#include "/d/home/city/monsters/path.h" inherit DEFMONSTER; setup() { set_name("Body guard"); set_short("body guard"); set_long("The guard has a placid look in his eye, he looks kind of dopey.\n"); set_al(40); set_level(120+random(30)); set_gender(1); set_str(22); set_race("troll"); set_aggressive(0); add_alias("guard"); add_alias("troll"); add_alias("body guard"); adjust_money(random(30),"copper"); add_move_zone("mid"); clone_object("/d/guilds/fighters/weapons/troll_club.wep")->move(this_object()); clone_object(ARMOURS+"chainmail.arm")->move(this_object()); init_equip(); load_chat(20, ({ 1, ":puts himself between you and the Lady.\n", 1, ":wonders if you are a threat.\n", 1, ":ushers you past.\n", 1, "'move along please.\n", })); load_a_chat(50, ({ 1, "'Leave the lady alone.\n", 1, "'Get out of here before I kill you.\n", 1, ":grunts loudly.\n", 1, ":snorts in your face.\n", })); } init() { ::init(); do_command("follow lady"); do_command("protect lady"); }