#include "path.h" inherit DEFMONSTER; setup() { set_level(5+random(3)); set_name("merchant"); set_short("merchant"); set_long("He is a wealthy trader, come to peddle "+ "his wares in "+CITYNAME+".\n"); set_main_plural("merchants"); set_race("human"); set_class("fighter"); set_al(10); set_gender(1); set_aggressive(0); adjust_money(100+random(100), "copper"); add_move_zone("trader"); add_alias("trader"); add_plural("merchants"); clone_object(ARMOURS+"silk_robe.arm")->move(this_object()); clone_object(ARMOURS+"hat.arm")->move(this_object()); init_equip(); load_chat(40, ({ 2, "'Bargains, bargains, much cheapness!.\n", 1, ":tries to sell you a stone.\n", 1, ":sells something to a passer-by.\n", })); load_a_chat(50, ({ 1, "'Help! Officer!\n", 1, ":Tries to run away.\n", 1, "'Take my money, but spare me!\n", })); }