/*************************************************************************** * ANATOLIA 2.1 is copyright 1996-1997 Serdar BULUT, Ibrahim CANPUNAR * * ANATOLIA has been brought to you by ANATOLIA consortium * * Serdar BULUT {Chronos} bulut@rorqual.cc.metu.edu.tr * * Ibrahim Canpunar {Asena} canpunar@rorqual.cc.metu.edu.tr * * Murat BICER {KIO} mbicer@rorqual.cc.metu.edu.tr * * D.Baris ACAR {Powerman} dbacar@rorqual.cc.metu.edu.tr * * By using this code, you have agreed to follow the terms of the * * ANATOLIA license, in the file Anatolia/anatolia.licence * ***************************************************************************/ /*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include <malloc.h> #include "merc.h" #include "recycle.h" #include "lookup.h" #include "tables.h" #if !defined(macintosh) extern int _filbuf args( (FILE *) ); #endif int rename(const char *oldfname, const char *newfname); char *print_flags(int flag) { int count, pos = 0; static char buf[52]; for (count = 0; count < 32; count++) { if (IS_SET(flag,1<<count)) { if (count < 26) buf[pos] = 'A' + count; else buf[pos] = 'a' + (count - 26); pos++; } } if (pos == 0) { buf[pos] = '0'; pos++; } buf[pos] = '\0'; return buf; } /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA * rgObjNest [MAX_NEST]; /* * Local functions. */ void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fwrite_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) ); void fwrite_pet args( ( CHAR_DATA *pet, FILE *fp) ); void fread_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_pet args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_obj args( ( CHAR_DATA *ch, FILE *fp ) ); /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj( CHAR_DATA *ch ) { char strsave[MAX_INPUT_LENGTH]; FILE *fp; if ( IS_NPC(ch) || ch->level < 2) return; if ( ch->desc != NULL && ch->desc->original != NULL ) ch = ch->desc->original; #if defined(unix) /* create god log */ if (IS_IMMORTAL(ch) || ch->level >= LEVEL_IMMORTAL) { fclose(fpReserve); sprintf(strsave, "%s%s",GOD_DIR, capitalize(ch->name)); if ((fp = fopen(strsave,"w")) == NULL) { bug("Save_char_obj: fopen",0); perror(strsave); } fprintf(fp,"Lev %2d Trust %2d %s%s\n", ch->level, get_trust(ch), ch->name, ch->pcdata->title); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); if ( fpReserve == NULL ) bug("save_char_obj: Can't open null file.", 0 ); } #endif fclose( fpReserve ); sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) ); if ( ( fp = fopen( TEMP_FILE, "w" ) ) == NULL ) { bug( "Save_char_obj: fopen", 0 ); perror( strsave ); } else { fwrite_char( ch, fp ); if ( ch->carrying != NULL ) fwrite_obj( ch, ch->carrying, fp, 0 ); /* save the pets */ if (ch->pet != NULL && ch->pet->in_room == ch->in_room) fwrite_pet(ch->pet,fp); fprintf( fp, "#END\n" ); } fclose( fp ); rename(TEMP_FILE,strsave); fpReserve = fopen( NULL_FILE, "r" ); if ( fpReserve == NULL ) bug("save_char_obj: Can't open null file.", 0 ); return; } /* * Write the char. */ void fwrite_char( CHAR_DATA *ch, FILE *fp ) { AFFECT_DATA *paf; int sn, pos; fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER" ); fprintf( fp, "Name %s~\n", ch->name ); fprintf( fp, "Id %ld\n", ch->id ); fprintf( fp, "LogO %ld\n", current_time ); fprintf( fp, "Vers %d\n", 6 ); fprintf( fp, "Etho %d\n", ch->ethos ); fprintf( fp, "Home %d\n", ch->hometown ); fprintf( fp, "Cab %d\n", ch->cabal ); fprintf( fp, "Dead %d\n", ch->pcdata->death ); fprintf( fp, "Ques %s\n", print_flags(ch->quest) ); if (ch->short_descr[0] != '\0') fprintf( fp, "ShD %s~\n", ch->short_descr ); if( ch->long_descr[0] != '\0') fprintf( fp, "LnD %s~\n", ch->long_descr ); if (ch->description[0] != '\0') fprintf( fp, "Desc %s~\n", ch->description ); if (ch->prompt != NULL || !str_cmp(ch->prompt,"<%hhp %mm %vmv> ")) fprintf( fp, "Prom %s~\n", ch->prompt ); fprintf( fp, "Race %s~\n", pc_race_table[ORG_RACE(ch)].name ); fprintf( fp, "Sex %d\n", ch->sex ); fprintf( fp, "Cla %d\n", ch->class ); fprintf( fp, "Levl %d\n", ch->level ); if (ch->trust != 0) fprintf( fp, "Tru %d\n", ch->trust ); fprintf( fp, "Plyd %d\n", ch->pcdata->played + (int) (current_time - ch->logon) ); fprintf( fp, "Not %ld %ld %ld %ld %ld\n", ch->pcdata->last_note,ch->pcdata->last_idea,ch->pcdata->last_penalty, ch->pcdata->last_news,ch->pcdata->last_changes ); fprintf( fp, "Scro %d\n", ch->lines ); fprintf( fp, "Room %d\n", ( ch->in_room == get_room_index( ROOM_VNUM_LIMBO ) && ch->was_in_room != NULL ) ? ch->was_in_room->vnum : ch->in_room == NULL ? 3001 : ch->in_room->vnum ); fprintf( fp, "HMV %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move ); if (ch->gold > 0) fprintf( fp, "Gold %ld\n", ch->gold ); else fprintf( fp, "Gold %d\n", 0 ); if (ch->silver > 0) fprintf( fp, "Silv %ld\n",ch->silver ); else fprintf( fp, "Silv %d\n",0 ); if (ch->pcdata->bank_s > 0) fprintf( fp, "Banks %ld\n", ch->pcdata->bank_s ); else fprintf( fp, "Banks %ld\n", ch->pcdata->bank_s ); if (ch->pcdata->bank_g > 0) fprintf( fp, "Bankg %ld\n", ch->pcdata->bank_g ); else fprintf( fp, "Bankg %ld\n", ch->pcdata->bank_g ); fprintf( fp, "Exp %d\n", ch->exp ); if (ch->act != 0) fprintf( fp, "Act %s\n", print_flags(ch->act)); if (ch->affected_by != 0) { if (IS_NPC(ch)) fprintf( fp, "AfBy %s\n", print_flags(ch->affected_by) ); else fprintf( fp, "AfBy %s\n", print_flags((ch->affected_by & (~AFF_CHARM))) ); } if (ch->detection != 0) fprintf( fp, "Detect %s\n", print_flags(ch->detection)); fprintf( fp, "Comm %s\n", print_flags(ch->comm)); if (ch->wiznet) fprintf( fp, "Wizn %s\n", print_flags(ch->wiznet)); if (ch->invis_level) fprintf( fp, "Invi %d\n", ch->invis_level ); if (ch->incog_level) fprintf(fp,"Inco %d\n",ch->incog_level); fprintf( fp, "Pos %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position ); if (ch->practice != 0) fprintf( fp, "Prac %d\n", ch->practice ); if (ch->train != 0) fprintf( fp, "Trai %d\n", ch->train ); if (ch->saving_throw != 0) fprintf( fp, "Save %d\n", ch->saving_throw); fprintf( fp, "Alig %d\n", ch->alignment ); if (ch->hitroll != 0) fprintf( fp, "Hit %d\n", ch->hitroll ); if (ch->damroll != 0) fprintf( fp, "Dam %d\n", ch->damroll ); fprintf( fp, "ACs %d %d %d %d\n", ch->armor[0],ch->armor[1],ch->armor[2],ch->armor[3]); if (ch->wimpy !=0 ) fprintf( fp, "Wimp %d\n", ch->wimpy ); fprintf( fp, "Attr %d %d %d %d %d %d\n", ch->perm_stat[STAT_STR], ch->perm_stat[STAT_INT], ch->perm_stat[STAT_WIS], ch->perm_stat[STAT_DEX], ch->perm_stat[STAT_CON], ch->perm_stat[STAT_CHA] ); fprintf (fp, "AMod %d %d %d %d %d %d\n", ch->mod_stat[STAT_STR], ch->mod_stat[STAT_INT], ch->mod_stat[STAT_WIS], ch->mod_stat[STAT_DEX], ch->mod_stat[STAT_CON], ch->mod_stat[STAT_CHA] ); if ( IS_NPC(ch) ) { fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum ); } else { fprintf( fp, "Pass %s~\n", ch->pcdata->pwd ); if (ch->pcdata->bamfin[0] != '\0') fprintf( fp, "Bin %s~\n", ch->pcdata->bamfin); if (ch->pcdata->bamfout[0] != '\0') fprintf( fp, "Bout %s~\n", ch->pcdata->bamfout); fprintf( fp, "Titl %s~\n", ch->pcdata->title ); fprintf( fp, "Pnts %d\n", ch->pcdata->points ); fprintf( fp, "TSex %d\n", ch->pcdata->true_sex ); fprintf( fp, "LLev %d\n", ch->pcdata->last_level ); fprintf( fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit, ch->pcdata->perm_mana, ch->pcdata->perm_move); fprintf( fp, "CndC %d %d %d %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2], ch->pcdata->condition[3], ch->pcdata->condition[4], ch->pcdata->condition[5] ); /* write alias */ for (pos = 0; pos < MAX_ALIAS; pos++) { if (ch->pcdata->alias[pos] == NULL || ch->pcdata->alias_sub[pos] == NULL) break; fprintf(fp,"Alias %s %s~\n",ch->pcdata->alias[pos], ch->pcdata->alias_sub[pos]); } for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 ) { fprintf( fp, "Sk %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name ); } } } for ( paf = ch->affected; paf != NULL; paf = paf->next ) { if (paf->type < 0 || paf->type>= MAX_SKILL || paf->type == gsn_doppelganger ) continue; if (!IS_NPC(ch) && paf->bitvector == AFF_CHARM ) continue; fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector ); } /* quest done by chronos */ if (ch->pcdata->questpoints !=0) fprintf( fp, "QuestPnts %d\n", ch->pcdata->questpoints ); if (ch->pcdata->nextquest !=0) fprintf( fp ,"QuestNext %d\n", ch->pcdata->nextquest ); if (IS_QUESTOR(ch)) { fprintf( fp ,"QuestCnt %d\n", ch->pcdata->countdown ); fprintf( fp ,"QuestMob %d\n", ch->pcdata->questmob ); fprintf( fp ,"QuestObj %d\n", ch->pcdata->questobj ); fprintf( fp ,"QuestGiv %d\n", ch->pcdata->questgiver ); } fprintf( fp ,"Relig %d\n", ch->religion ); fprintf( fp ,"Haskilled %d\n", ch->pcdata->has_killed ); fprintf( fp ,"Antkilled %d\n", ch->pcdata->anti_killed ); fprintf( fp, "End\n\n" ); return; } /* write a pet */ void fwrite_pet( CHAR_DATA *pet, FILE *fp) { AFFECT_DATA *paf; fprintf(fp,"#PET\n"); fprintf(fp,"Vnum %d\n",pet->pIndexData->vnum); fprintf(fp,"Name %s~\n", pet->name); fprintf(fp,"LogO %ld\n", current_time); fprintf(fp,"Cab %d\n", pet->cabal ); if (pet->short_descr != pet->pIndexData->short_descr) fprintf(fp,"ShD %s~\n", pet->short_descr); if (pet->long_descr != pet->pIndexData->long_descr) fprintf(fp,"LnD %s~\n", pet->long_descr); if (pet->description != pet->pIndexData->description) fprintf(fp,"Desc %s~\n", pet->description); if (RACE(pet) != pet->pIndexData->race) /* serdar ORG_RACE */ fprintf(fp,"Race %s~\n", race_table[ORG_RACE(pet)].name); fprintf(fp,"Sex %d\n", pet->sex); if (pet->level != pet->pIndexData->level) fprintf(fp,"Levl %d\n", pet->level); fprintf(fp, "HMV %d %d %d %d %d %d\n", pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move); if (pet->gold > 0) fprintf(fp,"Gold %ld\n",pet->gold); if (pet->silver > 0) fprintf(fp,"Silv %ld\n",pet->silver); if (pet->exp > 0) fprintf(fp, "Exp %d\n", pet->exp); if (pet->act != pet->pIndexData->act) fprintf(fp, "Act %s\n", print_flags(pet->act)); if (pet->affected_by != pet->pIndexData->affected_by) fprintf(fp, "AfBy %s\n", print_flags(pet->affected_by)); if (pet->detection != pet->pIndexData->detection) fprintf(fp, "Detect %s\n", print_flags(pet->detection)); if (pet->comm != 0) fprintf(fp, "Comm %s\n", print_flags(pet->comm)); fprintf(fp,"Pos %d\n", pet->position = POS_FIGHTING ? POS_STANDING : pet->position); if (pet->saving_throw != 0) fprintf(fp, "Save %d\n", pet->saving_throw); if (pet->alignment != pet->pIndexData->alignment) fprintf(fp, "Alig %d\n", pet->alignment); if (pet->hitroll != pet->pIndexData->hitroll) fprintf(fp, "Hit %d\n", pet->hitroll); if (pet->damroll != pet->pIndexData->damage[DICE_BONUS]) fprintf(fp, "Dam %d\n", pet->damroll); fprintf(fp, "ACs %d %d %d %d\n", pet->armor[0],pet->armor[1],pet->armor[2],pet->armor[3]); fprintf(fp, "Attr %d %d %d %d %d %d\n", pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT], pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX], pet->perm_stat[STAT_CON], pet->perm_stat[STAT_CHA]); fprintf(fp, "AMod %d %d %d %d %d %d\n", pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT], pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX], pet->mod_stat[STAT_CON], pet->mod_stat[STAT_CHA]); for ( paf = pet->affected; paf != NULL; paf = paf->next ) { if (paf->type < 0 || paf->type >= MAX_SKILL || paf->type == gsn_doppelganger) continue; fprintf(fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier,paf->location, paf->bitvector); } fprintf(fp,"End\n"); return; } /* * Write an object and its contents. */ void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; int i; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if ( obj->next_content != NULL ) fwrite_obj( ch, obj->next_content, fp, iNest ); for (i=1;i < MAX_CABAL;i++) if (obj->pIndexData->vnum == cabal_table[i].obj_vnum) return; /* * Castrate storage characters. */ if ( ((ch->level < 10) && (obj->pIndexData->limit != -1 )) || (obj->item_type == ITEM_KEY && obj->value[0] == 0) || (obj->item_type == ITEM_MAP && !obj->value[0]) || ((ch->level < obj->level -3) && (obj->item_type != ITEM_CONTAINER)) || ((ch->level > obj->level + 35) && (obj->pIndexData->limit > 1 )) ) { extract_obj( obj ); return; } if ( obj->pIndexData->vnum == QUEST_ITEM1 || obj->pIndexData->vnum == QUEST_ITEM2 || obj->pIndexData->vnum == QUEST_ITEM3 || obj->pIndexData->vnum == OBJ_VNUM_EYED_SWORD) if (strstr(obj->short_descr,ch->name) == NULL) { act("$p vanishes!",ch,obj,NULL,TO_CHAR); extract_obj(obj); return; } fprintf( fp, "#O\n" ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); fprintf( fp, "Cond %d\n", obj->condition ); if (!obj->pIndexData->new_format) fprintf( fp, "Oldstyle\n"); if (obj->enchanted) fprintf( fp,"Enchanted\n"); fprintf( fp, "Nest %d\n", iNest ); /* these data are only used if they do not match the defaults */ if ( obj->name != obj->pIndexData->name) fprintf( fp, "Name %s~\n", obj->name ); if ( obj->short_descr != obj->pIndexData->short_descr) fprintf( fp, "ShD %s~\n", obj->short_descr ); if ( obj->description != obj->pIndexData->description) fprintf( fp, "Desc %s~\n", obj->description ); if ( obj->extra_flags != obj->pIndexData->extra_flags) fprintf( fp, "ExtF %d\n", obj->extra_flags ); if ( obj->wear_flags != obj->pIndexData->wear_flags) fprintf( fp, "WeaF %d\n", obj->wear_flags ); if ( obj->item_type != obj->pIndexData->item_type) fprintf( fp, "Ityp %d\n", obj->item_type ); if ( obj->weight != obj->pIndexData->weight) fprintf( fp, "Wt %d\n", obj->weight ); /* variable data */ fprintf( fp, "Wear %d\n", obj->wear_loc ); if (obj->level != obj->pIndexData->level) fprintf( fp, "Lev %d\n", obj->level ); if (obj->timer != 0) fprintf( fp, "Time %d\n", obj->timer ); fprintf( fp, "Cost %d\n", obj->cost ); if (obj->value[0] != obj->pIndexData->value[0] || obj->value[1] != obj->pIndexData->value[1] || obj->value[2] != obj->pIndexData->value[2] || obj->value[3] != obj->pIndexData->value[3] || obj->value[4] != obj->pIndexData->value[4]) fprintf( fp, "Val %d %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4] ); switch ( obj->item_type ) { case ITEM_POTION: case ITEM_SCROLL: if ( obj->value[1] > 0 ) { fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name ); } if ( obj->value[2] > 0 ) { fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name ); } if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; case ITEM_PILL: case ITEM_STAFF: case ITEM_WAND: if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; } for ( paf = obj->affected; paf != NULL; paf = paf->next ) { if (paf->type < 0 || paf->type >= MAX_SKILL) continue; fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for ( ed = obj->extra_descr; ed != NULL; ed = ed->next ) { fprintf( fp, "ExDe %s~ %s~\n", ed->keyword, ed->description ); } fprintf( fp, "End\n\n" ); if ( obj->contains != NULL ) fwrite_obj( ch, obj->contains, fp, iNest + 1 ); return; } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj( DESCRIPTOR_DATA *d, char *name ) { char strsave[MAX_INPUT_LENGTH]; char buf[100]; CHAR_DATA *ch; FILE *fp; bool found; int stat; ch = new_char(); ch->pcdata = new_pcdata(); d->character = ch; ch->desc = d; ch->name = str_dup( name ); ch->id = get_pc_id(); ch->race = race_lookup("human"); ch->pcdata->race = ch->race; ch->cabal = 0; ch->hometown = 0; ch->ethos = 0; ch->affected_by = 0; ch->detection = 0; ch->act = PLR_NOSUMMON; ch->comm = COMM_COMBINE | COMM_PROMPT; ch->invis_level = 0; ch->practice = 0; ch->train = 0; ch->hitroll = 0; ch->damroll = 0; ch->trust = 0; ch->wimpy = 0; ch->saving_throw = 0; ch->progtypes = 0; ch->extracted = FALSE; ch->pcdata->points = 0; ch->prompt = str_dup("<%n: %hhp %mm %vmv Opp:<%o>> "); ch->pcdata->confirm_delete = FALSE; ch->pcdata->pwd = str_dup( "" ); ch->pcdata->bamfin = str_dup( "" ); ch->pcdata->bamfout = str_dup( "" ); ch->pcdata->title = str_dup( "" ); for (stat =0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = 13; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->condition[COND_HUNGER] = 48; ch->pcdata->condition[COND_BLOODLUST] = 48; ch->pcdata->condition[COND_DESIRE] = 48; ch->pcdata->nextquest = 0; ch->pcdata->questpoints = 0; ch->pcdata->questgiver = 0; ch->pcdata->countdown = 0; ch->pcdata->questobj = 0; ch->pcdata->questmob = 0; ch->religion = RELIGION_NONE; ch->pcdata->has_killed = 0; ch->pcdata->anti_killed = 0; ch->timer = 0; ch->hunting = NULL; ch->endur = 0; ch->riding = FALSE; ch->mount = NULL; ch->in_mind = NULL; found = FALSE; fclose( fpReserve ); #if defined(unix) /* decompress if .gz file exists */ sprintf( strsave, "%s%s%s", PLAYER_DIR, capitalize(name),".gz"); if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { fclose(fp); sprintf(buf,"gzip -dfq %s",strsave); system(buf); } #endif sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) ); if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { int iNest; for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_char_obj: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp ); else if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( ch, fp ); else if ( !str_cmp( word, "O" ) ) fread_obj ( ch, fp ); else if ( !str_cmp( word, "PET" ) ) fread_pet ( ch, fp ); else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_char_obj: bad section.", 0 ); break; } } fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); if ( fpReserve == NULL ) bug("load_char: Can't open null file.", 0 ); /* initialize race */ if (found) { if (ORG_RACE(ch) == 0) ORG_RACE(ch) = race_lookup("human"); if (RACE(ch) == 0) RACE(ch) = race_lookup("human"); ch->size = pc_race_table[ORG_RACE(ch)].size; ch->dam_type = 17; /*punch */ ch->detection = ch->detection|race_table[RACE(ch)].det; ch->affected_by = ch->affected_by|race_table[RACE(ch)].aff; ch->imm_flags = ch->imm_flags | race_table[RACE(ch)].imm; ch->res_flags = ch->res_flags | race_table[RACE(ch)].res; ch->vuln_flags = ch->vuln_flags | race_table[RACE(ch)].vuln; ch->form = race_table[RACE(ch)].form; ch->parts = race_table[RACE(ch)].parts; } if (ch->pcdata->condition[COND_BLOODLUST] <48 && ch->class != CLASS_VAMPIRE) ch->pcdata->condition[COND_BLOODLUST] = 48; /* fix levels */ if (found && ch->version < 3 && (ch->level > 35 || ch->trust > 35)) { switch (ch->level) { case(40) : ch->level = MAX_LEVEL; break; /* imp -> imp */ case(39) : ch->level = MAX_LEVEL - 2; break;/* god -> supreme */ case(38) : ch->level = MAX_LEVEL - 4; break;/* deity -> god */ case(37) : ch->level = MAX_LEVEL - 7; break;/* angel -> demigod */ } switch (ch->trust) { case(40) : ch->trust = MAX_LEVEL; break;/* imp -> imp */ case(39) : ch->trust = MAX_LEVEL - 2; break;/* god -> supreme */ case(38) : ch->trust = MAX_LEVEL - 4; break;/* deity -> god */ case(37) : ch->trust = MAX_LEVEL - 7; break;/* angel ->demigod */ case(36) : ch->trust = LEVEL_HERO; break;/* hero -> hero */ } } /* ream gold */ if (found && ch->version < 4) { ch->gold /= 100; } if (found && ch->version < 6 ) { ch->pcdata->learned[gsn_spell_craft] = 1; } return found; } /* * Read in a char. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } void fread_char( CHAR_DATA *ch, FILE *fp ) { char buf[MAX_STRING_LENGTH]; char *word="End"; bool fMatch; int count = 0; int lastlogoff = current_time; int percent; sprintf(buf,"Loading %s.",ch->name); log_string(buf); ch->pcdata->bank_s = 0; ch->pcdata->bank_g = 0; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Act", ch->act, fread_flag( fp ) ); KEY( "AffectedBy", ch->affected_by, fread_flag( fp ) ); KEY( "AfBy", ch->affected_by, fread_flag( fp ) ); KEY( "Alignment", ch->alignment, fread_number( fp ) ); KEY( "Alig", ch->alignment, fread_number( fp ) ); KEY( "AntKilled", ch->pcdata->anti_killed,fread_number( fp ) ); if (!str_cmp( word, "Alia")) { if (count >= MAX_ALIAS) { fread_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup(fread_word(fp)); ch->pcdata->alias_sub[count] = str_dup(fread_word(fp)); count++; fMatch = TRUE; break; } if (!str_cmp( word, "Alias")) { if (count >= MAX_ALIAS) { fread_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup(fread_word(fp)); ch->pcdata->alias_sub[count] = fread_string(fp); count++; fMatch = TRUE; break; } if (!str_cmp( word, "AC") || !str_cmp(word,"Armor")) { fread_to_eol(fp); fMatch = TRUE; break; } if (!str_cmp(word,"ACs")) { int i; for (i = 0; i < 4; i++) ch->armor[i] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->where = fread_number(fp); paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if ( !str_cmp( word, "AttrMod" ) || !str_cmp(word,"AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat ++) ch->mod_stat[stat] = fread_number(fp); fMatch = TRUE; break; } if ( !str_cmp( word, "AttrPerm" ) || !str_cmp(word,"Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = fread_number(fp); fMatch = TRUE; break; } break; case 'B': KEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) ); KEY( "Banks", ch->pcdata->bank_s, fread_number( fp ) ); KEY( "Bankg", ch->pcdata->bank_g, fread_number( fp ) ); KEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) ); KEY( "Bin", ch->pcdata->bamfin, fread_string( fp ) ); KEY( "Bout", ch->pcdata->bamfout, fread_string( fp ) ); break; case 'C': KEY( "Class", ch->class, fread_number( fp ) ); KEY( "Cla", ch->class, fread_number( fp ) ); KEY( "Cab", ch->cabal, fread_number( fp ) ); if ( !str_cmp( word, "Condition" ) || !str_cmp(word,"Cond")) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); fMatch = TRUE; break; } if (!str_cmp(word,"CndC")) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); ch->pcdata->condition[3] = fread_number( fp ); ch->pcdata->condition[4] = fread_number( fp ); ch->pcdata->condition[5] = fread_number( fp ); fMatch = TRUE; break; } if (!str_cmp(word,"Cnd")) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); ch->pcdata->condition[3] = fread_number( fp ); fMatch = TRUE; break; } KEY("Comm", ch->comm, fread_flag( fp ) ); break; case 'D': KEY( "Damroll", ch->damroll, fread_number( fp ) ); KEY( "Dam", ch->damroll, fread_number( fp ) ); KEY( "Description", ch->description, fread_string( fp ) ); KEY( "Desc", ch->description, fread_string( fp ) ); KEY( "Dead", ch->pcdata->death, fread_number( fp ) ); KEY( "Detect", ch->detection, fread_flag(fp) ); break; case 'E': if ( !str_cmp( word, "End" ) ) { /* adjust hp mana move up -- here for speed's sake */ percent = (current_time - lastlogoff) * 25 / ( 2 * 60 * 60); percent = UMIN(percent,100); if (percent > 0 && !IS_AFFECTED(ch,AFF_POISON) && !IS_AFFECTED(ch,AFF_PLAGUE)) { ch->hit += (ch->max_hit - ch->hit) * percent / 100; ch->mana += (ch->max_mana - ch->mana) * percent / 100; ch->move += (ch->max_move - ch->move)* percent / 100; } ch->played = ch->pcdata->played; return; } KEY( "Exp", ch->exp, fread_number( fp ) ); KEY( "Etho", ch->ethos, fread_number( fp ) ); break; case 'G': KEY( "Gold", ch->gold, fread_number( fp ) ); if ( !str_cmp( word, "Group" ) || !str_cmp(word,"Gr")) { fread_word( fp ) ; fMatch = TRUE; } break; case 'H': KEY( "Hitroll", ch->hitroll, fread_number( fp ) ); KEY( "Hit", ch->hitroll, fread_number( fp ) ); KEY( "Home", ch->hometown, fread_number( fp ) ); KEY( "Haskilled", ch->pcdata->has_killed, fread_number( fp ) ); if ( !str_cmp( word, "HpManaMove" ) || !str_cmp(word,"HMV")) { ch->hit = fread_number( fp ); ch->max_hit = fread_number( fp ); ch->mana = fread_number( fp ); ch->max_mana = fread_number( fp ); ch->move = fread_number( fp ); ch->max_move = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "HpManaMovePerm" ) || !str_cmp(word,"HMVP")) { ch->pcdata->perm_hit = fread_number( fp ); ch->pcdata->perm_mana = fread_number( fp ); ch->pcdata->perm_move = fread_number( fp ); fMatch = TRUE; break; } break; case 'I': KEY( "Id", ch->id, fread_number( fp ) ); KEY( "InvisLevel", ch->invis_level, fread_number( fp ) ); KEY( "Inco", ch->incog_level, fread_number( fp ) ); KEY( "Invi", ch->invis_level, fread_number( fp ) ); break; case 'L': KEY( "LastLevel", ch->pcdata->last_level, fread_number( fp ) ); KEY( "LLev", ch->pcdata->last_level, fread_number( fp ) ); KEY( "Level", ch->level, fread_number( fp ) ); KEY( "Lev", ch->level, fread_number( fp ) ); KEY( "Levl", ch->level, fread_number( fp ) ); KEY( "LogO", lastlogoff, fread_number( fp ) ); KEY( "LongDescr", ch->long_descr, fread_string( fp ) ); KEY( "LnD", ch->long_descr, fread_string( fp ) ); break; case 'N': KEY( "Name", ch->name, fread_string( fp ) ); KEY( "Note", ch->pcdata->last_note, fread_number( fp ) ); if (!str_cmp(word,"Not")) { ch->pcdata->last_note = fread_number(fp); ch->pcdata->last_idea = fread_number(fp); ch->pcdata->last_penalty = fread_number(fp); ch->pcdata->last_news = fread_number(fp); ch->pcdata->last_changes = fread_number(fp); fMatch = TRUE; break; } break; case 'P': KEY( "Password", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Pass", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Played", ch->pcdata->played, fread_number( fp ) ); KEY( "Plyd", ch->pcdata->played, fread_number( fp ) ); KEY( "Points", ch->pcdata->points, fread_number( fp ) ); KEY( "Pnts", ch->pcdata->points, fread_number( fp ) ); KEY( "Position", ch->position, fread_number( fp ) ); KEY( "Pos", ch->position, fread_number( fp ) ); KEY( "Practice", ch->practice, fread_number( fp ) ); KEY( "Prac", ch->practice, fread_number( fp ) ); KEY( "Prompt", ch->prompt, fread_string( fp ) ); KEY( "Prom", ch->prompt, fread_string( fp ) ); break; case 'Q': KEY( "QuestCnt", ch->pcdata->countdown, fread_number( fp) ); KEY( "QuestMob", ch->pcdata->questmob, fread_number( fp) ); KEY( "QuestObj", ch->pcdata->questobj, fread_number( fp) ); KEY( "QuestGiv", ch->pcdata->questgiver, fread_number( fp) ); KEY( "QuestPnts", ch->pcdata->questpoints,fread_number( fp) ); KEY( "QuestNext", ch->pcdata->nextquest, fread_number( fp) ); KEY( "Ques", ch->quest, fread_flag( fp) ); break; case 'R': KEY( "Relig", ch->religion, fread_number( fp ) ); /* KEY( "Race", ch->race, race_lookup(fread_string( fp )) ); */ if ( !str_cmp( word, "Race" ) ) { RACE(ch) = race_lookup(fread_string(fp)); ORG_RACE(ch) = RACE(ch); fMatch = TRUE; break; } if ( !str_cmp( word, "Room" ) ) { ch->in_room = get_room_index( fread_number( fp ) ); if ( ch->in_room == NULL ) ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); fMatch = TRUE; break; } break; case 'S': KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) ); KEY( "Save", ch->saving_throw, fread_number( fp ) ); KEY( "Scro", ch->lines, fread_number( fp ) ); KEY( "Sex", ch->sex, fread_number( fp ) ); KEY( "ShortDescr", ch->short_descr, fread_string( fp ) ); KEY( "ShD", ch->short_descr, fread_string( fp ) ); KEY( "Silv", ch->silver, fread_number( fp ) ); if ( !str_cmp( word, "Skill" ) || !str_cmp(word,"Sk")) { int sn; int value; char *temp; value = fread_number( fp ); temp = fread_word( fp ) ; sn = skill_lookup(temp); /* sn = skill_lookup( fread_word( fp ) ); */ if ( sn < 0 ) { fprintf(stderr,"%s",temp); bug( "Fread_char: unknown skill. ", 0 ); } else ch->pcdata->learned[sn] = value; fMatch = TRUE; } break; case 'T': KEY( "TrueSex", ch->pcdata->true_sex, fread_number( fp ) ); KEY( "TSex", ch->pcdata->true_sex, fread_number( fp ) ); KEY( "Trai", ch->train, fread_number( fp ) ); KEY( "Trust", ch->trust, fread_number( fp ) ); KEY( "Tru", ch->trust, fread_number( fp ) ); if ( !str_cmp( word, "Title" ) || !str_cmp( word, "Titl")) { ch->pcdata->title = fread_string( fp ); if (ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ',' && ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?') { sprintf( buf, " %s", ch->pcdata->title ); free_string( ch->pcdata->title ); ch->pcdata->title = str_dup( buf ); } fMatch = TRUE; break; } break; case 'V': KEY( "Version", ch->version, fread_number ( fp ) ); KEY( "Vers", ch->version, fread_number ( fp ) ); if ( !str_cmp( word, "Vnum" ) ) { ch->pIndexData = get_mob_index( fread_number( fp ) ); fMatch = TRUE; break; } break; case 'W': KEY( "Wimpy", ch->wimpy, fread_number( fp ) ); KEY( "Wimp", ch->wimpy, fread_number( fp ) ); KEY( "Wizn", ch->wiznet, fread_flag( fp ) ); break; } if ( !fMatch ) { bug( "Fread_char: no match.", 0 ); fread_to_eol( fp ); } } return; } /* load a pet from the forgotten reaches */ void fread_pet( CHAR_DATA *ch, FILE *fp ) { char *word; CHAR_DATA *pet; bool fMatch; int lastlogoff = current_time; int percent; /* first entry had BETTER be the vnum or we barf */ word = feof(fp) ? "END" : fread_word(fp); if (!str_cmp(word,"Vnum")) { int vnum; vnum = fread_number(fp); if (get_mob_index(vnum) == NULL) { bug("Fread_pet: bad vnum %d.",vnum); pet = create_mobile(get_mob_index(MOB_VNUM_FIDO)); } else pet = create_mobile(get_mob_index(vnum)); } else { bug("Fread_pet: no vnum in file.",0); pet = create_mobile(get_mob_index(MOB_VNUM_FIDO)); } for ( ; ; ) { word = feof(fp) ? "END" : fread_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case '*': fMatch = TRUE; fread_to_eol(fp); break; case 'A': KEY( "Act", pet->act, fread_flag(fp)); KEY( "AfBy", pet->affected_by, fread_flag(fp)); KEY( "Alig", pet->alignment, fread_number(fp)); if (!str_cmp(word,"ACs")) { int i; for (i = 0; i < 4; i++) pet->armor[i] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word,"AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word,"Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.",0); else paf->type = sn; paf->where = fread_number(fp); paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word,"AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->mod_stat[stat] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word,"Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->perm_stat[stat] = fread_number(fp); fMatch = TRUE; break; } break; case 'C': KEY( "Cab", pet->cabal, fread_number(fp) ); KEY( "Comm", pet->comm, fread_flag(fp)); break; case 'D': KEY( "Dam", pet->damroll, fread_number(fp)); KEY( "Desc", pet->description, fread_string(fp)); KEY( "Detect", pet->detection, fread_flag(fp)); break; case 'E': if (!str_cmp(word,"End")) { pet->leader = ch; pet->master = ch; ch->pet = pet; /* adjust hp mana move up -- here for speed's sake */ percent = (current_time - lastlogoff) * 25 / ( 2 * 60 * 60); if (percent > 0 && !IS_AFFECTED(ch,AFF_POISON) && !IS_AFFECTED(ch,AFF_PLAGUE)) { percent = UMIN(percent,100); pet->hit += (pet->max_hit - pet->hit) * percent / 100; pet->mana += (pet->max_mana - pet->mana) * percent / 100; pet->move += (pet->max_move - pet->move)* percent / 100; } return; } KEY( "Exp", pet->exp, fread_number(fp)); break; case 'G': KEY( "Gold", pet->gold, fread_number(fp)); break; case 'H': KEY( "Hit", pet->hitroll, fread_number(fp)); if (!str_cmp(word,"HMV")) { pet->hit = fread_number(fp); pet->max_hit = fread_number(fp); pet->mana = fread_number(fp); pet->max_mana = fread_number(fp); pet->move = fread_number(fp); pet->max_move = fread_number(fp); fMatch = TRUE; break; } break; case 'L': KEY( "Levl", pet->level, fread_number(fp)); KEY( "LnD", pet->long_descr, fread_string(fp)); KEY( "LogO", lastlogoff, fread_number(fp)); break; case 'N': KEY( "Name", pet->name, fread_string(fp)); break; case 'P': KEY( "Pos", pet->position, fread_number(fp)); break; case 'R': if ( !str_cmp( word, "Race" ) ) { RACE(pet) = race_lookup(fread_string(fp)); ORG_RACE(pet) = RACE(pet); fMatch = TRUE; break; } break; case 'S' : KEY( "Save", pet->saving_throw, fread_number(fp)); KEY( "Sex", pet->sex, fread_number(fp)); KEY( "ShD", pet->short_descr, fread_string(fp)); KEY( "Silv", pet->silver, fread_number( fp ) ); break; if ( !fMatch ) { bug("Fread_pet: no match.",0); fread_to_eol(fp); } } } } void fread_obj( CHAR_DATA *ch, FILE *fp ) { OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; bool first; bool new_format; /* to prevent errors */ bool make_new; /* update object */ fVnum = FALSE; obj = NULL; first = TRUE; /* used to counter fp offset */ new_format = FALSE; make_new = FALSE; word = feof( fp ) ? "End" : fread_word( fp ); if (!str_cmp(word,"Vnum" )) { int vnum; first = FALSE; /* fp will be in right place */ vnum = fread_number( fp ); if ( get_obj_index( vnum ) == NULL ) { bug( "Fread_obj: bad vnum %d.", vnum ); } else { obj = create_object_nocount(get_obj_index(vnum),-1); new_format = TRUE; } } if (obj == NULL) /* either not found or old style */ { obj = new_obj(); obj->name = str_dup( "" ); obj->short_descr = str_dup( "" ); obj->description = str_dup( "" ); } fNest = FALSE; fVnum = TRUE; iNest = 0; for ( ; ; ) { if (first) first = FALSE; else word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if (!str_cmp(word,"AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_obj: unknown skill.",0); else paf->type = sn; paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word,"Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_obj: unknown skill.",0); else paf->type = sn; paf->where = fread_number( fp ); paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'C': KEY( "Cond", obj->condition, fread_number( fp ) ); KEY( "Cost", obj->cost, fread_number( fp ) ); break; case 'D': KEY( "Description", obj->description, fread_string( fp ) ); KEY( "Desc", obj->description, fread_string( fp ) ); break; case 'E': if ( !str_cmp( word, "Enchanted")) { obj->enchanted = TRUE; fMatch = TRUE; break; } KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) ); KEY( "ExtF", obj->extra_flags, fread_number( fp ) ); if ( !str_cmp( word, "ExtraDescr" ) || !str_cmp(word,"ExDe")) { EXTRA_DESCR_DATA *ed; ed = new_extra_descr(); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = TRUE; } if ( !str_cmp( word, "End" ) ) { if ( !fNest || !fVnum || obj->pIndexData == NULL) { bug( "Fread_obj: incomplete object.", 0 ); free_obj(obj); return; } else { if (!new_format) { obj->next = object_list; object_list = obj; obj->pIndexData->count++; } if (!obj->pIndexData->new_format && obj->item_type == ITEM_ARMOR && obj->value[1] == 0) { obj->value[1] = obj->value[0]; obj->value[2] = obj->value[0]; } if (make_new) { int wear; wear = obj->wear_loc; extract_obj(obj); obj = create_object(obj->pIndexData,0); obj->wear_loc = wear; } if ( iNest == 0 || rgObjNest[iNest] == NULL ) obj_to_char( obj, ch ); else obj_to_obj( obj, rgObjNest[iNest-1] ); return; } } break; case 'I': KEY( "ItemType", obj->item_type, fread_number( fp ) ); KEY( "Ityp", obj->item_type, fread_number( fp ) ); break; case 'L': KEY( "Level", obj->level, fread_number( fp ) ); KEY( "Lev", obj->level, fread_number( fp ) ); break; case 'N': KEY( "Name", obj->name, fread_string( fp ) ); if ( !str_cmp( word, "Nest" ) ) { iNest = fread_number( fp ); if ( iNest < 0 || iNest >= MAX_NEST ) { bug( "Fread_obj: bad nest %d.", iNest ); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': if ( !str_cmp( word,"Oldstyle" ) ) { if (obj->pIndexData != NULL && obj->pIndexData->new_format) make_new = TRUE; fMatch = TRUE; } break; case 'Q': KEY( "Quality", obj->condition, fread_number( fp ) ); break; case 'S': KEY( "ShortDescr", obj->short_descr, fread_string( fp ) ); KEY( "ShD", obj->short_descr, fread_string( fp ) ); if ( !str_cmp( word, "Spell" ) ) { int iValue; int sn; iValue = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( iValue < 0 || iValue > 3 ) { bug( "Fread_obj: bad iValue %d.", iValue ); } else if ( sn < 0 ) { bug( "Fread_obj: unknown skill.", 0 ); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ); KEY( "Time", obj->timer, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "Values" ) || !str_cmp(word,"Vals")) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0) obj->value[0] = obj->pIndexData->value[0]; fMatch = TRUE; break; } if ( !str_cmp( word, "Val" ) ) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); obj->value[4] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Vnum" ) ) { int vnum; vnum = fread_number( fp ); if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL ) bug( "Fread_obj: bad vnum %d.", vnum ); else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); KEY( "WeaF", obj->wear_flags, fread_number( fp ) ); KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); KEY( "Wear", obj->wear_loc, fread_number( fp ) ); KEY( "Weight", obj->weight, fread_number( fp ) ); KEY( "Wt", obj->weight, fread_number( fp ) ); break; } if ( !fMatch ) { bug( "Fread_obj: no match.", 0 ); fread_to_eol( fp ); } } }