/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room.c";

setup ()
{
   set_short("Near the east end of Main Street");
set_long("You are on Main Street. Off to the east you "
  +"can just make out where the road ends, while to "
+"the west, the buildings become taller, and more "
+"closely packed. A small steep lane runs south from here "
+"for a short distance before reaching "
+"a massive white building with  a strange domed "
+"roof.\n");
add_item( ({"street", "road", "Main Street", "main street"}),
"Main Street is a street. And its kind of main, if "
+"you know what I mean. Anyway, you can just make "
+"out where it ends to the east of here, and "
+"can't to the west.\n");
add_item("east",
"You can see where Main Street ends to the east, "
+"and beyond that a steep hill.\n");
add_item( ({"lane", "steep lane", "south"}),
"The lane is very short. Some might call it "
+"a driveway, but in that case it would be rather "
+"on the long side. Such is life. There is a giant "
+"white building at the end if it.\n");
add_item( ({"building", "white building", "giant white building",
            "observatory", "domed building"}),
"The building has been made from some kind of "
+"white marble, and has a strange domed roof through which "
+"you can see some kind of tube protruding.\n");
add_item( ({ "dome", "roof", "tube", "telescope"}),
"The building is just too far away for you to make out any "
+"more detail.n");
   add_exit("west", "mainstreet18", "road");
   add_exit("east", "mainstreet20", "road");
add_exit("south", "observe_path", "road");
   set_zone("mid");
   set_light(60);
}