#include "path.h" inherit DEFMONSTER; setup() { set_level(10+random(10)); set_name("mercenary"); set_short("mercenary"); set_long("He is a tough fighter who will "+ "marmalise anybody for a few coins.\n"); set_race("human"); set_main_plural("mercenarys"); set_class("fighter"); set_al(-10); set_gender(1); set_aggressive(0); adjust_money(50+random(100), "copper"); add_move_zone("mid"); add_move_zone("docks"); clone_object(WEAPONS+"broadsword.wep")->move(this_object()); clone_object(ARMOURS+"linkmail.arm")->move(this_object()); init_equip(); load_chat(20, ({ 1, "'Out of my way!.\n", 1, ":sharpens his broadsword.\n", 1, ":threatens a passer-by.\n", })); load_a_chat(100, ({ 4, ":swings his broadsword about his head.\n", 4, ":thrusts violently at you with his broadsword.\n", 4, ":slashes at you, barely missing.\n", 4, ":chops into you with his sword.\n", 1, ":You're dead meat!.\n", 1, "'Ouch!\n", })); }