/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room.c";

setup()
{
   set_short("Diamond Street, north of the park");
   set_long("You are on Diamond Street, which continues to the east and "
      +"west of here. A rusty wrought-iron gate to the south leads "
      +"into the city's park. \n");
   add_item( ({"street", "road", "diamond street", "Diamond Street"}),
      "Diamond Street continues to the east and west of here. It "
      +"is a very upmarket area, and houses many of the cities "
      +"richer inhabitants. \n");
   add_item( ({"park", "city park"}),
      CITYNAME+"'s park is just south of here. You suspect it has "
      +"been strategically located on Diamond Street and Traders "
      +"Walk, as far away from the docks as possible . \n");
   add_item( ({"gate", "iron gate", "rusty gate", "wrought iron gate"}),
      "The gates were once beautifully decorated with ornate flowers, "+
      "but are now a mass of beautifully decorated rust.\n");
   add_exit("east", "diamondstreet3", "road");
   add_exit("west", "diamondstreet1", "road");
   add_exit("south", PARK+"citypark2", "gate");
   set_zone("newbie");
   set_light(60);
}