/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room.c";

setup ()
{
   set_short("East end of Main Street");
   set_long("You have reached the east end of Main Street. "
      +"The way east from here is blocked by a large and steep "
      +"hill. In fact that is probably why Main Street ends here. "
      +"You can see a small path leading southeast from here, "
      +"leading up the side of the hill.\n");
   add_item( ({"cliff", "hill", "large hill", "steep hill"}),
      "The hill stretches away to the north and east of here.\n");
   add_item( ({"street", "main street", "Main Street", "road"}),
      "Main Street ends here where it meets a hill. Well, when "+
      "I say it ends, it only really half ends, because it continues "+
      "to the west of here.\n");
   add_item( ({"path", "lane", "steep path", "steep lane"}),
      "The path leads round and up the side of the hill. "+
      "It is southeast of here.\n");
   add_exit("southeast", LIGHTHOUSE+"steeppath1", "road");
   add_exit("west", HOMECITY+"mainstreet19", "road");
   set_zone("mid");
   set_light(60);
}