#include "path.h" inherit DEFMONSTER; setup() { set_level(5+random(5)); set_name("priest"); set_short("priest"); set_long("A member of the priests guild. Be nice to him "+ "lest you are stuck down by a bolt of lightning.\n"); set_main_plural("priests"); set_race("human"); set_class("priest"); set_gender(1); set_al(20); adjust_money(random(50), "copper"); set_aggressive(0); add_move_zone("mid"); add_move_zone("trader"); clone_object(ITEMS+"cross")->move(this_object()); clone_object(ARMOURS+"robe.arm")->move(this_object()); init_equip(); load_chat(30, ({ 1, ":mumbles a prayer.\n", 1, ":runs round with a collection box.\n", 1, "'Money for the dome fund?.\n", 1, ":asks you to contribute to the dome fund.\n", })); load_a_chat(60, ({ 1, "A lighting bolt barely misses you.\n", 3, "'Help, save me lord!.\n", 3, ":tries to flee.\n", })); }