, ob2; setup() { set_name("tough sailor"); set_level(10+random(8)); set_short("tough sailor"); set_long("A common sailor, he must be from one of "+ "the ships docked in the harbour. He looks "+ "much tougher than usual.\n"); set_main_plural("tough sailors"); set_race("human"); set_class("fighter"); add_plural("sailors"); add_plural("tough sailors"); add_alias("sailor"); set_gender(1); set_al(-15); set_aggressive(1); adjust_money(100+random(100), "copper"); add_move_zone("docks"); ob1 = clone_object(ARMOURS+"jerkin.arm"); ob1->move(this_object()); ob2 = clone_object(WEAPONS+"sabre.wep"); ob2->move(this_object()); init_equip(); load_chat(20, ({ 1, "'I do like this fine port.\n", 1, ":sings a sea shanty to himself.\n", 1, ":looks at you warily.\n", })); load_a_chat(50, ({ 1, "You're for it now!\n", 1, "'My mother warned me about people like you.\n", 1, "'Shiver me timbers!.\n", })); }