/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room.c";

setup()
{
    set_short( "Market Street, north of the Fire-Station" );
    set_long( "You are on Market Street, a badly paved stretch "
	      + "of mud running along the southern side of " + CITYNAME +
	      ". The road is poor here, rutted by the wheels "
	      + "of many passing fire-carts. "
	      + "The firestation is housed in a large wooden building "
	      + "directly south of here, and looks as if it would "
	      + "burn down in an instant.\n" );
    add_item( ({ "street", "road", "Market Street", "market street" }),
	      "Market street is the southernmost thoroughfare of "
	      + CITYNAME + ", the one adjacnet to the marketplace along "
	      + "which many of the cities traders hawkl thier goods.\n" );
    add_item( ({ "trader", "hawker", "goods" }),
	      "There are less traders here than elsewhere. Could "
	      + "be that they do not appreciate the fire-carts running them "
	      + "over at the slightest excuse.\n" );
    add_item( ({ "station", "Fire Station", "fire station",
		 "building", "wooden building", "south" }),
	      "The firestation is a large wooden building, with wide "
	      + "gates at the front to allow the fire-carts to "
	      + "get out quickly if it were to catch fire.\n" );
    set_light( 80 );
    add_exit( "west", "marketstreet1", "road" );
    add_exit( "east", "marketstreet3", "road" );
    add_exit( "south", FIRESTATION + "firestation1", "gate" );
    set_zone( "trader" );
}