#include "path.h" inherit DEFMONSTER; setup() { set_level(4+random(4)); set_name("man"); set_short("man"); set_long("A citizen of "+CITYNAME+", this man is "+ "out for a stroll.\n"); set_race("human"); set_class("fighter"); add_alias("citizen"); add_plural("men"); set_main_plural("men"); set_al(5); set_gender(1); set_aggressive(0); adjust_money(random(50), "copper"); add_move_zone("mid"); add_move_zone("trader"); add_move_zone("newbie"); clone_object(ARMOURS+"tunic.arm")->move(this_object()); init_equip(); load_chat(20, ({ 1, "'Nice weather.\n", 1, ":stops to tie his shoelace.\n", 1, ":strolls along.\n", })); load_a_chat(50, ({ 1, "'Help! Officer!\n", 1, ":Tries to run away.\n", 1, "'Aaaargh!\n", })); }