/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/pub";
 
setup() {
   add_menu_item("Tea", "softdrink", 100, 5, 0, 0,
      "buy and drink a cup of weak tea.",
      "buys and drinks a cup of tea.");
   add_alias("tea", "Tea");
   add_menu_item("Strong Tea", "softdrink", 200, 15, 0, 0,
      "buy and drink a cup of only moderately weak tea.",
      "buys and drinks some strong tea.");
   add_alias("strong tea", "Strong Tea");
   add_menu_item("Breakfast", "food", 400, 100, 0, 0,
      "buy a greasy plate of lightly fried eggs, sausage and bacon.",
      "buys and eats a horribly greasy breakfast.");
   add_alias("breakfast", "Breakfast");
   add_menu_item("Lunch", "food", 600, 100, 0, 0,
      "buy a greasy plate of lightly fried eggs, sausage and bacon.",
      "buys and eats a very greasy looking lunch.");
   add_alias("lunch", "Lunch");
   add_menu_item("Dinner", "food", 600, 100, 0, 0,
      "buy a greasy plate of lightly fried eggs, sausage and bacon.",
      "buys a very greasy looking dinner.");
   add_alias("dinner", "Dinner");
   add_menu_item("Speciality", "food", 1000, 200, 0, 0,
      "buy the house speciality, it is fish. big surprise huh?",
      "buys the house speciality.\n");
   add_alias("speciality", "Speciality");
   add_alias("special", "Speciality");
   set_short("A Cafe");
   set_long("You are in a sleazy seaside cafe. Tables have been "
      +"stacked almost touching each other, forcing the guests to "
      +"squeeze past each other a lot. The room is well ventilated, "
      +"unfortunate considering its proximity to the harbour.\n"
      +"A menu sits on your table.\n");
   add_item("table",
      "The tables are cheap formica-topped affairs, and in certain "
      +"places two or more have been pushed toghether to form a "
      +"'family' sized table. \n");
   add_item( ({"people", "tramp", "customer", "guest", "diner"}),
      "There is nobody else here, apart from a sad old tramp "
      +"propped up against a window table. \n");
   add_item( ({"harbour", "ship", "boat", "bay", "water", "sea", "ocean", "docks"}),
      "The wide glass windows fronting the cafe give an "
      +"excellent view of the ships unloading. Oh look, there is "
      +"one bringing in a load of 'topsoil' for the city park. \n");
   add_exit("east", HOMECITY+"kipperrow1", "door");
   set_zone("docks");
   set_light(60);
}