#include "path.h" inherit "/std/room.c"; setup() { set_short( "Market Street, north of the Fire-Station" ); set_long( "You are on Market Street, a badly paved stretch " + "of mud running along the southern side of " + CITYNAME + ". The road is poor here, rutted by the wheels " + "of many passing fire-carts. " + "The firestation is housed in a large wooden building " + "directly south of here, and looks as if it would " + "burn down in an instant.\n" ); add_item( ({ "street", "road", "Market Street", "market street" }), "Market street is the southernmost thoroughfare of " + CITYNAME + ", the one adjacnet to the marketplace along " + "which many of the cities traders hawkl thier goods.\n" ); add_item( ({ "trader", "hawker", "goods" }), "There are less traders here than elsewhere. Could " + "be that they do not appreciate the fire-carts running them " + "over at the slightest excuse.\n" ); add_item( ({ "station", "Fire Station", "fire station", "building", "wooden building", "south" }), "The firestation is a large wooden building, with wide " + "gates at the front to allow the fire-carts to " + "get out quickly if it were to catch fire.\n" ); set_light( 80 ); add_exit( "west", "marketstreet1", "road" ); add_exit( "east", "marketstreet3", "road" ); add_exit( "south", FIRESTATION + "firestation1", "gate" ); set_zone( "trader" ); }