/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room.c";

setup()
{
   set_short("A bridge on Main Street");
   set_long("You are standing on a bridge which crosses the "
      +RIVERNAME+" river. Main Street continues to the east and "
      +"west of here, and to the west you can see where Main Street "
      +"and Pebblestone Avenue intersect. \n");
   add_item( ({"street", "road", "main street", "Main Street"}),
      "Main Street is, or at least once was a grand road, but is "
      +"now sadly in poor repair, and flanked on either side by "
      +"towering buildings. \n");
   add_item( ({"avenue", "pebblestone avenue", "Pebblestone Avenue"}),
      "Pebblestone Avenue runs north-south through the city, "
      +"connecting Diamond Street, Main Street, and Market Street "
      +"together. In theory, it should be very busy, but too many "
      +"people find it boring. \n");
   add_item( ({"river", "water", RIVERNAME, "stream"}),
      "The river "+RIVERNAME+" enters the city in the northwest, "
      +"and flows through it into the harbour, which you can just "
      +"see from here. It is deep and fast. \n");
   add_item("bridge",
      "The bridge you are standing on is, like Main Street itself, "
      +"in poor condition. It is not dangerous, just very "
      +"dilapidated. \n");
   add_exit("east", HOMECITY+"mainstreet13", "road");
   add_exit("west", HOMECITY+"pebblestone5", "road");
   set_zone("mid");
   set_light(60);
}