#include "path.h" inherit "/std/shop.c"; setup() { add_sign("A sign giving instructions on how to use the shop", "You can 'list' what is for sale, 'value' an item you have\n" +"'browse' am item you are interested in and of course\n" +"'buy' or 'sell' items.\n", 0, 0); set_store_room(HOMECITY+"harbourshopstore"); set_short("The Harbour Shop"); set_long("You are in the harbour shop, which is near the harbour " +"funnily enough. A counter displays the wares for sale here, " +"and a small sign gives instructions on how to use the shop. " +"\n"); add_item("harbour", "As I said, it is near here. \n"); add_alias("docks", "harbour"); add_alias("bay", "harbour"); add_alias("sea", "harbour"); add_item("counter", "The counter is a glass topped display case, to help ward " +"off thieves. Use 'list' to see what it holds. \n"); add_alias("display", "counter"); add_alias("items", "counter"); add_alias("item", "counter"); add_alias("objects", "counter"); add_alias("wares", "counter"); add_alias("goods", "counter"); add_exit("north", HOMECITY+"marketstreet12", "door"); set_zone("docks"); set_light(60); }