#include "path.h" inherit "/std/room.c"; setup() { set_short("Kipper Row"); set_long("You are standing on Kipper Row, one of the more " +"smelly areas of "+CITYNAME+". Scruffy looking storage sheds " +"and warehouses seem to have been dumped at random along " +"the western edge of the road, while piers and jetties " +"sprout haphazardly from the eastern side. There is a small " +"building nestling in among all the warehouses, it looks newer " +"than all the others. \n"); add_item( ({"warehouse", "shed", "storage"}), "The warehouses are on the whole extremely rickety and frail " +"looking buildings, but you still do not fancy trying to " +"break into one. Maybe this has something to do with the " +"barking of mad dogs eminating from them, or maybe not. \n"); add_item( ({"jetty", "jetties", "pier"}), "The jetties vary widely in size and shape. The smaller ones " +"are simple wooden planks held up on thin poles, while the " +"more substantial ones have been contructed from many tonnes " +"of rock and finished with a smooth cobbled top. \n"); add_item( ({"boat", "ship"}), "All manner of boats are tied up here. Many of them seem to " +"be fairly small at this side of the docks, with the larger " +"ones tying up further to the north. You could try getting " +"onto one of the boats, but you are sure that the burly " +"sailors sitting on their decks would stop you... \n"); add_item( ({"road", "street", "row", "Kipper Row", "kipper row"}), "Kipper Row was once a well paved road, but has been ground " +"down to its present state by years of heavy traffic moving " +"over it. \n"); add_monster(MONSTERS+"tough_sailor", 2); add_exit("south", HOMECITY+"kipperrow2", "road"); add_exit("north", HOMECITY+"kipperrow4", "road"); add_exit("east", HOMECITY+"smallberth", "road"); set_zone("docks"); set_light(60); }