/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room.c";

setup ()
{
   set_short("Main Street, north of Berts Boutique");
   set_long("You are on Main Street, the main east/west route through "+
      CITYNAME+". A glass-fronted shop to the south of here has a sign over"+
      " its door reading 'Berts Boutique'.\n");
   add_item("sign",
      "The sign reads 'Berts Boutique'. Are you stupid or something?\n");
   add_item( ({"street", "road", "main street", "Main Street"}),
      "Main Street was originally a beautifully cobbled "+
      "thoroughfare, but is now badly in need of repair.\n");
   add_item( ({"house", "building", "tall building"}),
      "Most of them seem to defy gravity, and certainly "+
      "defy all building regulations ever made up.\n");
   add_item( ({"shop", "store", "boutique", "berts boutique", "Berts Boutique"}),
      "The shop, despite its name, seems to a pretty run down place.\n");
   add_exit("west", HOMECITY+"mainstreet7", "road");
   add_exit("east", HOMECITY+"mainstreet9", "road");
   set_zone("mid");
   add_exit("south", HOMECITY+"bertsboutique", "door");
   set_light(60);
}