#include "path.h" inherit "/std/room.c"; setup() { set_short("A dark alley"); set_long("You are standing in a narrow, dark alleyway, which " +"continues to the and south north of here." +" You do not feel at all safe here. \n"); add_item( ({"alley", "dark alley", "narrow alley", "alleyway"}), "The floor of the alley is covered with garbage, and tall " +"buildings on either side of it cut out most of the light. " +"You are sure that this is a dangerous place to be. \n"); add_monster(MONSTERS+"thief", 1); add_exit("south", HOMECITY+"darkalley1", "road"); add_exit("north", HOMECITY+"darkalley3", "road"); set_zone("alley"); set_light(40); }