/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room.c";

setup ()
{
   set_short("West end of Market Street");
   set_long("This is Market Street, which continues east "+
      "of here. Traders line the edge of the road, hawking "+
      "their products loudly. Off to the west you can see "+
      "the southern end of traders walk.\n");
 add_item( ({"street", "road", "market street", "Market Street" }),
  "Market street is a broad but somwhat unkempt "
+"street running along the southern side of "+CITYNAME
+". But lets face it, if you were a broad but unkept"
+" street you would too.\n");
add_item( ({"people", "trader", "inhabitant"}),
  "The people on the most part are either wandering about "
+"buying things, or wandering about selling things. "
+"There are a few, however, wondering about the "
+"meaning of life.\n");
add_item( ({"walk", "traders walk", "Traders Walk"}),
"Traders walk lies just west of here. It is "
+"somwhat of a misnomer, as most of the traders "
+"somewhat of a misnamer, as most of the traders "
+"are here selling things, so that they can afford "
+"to ride along it.\n");
   add_monster(MONSTERS+"wizard", 1);
   add_monster(MONSTERS+"woman", 1);
   add_exit("west", HOMECITY+"traderswalk16", "road");
   add_exit("east", "marketstreet2", "road");
   set_zone("trader");
   set_light(60);
}