/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room.c";

setup()
{
set_short("Main Street, near a jetty");
set_long("You are on Main Street, a large road which runs east and "
         +"west through "+CITYNAME+". The north side of the road is "
         +"heavily built up, but there is a small jetty to the south. "
         +"\n");
add_item( ({"street", "road", "main street", "Main Street"}),
          "Main Street is, or at least once was, a well cobbled "
         +"street, created by a right load of cobblers. \n");
add_item( ({"house", "building"}),
          "The houses to the north of here are all single level "
         +"buildings which have been built on top of each other. \n");
add_item( ({"pier", "jetty"}),
          "The jetty runs to the south of here. It was made of well "
         +"hewn wooden planks. I stress was, because now it is made of "
         +"badly warped wooden planks. \n");
add_exit("east", "mainstreet16", "road");
add_exit("west", "mainstreet14", "road");
add_exit("south", BEACH+"jetty1", "road");
set_zone("mid");
set_light(60);
}