#include "path.h" inherit "/std/room.c"; setup () { set_short("Market Street, north of a music shop"); set_long("You are standing on market street, which runs " +"east to west ( or west to east! ) along the southern side of " +CITYNAME+". Traders line the edge of the road, hoping to sell " +"you something, and a music shop stands on the southern side " +"of the road.\n"); add_item( ({"south", "shop", "music shop"}), "The music shop has a wide glass front with a door in "+ "the middle. Through the windows you can see a wide variety of"+ " musical instruments lining the walls of the shop. Looks like"+ " a rather interesting place.\n"); add_item( ({"road", "street", "market street", "Market street"}), "This is where the inhabitants of "+CITYNAME+" come "+ "to buy (and sell) things. Strange that...\n"); add_item( ({"people", "trader", "inhabitant", "hawker"}), "The traders sell all manner of indispensible items "+ "such as bonsai trees, and fresh whale meat.\n"); add_exit("west", "marketstreet6", "road"); add_exit("east", "marketstreet8", "road"); add_exit("south", "/d/home/city/musicshop/music_shop", "door" ); set_zone("trader"); set_light(60); }