#include "path.h" inherit "/std/room.c"; setup () { set_short("Diamond Street, South of the General Store"); set_long("You are on Diamond Street, which runs east/west through "+ "the 'upmarket' area of "+CITYNAME+". A glass fronted building off "+ "to the north has its doors open.\n"); add_item( ({"building", "shop", "store", "glass fronted building"}), "On closer inspection, you see that the building "+ "is a general store.\n"); add_item( ({"road", "street", "diamond street", "Diamond Street"}), "A well paved and kept street. You are sure that given "+ "half a chance, it would be called 'Diamond Avenue'.\n"); add_item( ({"people", "beggar"}), "You see one beggar discussing Kafka with a friend, "+ "while another is talking to his stock-broker over "+ "his mobile phone.\n"); add_monster(MONSTERS+"beggar", 1); add_monster(MONSTERS+"man", 1); add_exit("west", HOMECITY+"diamondstreet4", "road"); add_exit("east", HOMECITY+"diamondstreet6", "road"); add_exit("north", HOMECITY+"newbieshop.c", "door"); set_zone("newbie"); set_light(60); }