#include "path.h" inherit DEFMONSTER; setup() { set_name("fighter"); set_short("fighter"); set_long("He is a member of the fighters guild."+ " Better leave him alone.\n"); set_race("human"); set_main_plural("fighters"); set_class("fighter"); set_al(0); set_gender(1); set_aggressive(0); set_level(5+random(5)); adjust_money(random(100), "copper"); add_move_zone("mid"); add_move_zone("trader"); add_move_zone("docks"); clone_object(WEAPONS+"broadsword.wep")->move(this_object()); clone_object(ARMOURS+"chainmail.arm")->move(this_object()); init_equip(); load_chat(20, ({ 1, "'Uuggghh!\n", 1, ":grunts unintelligently.\n", 1, ":sharpens his weapon.\n", })); load_a_chat(80, ({ 3, "'Fighters, help me!", 3, ":slashes at you violently.\n", 3, ":hacks at you viciously.\n", 3, ":batters you about the head.\n", 1, ":kicks you in the groin.\n", 1, "'Aaaargh!\n", })); }