#include "path.h" inherit DEFMONSTER; setup() { set_level(8+random(8)); set_name("thief"); set_short("thief"); set_long("A member of the thieves guild. Hang onto "+ "your valuables.\n"); set_main_plural("thieves"); add_plural( "thieves" ); set_race("human"); set_class("thief"); set_gender(2); set_al(-20); adjust_money(50+random(100), "copper"); set_aggressive(0); add_move_zone("alley"); clone_object(WEAPONS+"shortsword.wep")->move(this_object()); init_equip(); load_chat(20, ({ 1, "'Got any valuables?.\n", 1, ":steals a passing ladys purse.\n", 1, ":eyes you speculatively.\n", })); load_a_chat(50, ({ 1, "'Hey, leave me alone!\n", 1, "'I'll burgle your house for this.\n", 1, ":tries to hide, but fails.\n", })); }