#include "path.h" inherit "/std/room.c"; setup() { set_short("A dark alley"); set_long("You are standing in a narrow, dark alleyway, which " +"stops to the north of you. " +" You do not feel safe here. There is a seedy " +"looking building to the east of here. \n"); add_item( ({"alley", "dark alley", "narrow alley", "alleyway"}), "The floor of the alley is covered with garbage, and tall " +"buildings on either side of it cut out most of the light. " +"You are sure that this is a dangerous place to be. \n"); add_item( ({"building", "guild", "thieves guild"}), "The building houses the thieves guild. You can tell "+ "by the piles of stolen goods sitting outside it.\n"); add_monster(MONSTERS+"thief", 1); add_exit("south", HOMECITY+"darkalley2", "road"); add_exit("east", GUILDS+"thieves/guildhall", "corridor"); set_zone("alley"); set_light(40); }