/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/shop.c";
 
setup()
{
   add_sign("A sign giving instructions on how to use the shop",
      "You can 'list' what is for sale, 'value' an item you have\n" 
     +"'browse' am item you are interested in and of course\n"
     +"'buy' or 'sell' items.\n", 0, 0);
   set_store_room(HOMECITY+"harbourshopstore");
   set_short("The Harbour Shop");
   set_long("You are in the harbour shop, which is near the harbour "
      +"funnily enough. A counter displays the wares for sale here, "
      +"and a small sign gives instructions on how to use the shop. "
      +"\n");
   add_item("harbour",
      "As I said, it is near here. \n");
   add_alias("docks", "harbour");
   add_alias("bay", "harbour");
   add_alias("sea", "harbour");
   add_item("counter",
      "The counter is a glass topped display case, to help ward "
      +"off thieves. Use 'list' to see what it holds. \n");
   add_alias("display", "counter");
   add_alias("items", "counter");
   add_alias("item", "counter");
   add_alias("objects", "counter");
   add_alias("wares", "counter");
   add_alias("goods", "counter");
   add_exit("north", HOMECITY+"marketstreet12", "door");
   set_zone("docks");
   set_light(60);
}