/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room.c";

setup ()
{
   set_short("The east end of Market Street");
   set_long("Market Street suddenly ends here. Well, you "+
      "could carry on the the east, but you would "+
      "get rather wet, as there is no more road "+
      "that way, only sea.\n");
   add_alias("street", "road");
   add_alias("market street", "road");
   add_alias("Market Street", "road");
   add_item("road",
      "The road continues onto a rickety wooden "+
      "jetty for a short distance, then ends abruptly.\n");
   add_alias("sailors", "people");
   add_alias("fishermen", "people");
   add_item("people",
      "Most of the people here are standing on the jetty "+
      "catching fish. Or they would be if there were any "+
      "fish to catch, but they don't know that...\n");
   add_alias("harbour", "docks");
   add_item("docks",
      "The docks are where all the tall longboats "+
      "and long tallships stay.\n");
   add_alias("pier", "jetty");
   add_item("jetty",
      "It is completely unfeasible that anything "+
      "quite as old and rickety as this jetty should "+
      "be standing up unaided.\n");
   add_exit("west", HOMECITY+"marketstreet13", "road");
   set_zone("docks");
   set_light(60);
}

init()
{
   add_action("do_east", "e*ast", 0);
   ::init();
}


int do_east()
{
   write("You go east.\n");
   write("You land in the sea with a large splash.\n");
   write("You climb back onto the jetty, feeling rather "+
      "wet and extremely silly.\n");
say("There is a loud splash as "+
      this_player()->query_cap_name() +" falls into the water.\n");
   return 1;
}