#include "path.h" inherit DEFMONSTER; setup() { set_level(5+random(10)); set_name("guard"); set_short("guard"); set_long("A city guard, dilligently guarding the city. "+ "You never know, somebody may want to steal it you see.\n"); set_main_plural("guards"); set_race("human"); set_class("fighter"); set_al(15); set_gender(1); set_aggressive(0); adjust_money(50+random(100), "copper"); clone_object(WEAPONS+"sabre.wep")->move(this_object()); clone_object(ARMOURS+"linkmail.arm")->move(this_object()); clone_object(ARMOURS+"pot_helm.arm")->move(this_object()); init_equip(); load_chat(20, ({ 1, "@snore", 1, "'Halt! Who goes there?\n", 1, "'Gotta light?\n", 1, ":wakes up with a start.\n", 1, ":drifts off to sleep\n", })); load_a_chat(100, ({ 1, "'Hey, leave me alone!\n", 1, "'Right you, you're for it now!\n", 1, ":shouts for help.\n", 1, "'Ouch!\n", })); }