/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "/std/room.c";

setup()
{
set_short("The deck of a cargo ship");
set_long("You are on the deck of one of the larger ships on the small "
        +"berth, it looks as though it is from foreign parts as it is "
        +"well made and in (more or less) one piece. \n");
add_item( ({"mast", "sails", "crows nest" }),
          "The mast is a large pole of wood, about 2 feet in diameter "
         +"it supports one very large sail which, if unrolled, would "
         +"propell the ship at a great speed. There is a tiny crows "
         +"nest high up on the mast. \n");
add_item( ({"deck", "floor" }),
          "The deck is made of close fitting wooden planks, worn "
         +"smooth by the feet of many sailors. You only wish it was a "
         +"bit less creaky. \n");
add_item( ({"pier", "jetty"}),
          "The pier is south of here. It is made of rough stones, "
         +"topped with cobblestones. \n");
add_exit("south", HOMECITY+"smallberth", "gate");
add_exit("north", HOMECITY+"bigshipdeck2", "gate");
add_exit("east", HOMECITY+"bigshipdeck4", "gate");
add_exit("climb mast", HOMECITY+"bigshipmast1", "hidden");
add_monster(MONSTERS+"tough_sailor", 3);
set_zone("docks");
set_light(60);
}