/
LIB3/
LIB3/D/ADMIN/
LIB3/D/ADMIN/OBJ/
LIB3/D/ADMIN/ROOM/W/
LIB3/D/HOME/
LIB3/D/HOME/CITY/ARENA/
LIB3/D/HOME/CITY/ITEMS/
LIB3/D/HOME/CITY/POSTOFFI/
LIB3/DOC/
LIB3/GLOBAL/SPECIAL/
LIB3/GLOBAL/VIRTUAL/
LIB3/NET/
LIB3/NET/CONFIG/
LIB3/NET/DAEMON/CHARS/
LIB3/NET/GOPHER/
LIB3/NET/INHERIT/
LIB3/NET/OBJ/
LIB3/NET/SAVE/
LIB3/NET/VIRTUAL/
LIB3/OBJ/B_DAY/
LIB3/OBJ/HANDLERS/TERM_TYP/
LIB3/PLAYERS/B/
LIB3/PLAYERS/N/
LIB3/ROOM/
LIB3/SAVE/
LIB3/SAVE/BOARDS/
LIB3/SAVE/ENVIRON/
LIB3/SAVE/POST/
LIB3/STD/COMMANDS/SHADOWS/
LIB3/STD/CREATOR/
LIB3/STD/DOM/
LIB3/STD/EFFECTS/
LIB3/STD/EFFECTS/HEALING/
LIB3/STD/EFFECTS/OTHER/
LIB3/STD/EFFECTS/POISONS/
LIB3/STD/ENVIRON/
LIB3/STD/GUILDS/
LIB3/STD/LIQUIDS/
LIB3/STD/ROOM/
LIB3/STD/TRIGGER/SHADOW/
LIB3/W/
LIB3/W/BANNOR/
LIB3/W/NEWSTYLE/
#include "path.h"
inherit "std/room";

object board;

void reset() {
  if(!board) {
    board = clone_object("obj/misc/board");
    board->set_datafile("development");
    board->move(this_object());
  }
}

void setup() {
  set_light(80);
  set_short("Mud Development Office");
  set_long(
    "You are in the Development Office of the mud. Maps and charts of the "+
    "world adorn the panelled walls. Forms sit on a table near the door "+
    "for registration of new projects. A few bored looking clerks rustle "+
    "some papers and try to look busy.\n");
  add_item("clerk", "They seem more interested in coffee than work.\n");
  add_item("map", "Type 'list' to see available maps, and 'read' to look "+
           "at one.\n");
  add_exit("west", "w/common", "door");
  add_exit("east", ROOM+"quest_room", "door");
  add_exit("north", ROOM+"mail_room", "door");
  add_exit("south", ROOM+"domain_control", "corridor");
}

void dest_me() {
  if (board)
    board->dest_me();
  ::dest_me();
}