inherit "/std/storeroom"; #include "path.h" setup() { set_short("The storeroom"); set_long("Big empty green.\n"); set_light(100); } void reset() { call_out("af_reset", 0); } void af_reset() { int i, j; object ob; i = sizeof(find_match("buckets", this_object())); for (;i<3;i++) { ob = clone_object("/obj/container"); j = random(3); ob->set_leak_rate(0); ob->set_max_volume(1000+j*2000); ob->set_max_weight(10+j*20); ob->set_full_weight(100+j*200); ob->set_stuck(1); ob->set_name("bucket"); ob->set_short(({ "small", "medium", "large" })[j]+" bucket"); ob->set_main_plural(({ "small", "medium", "large" })[j]+" buckets"); ob->add_adjective( ({ "small", "medium", "large" })[j]); ob->add_plural("buckets"); ob->set_value(60+j*23); ob->set_long("A metal bucket, it is not very shiny.\n"); ob->move(this_object()); ob->set_weight(4+j*3); } }