/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/obj/monster";
void setup()
{
  set_name("Shark");
  set_short("Large Shark");
  add_alias("shark");
  set_main_plural("Sharks");
  add_plural("sharks");
  set_long("This is just one of the many sharks that infest the water "+
           "in this area.\n");
  set_level(100);
  set_al(-10);
  set_aggressive(1);
 
"/std/weapon.mess"->add_weapon_mess("shark-attack",
({
50,
    ({
       "You graze $hcname$ with your tail.\n",
       "$mcname$ grazes you with its tail.\n",
       "$mcname$ grazes $hcname$ with its tail.\n"
    }),
120,
    ({
       "You deal $hcname$ a glancing blow on the head with your tail.\n",
       "$mcname$ deals you a glancing blow to the head.\n",
       "$mcname$ deals $hcname$ a glancing blow to the head.\n"
    }),
240,   
    ({
       "You crush $hcname$ beneath a terrifying swing of your tail.\n",
       "$mcname$ crushes you beneath its tail.\n",
       "$mcname$ crushes $hcname$ beneath its tail.\n"
    }),
0,
    ({
       "You whip your tail into $hcname$ cutting $hcname$'s flesh in "+
       "several places.\n",
       "$mcname$ whips its tail into you cutting your flesh in several "+
       "places.\n",
       "$mcname$ whips its tail into $hname$ cutting $hcname$'s flesh "+
       "in several places.\n"
    })
})
);
"/std/weapon.mess"->add_weapon_mess("shark-2",
({
50, 
    ({
       "You nip $hcname$.\n",
       "$mcname$ nips you.\n",
       "$mcname$ nips $hcname$.\n"
    }),
120,
    ({
       "You bite a small lump off $hcname$'s leg.\n",
       "$mcname$ bites a lump from your leg.\n",
       "$mcname$ bites a lump from $hcname$'s leg.\n"
    }),
240,
    ({
       "You sink your teeth into $hcname$.\n",
       "$mcname$ sinks its teeth into you.\n",
       "$mcname$ sinks its teeth into $hcname$.\n"
    }),
0,
    ({
       "You use your teeth to tear a limb from $hcname$'s body.\n",
       "$mcname$ uses its teeth to tear a limb from your body.\n",
       "$mcname$ uses its teeth to tear a limb from $hcname$'s body.\n"
    })
})
);
 
  add_attack("1sthit",0,70,({20,5,10}),60,({10,3,50}),"sharp-bite");
  add_attack("2ndhit",0,50,({20,5,20}),50,({10,6,50}),"shark-attack");
  add_attack("3rdhit",0,20,({20,5,30}),40,({10,9,50}),"shark-2");
}