/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room.c";

setup ()
{
set_short("Market Street, near the docks");
set_long("This is Market Street, which continues east and west "+
          "of here. Traders line the edge of the road, hawking "+
          "their products loudly. From the east wafts the "+
          "unique smell of the docks.\n");
add_item( ({"road", "market street", "Market Street", "street"}),
          "This area seems more downmarket than most others. "+
          "Mant of the traders here sell distinctly dubious "+
          "items and services.\n");
add_item( ({ "people", "inhabitant", "trader", "hawker" }),
         "There seems to be a larger proportion of female "+
         "salespeople here, and quite a few sailors too.\n");
add_item( ({"hooker", "prositute", "tart"}),
  "Tut tut, we'll have none of that now!\n");
add_monster(MONSTERS+"sailor" ,1);
add_monster(MONSTERS+"woman", 2);
add_exit("west", "marketstreet9", "road");
add_exit("east", "marketstreet11", "road");
set_zone("docks");
set_light(60);
}