/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room.c";

setup ()
{
set_short("Market Street, south of Watchmakers Lane");
set_long("You are standing on Market Street which continues "+
     "to the east and west of here. Traders line the road, selling "+
     "their wares, and off to the north lies Watchmakers Lane.\n");
add_item( ({"road", "street", "market street", "Market Street"}),
          "This is where the inhabitants of "+CITYNAME+" come "+
          "to buy (and sell) things. Strange that...\n");
add_item( ({"people", "inhabitant", "trader", "hawker"}),
"Traders line the edges of the road here. They "
+"are using thick yellow paint, and are hoping to "
+"stop people parking there.\n");
add_exit("west", "marketstreet2", "road");
add_exit("east", "marketstreet4", "road");
add_exit("north", HOMECITY+"watchmakers1", "road");
set_zone("trader");
set_light(60);
}