#include "path.h" inherit "/std/room.c"; setup () { set_short("The east end of Market Street"); set_long("Market Street suddenly ends here. Well, you "+ "could carry on the the east, but you would "+ "get rather wet, as there is no more road "+ "that way, only sea.\n"); add_alias("street", "road"); add_alias("market street", "road"); add_alias("Market Street", "road"); add_item("road", "The road continues onto a rickety wooden "+ "jetty for a short distance, then ends abruptly.\n"); add_alias("sailors", "people"); add_alias("fishermen", "people"); add_item("people", "Most of the people here are standing on the jetty "+ "catching fish. Or they would be if there were any "+ "fish to catch, but they don't know that...\n"); add_alias("harbour", "docks"); add_item("docks", "The docks are where all the tall longboats "+ "and long tallships stay.\n"); add_alias("pier", "jetty"); add_item("jetty", "It is completely unfeasible that anything "+ "quite as old and rickety as this jetty should "+ "be standing up unaided.\n"); add_exit("west", HOMECITY+"marketstreet13", "road"); set_zone("docks"); set_light(60); } init() { add_action("do_east", "e*ast", 0); ::init(); } int do_east() { write("You go east.\n"); write("You land in the sea with a large splash.\n"); write("You climb back onto the jetty, feeling rather "+ "wet and extremely silly.\n"); say("There is a loud splash as "+ this_player()->query_cap_name() +" falls into the water.\n"); return 1; }