#include "path.h" inherit "/obj/monster"; void setup() { set_name("Shark"); set_short("Large Shark"); add_alias("shark"); set_main_plural("Sharks"); add_plural("sharks"); set_long("This is just one of the many sharks that infest the water "+ "in this area.\n"); set_level(100); set_al(-10); set_aggressive(1); "/std/weapon.mess"->add_weapon_mess("shark-attack", ({ 50, ({ "You graze $hcname$ with your tail.\n", "$mcname$ grazes you with its tail.\n", "$mcname$ grazes $hcname$ with its tail.\n" }), 120, ({ "You deal $hcname$ a glancing blow on the head with your tail.\n", "$mcname$ deals you a glancing blow to the head.\n", "$mcname$ deals $hcname$ a glancing blow to the head.\n" }), 240, ({ "You crush $hcname$ beneath a terrifying swing of your tail.\n", "$mcname$ crushes you beneath its tail.\n", "$mcname$ crushes $hcname$ beneath its tail.\n" }), 0, ({ "You whip your tail into $hcname$ cutting $hcname$'s flesh in "+ "several places.\n", "$mcname$ whips its tail into you cutting your flesh in several "+ "places.\n", "$mcname$ whips its tail into $hname$ cutting $hcname$'s flesh "+ "in several places.\n" }) }) ); "/std/weapon.mess"->add_weapon_mess("shark-2", ({ 50, ({ "You nip $hcname$.\n", "$mcname$ nips you.\n", "$mcname$ nips $hcname$.\n" }), 120, ({ "You bite a small lump off $hcname$'s leg.\n", "$mcname$ bites a lump from your leg.\n", "$mcname$ bites a lump from $hcname$'s leg.\n" }), 240, ({ "You sink your teeth into $hcname$.\n", "$mcname$ sinks its teeth into you.\n", "$mcname$ sinks its teeth into $hcname$.\n" }), 0, ({ "You use your teeth to tear a limb from $hcname$'s body.\n", "$mcname$ uses its teeth to tear a limb from your body.\n", "$mcname$ uses its teeth to tear a limb from $hcname$'s body.\n" }) }) ); add_attack("1sthit",0,70,({20,5,10}),60,({10,3,50}),"sharp-bite"); add_attack("2ndhit",0,50,({20,5,20}),50,({10,6,50}),"shark-attack"); add_attack("3rdhit",0,20,({20,5,30}),40,({10,9,50}),"shark-2"); }