/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room.c";

setup ()
{
   set_short("Main Street south of some gates");
   set_long("This is Main Street, which runs east"+
      "/west through "+CITYNAME+". Tall buildings tower "+
      "over the road, blocking out most of the light. In the north, there "+
        "appears to be a gate of some description. Due to the size of the "+
        "gate posts, you think that it may be worth investigating, or at "+
        "least having a closer look.\n");
   add_item( ({"street", "road", "main street", "Main Street"}),
      "Main Street was originally a beautifully cobbled "+
      "thoroughfare, but is now badly in need of repair.\n");
   add_item("gate posts", "They appear to be used to keep the gates in "+
         "place, but you can't be sure.\n");
   add_item("gate","Solid looking gates, that stand between posts. There "+
          "purpose is quite obviously to keep all the riff-raff out of "+
          "whatever lies beyond the gates.");
   add_item( ({"house", "building"}),
      "Most of them seem to defy gravity, and certainly "+
      "defy all building regulations ever made up.\n");
   add_exit("west", "mainstreet15", "road");
   add_exit("east", "mainstreet17", "road");
   add_exit("north", MANSION +"house1", "road");
   set_zone("mid");
   set_light(60);
}