/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room.c";

setup ()
{
   set_short("Market Street, north of a music shop");
   set_long("You are standing on market street, which runs "
      +"east to west ( or west to east! ) along the southern side of "
      +CITYNAME+". Traders line the edge of the road, hoping to sell "
      +"you something, and a music shop stands on the southern side "
      +"of the road.\n");
   add_item( ({"south", "shop", "music shop"}),
       "The music shop has a wide glass front with a door in "+
       "the middle. Through the windows you can see a wide variety of"+
        " musical instruments lining the walls of the shop. Looks like"+
       " a rather interesting place.\n");
   add_item( ({"road", "street", "market street", "Market street"}),
      "This is where the inhabitants of "+CITYNAME+" come "+
      "to buy (and sell) things. Strange that...\n");
   add_item( ({"people", "trader", "inhabitant", "hawker"}),
      "The traders sell all manner of indispensible items "+
      "such as bonsai trees, and fresh whale meat.\n");
   add_exit("west", "marketstreet6", "road");
   add_exit("east", "marketstreet8", "road");
add_exit("south", "/d/home/city/musicshop/music_shop", "door" );
   set_zone("trader");
   set_light(60);
}