/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room.c";

setup ()
{
   set_short("Market Street, south of the docks");
   set_long("You are on Market street, just south of the docks. "+
      "To the north you can see the murky waters of "+CITYNAME
      +" Harbour, and Market Street continues to the east "+
      " and west of here. Off to the south is a small shop.\n");
add_item( ({"road", "street", "Market Street", "market street"}),
      "You are in rough territory, judging by the number "+
      "of limbs lying in the gutters.\n");
add_item( ({"shop", "small shop", "south"}),
      "The shop is small and dingy, but appears to be open. "+
      "It is south of here.\n");
add_item( ({"people", "trader", "hawker", "sailor", "inhabitant"}),
      "Why is it that all the people here are bigger than "+
      "you, you wonder.\n");
   add_monster(MONSTERS+"tough_sailor", 2);
   add_monster(MONSTERS+"sailor", 1);
   add_exit("west", HOMECITY+"marketstreet11", "road");
   add_exit("east", HOMECITY+"marketstreet13", "road");
   add_exit("south", HOMECITY+"harbourshop", "door");
   set_zone("docks");
   set_light(60);
}