#include "path.h" inherit "/std/room.c"; setup() { set_short("North end of Kipper Row"); set_long("You are at the northern end of Kipper Row. Large warehouses " +"line the western side of the road, and to the east are a " +"number of jetties with large ships tied up at them. The " +"rather worrying sounds you can hear appear to be coming from "+ "a building just west of here.\n"); add_item( ({"barrel", "sinking barrel", "Sinking Barrel", "pub", "building"}), "The building appears to be a pub. Although looking more "+ "closely, it also seems to be structurally unsound.\n"); add_item( ({"warehouse", "shed"}), "The warehouses are on the whole extremely rickety and frail " +"looking buildings, but you still do not fancy trying to " +"break into one. Maybe this has something to do with the " +"barking of mad dogs eminating from them, or maybe not. \n"); add_item( ({"jetty", "jetties", "pier"}), "The jetties vary widely in size and shape. The smaller ones " +"are simple wooden planks held up on thin poles, while the " +"more substantial ones have been contructed from many tonnes " +"of rock and finished with a smooth cobbled top. \n"); add_item( ({"boat", "ship"}), "All manner of boats are tied up here. Many of them seem to " +"be fairly small at this side of the docks, with the larger " +"ones tying up further to the north. You could try getting " +"onto one of the boats, but you are sure that the burly " +"sailors sitting on their decks would stop you... \n"); add_item( ({"road", "street", "kipper row", "Kipper Row", "row"}), "Kipper Row was once a well paved road, but has been ground " +"down to its present state by years of heavy traffic moving " +"over it. \n"); add_monster(MONSTERS+"docker", 1); add_monster(MONSTERS+"tough_sailor", 1); add_exit("south", HOMECITY+"kipperrow3", "road"); add_exit("west", HOMECITY+"sinkingbarrel1", "door"); set_zone("docks"); set_light(60); }