/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit DEFMONSTER;

object ob1, ob2;

setup() {
     set_name("tough sailor");
        set_level(10+random(8));
        set_short("tough sailor");
        set_long("A common sailor, he must be from one of "+
                "the ships docked in the harbour. He looks "+
                "much tougher than usual.\n");
        set_main_plural("tough sailors");
        set_race("human");
        set_class("fighter");
add_plural("sailors");
add_plural("tough sailors");
     add_alias("sailor");
        set_gender(1);
        set_al(-15);
        set_aggressive(1);
        adjust_money(100+random(100), "copper");
        add_move_zone("docks");
ob1 = clone_object(ARMOURS+"jerkin.arm");
ob1->move(this_object());
ob2 = clone_object(WEAPONS+"sabre.wep");
ob2->move(this_object());
init_equip();
load_chat(20, ({
        1, "'I do like this fine port.\n",
        1, ":sings a sea shanty to himself.\n",
        1, ":looks at you warily.\n",
      }));
load_a_chat(50, ({
     1, "You're for it now!\n",
        1, "'My mother warned me about people like you.\n",
        1, "'Shiver me timbers!.\n",
      }));
}