/***************************************************************************
* ANATOLIA 2.0 is copyright 1996-1997 Serdar BULUT, Ibrahim CANPUNAR *
* ANATOLIA has been brought to you by ANATOLIA consortium *
* Murat BICER {KIO} mbicer@rorqual.cc.metu.edu.tr *
* Serdar BULUT {Chronos} bulut@rorqual.cc.metu.edu.tr *
* D.Baris ACAR {Powerman} dbacar@rorqual.cc.metu.edu.tr *
* Ibrahim Canpunar {Asena} canpunar@rorqual.cc.metu.edu.tr *
* By using this code, you have agreed to follow the terms of the *
* ANATOLIA license, in the file Anatolia/anatolia.licence *
***************************************************************************/
/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1995 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#include <time.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "magic.h"
void do_heal(CHAR_DATA *ch, char *argument)
{
CHAR_DATA *mob;
char arg[MAX_INPUT_LENGTH];
int cost,sn;
SPELL_FUN *spell;
char *words;
/* check for healer */
for ( mob = ch->in_room->people; mob; mob = mob->next_in_room )
{
if ( IS_NPC(mob) && IS_SET(mob->act, ACT_IS_HEALER))
{
if (ch->cabal && is_name("cabal",mob->name))
{
if (is_name(cabal_table[ch->cabal].short_name,mob->name) )
break;
else continue;
}
else break;
}
}
if ( mob == NULL )
{
send_to_char( "You can't do that here.\n\r", ch );
return;
}
if ( ch->cabal == CABAL_BATTLE )
{
send_to_char( "You are BattleRager, not a filthy magician.\n\r",ch );
return;
}
one_argument(argument,arg);
if (arg[0] == '\0')
{
/* display price list */
act("Healer offers the following spells.",ch,NULL,mob,TO_CHAR);
send_to_char(" light : cure light wounds 10 gold\n\r",ch);
send_to_char(" serious : cure serious wounds 15 gold\n\r",ch);
send_to_char(" critic : cure critical wounds 25 gold\n\r",ch);
send_to_char(" heal : healing spell 50 gold\n\r",ch);
send_to_char(" blind : cure blindness 20 gold\n\r",ch);
send_to_char(" disease : cure disease 15 gold\n\r",ch);
send_to_char(" poison : cure poison 25 gold\n\r",ch);
send_to_char(" uncurse : remove curse 50 gold\n\r",ch);
send_to_char(" refresh : restore movement 5 gold\n\r",ch);
send_to_char(" mana : restore mana 10 gold\n\r",ch);
send_to_char(" master heal: master heal spell 200 gold\n\r",ch);
send_to_char(" energize : restore 300 mana 200 gold\n\r",ch);
send_to_char(" Type heal <type> to be healed.\n\r",ch);
return;
}
if (!str_prefix(arg,"light"))
{
spell = spell_cure_light;
sn = skill_lookup("cure light");
words = "judicandus dies";
cost = 1000;
}
else if (!str_prefix(arg,"serious"))
{
spell = spell_cure_serious;
sn = skill_lookup("cure serious");
words = "judicandus gzfuajg";
cost = 1600;
}
else if (!str_prefix(arg,"critical"))
{
spell = spell_cure_critical;
sn = skill_lookup("cure critical");
words = "judicandus qfuhuqar";
cost = 2500;
}
else if (!str_prefix(arg,"heal"))
{
spell = spell_heal;
sn = skill_lookup("heal");
words = "pzar";
cost = 5000;
}
else if (!str_prefix(arg,"blindness"))
{
spell = spell_cure_blindness;
sn = skill_lookup("cure blindness");
words = "judicandus noselacri";
cost = 2000;
}
else if (!str_prefix(arg,"disease"))
{
spell = spell_cure_disease;
sn = skill_lookup("cure disease");
words = "judicandus eugzagz";
cost = 1500;
}
else if (!str_prefix(arg,"poison"))
{
spell = spell_cure_poison;
sn = skill_lookup("cure poison");
words = "judicandus sausabru";
cost = 2500;
}
else if (!str_prefix(arg,"uncurse") || !str_prefix(arg,"curse"))
{
spell = spell_remove_curse;
sn = skill_lookup("remove curse");
words = "candussido judifgz";
cost = 5000;
}
else if (!str_prefix(arg,"mana"))
{
spell = NULL;
sn = -3;
words = "candamira";
cost = 1000;
}
else if (!str_prefix(arg,"refresh") || !str_prefix(arg,"moves"))
{
spell = spell_refresh;
sn = skill_lookup("refresh");
words = "candusima";
cost = 500;
}
else if (!str_prefix(arg,"master") )
{
spell = spell_master_heal;
sn = skill_lookup("master healing");
words = "candastra nikazubra";
cost = 20000;
}
else if (!str_prefix(arg,"energize") )
{
spell = NULL;
sn = -2;
words = "energizer";
cost = 20000;
}
else
{
act("Healer does not offer that spell. Type 'heal' for a list.",
ch,NULL,mob,TO_CHAR);
return;
}
if (cost > (ch->gold * 100 + ch->silver))
{
act("You do not have that much gold.",
ch,NULL,mob,TO_CHAR);
return;
}
WAIT_STATE(ch,PULSE_VIOLENCE);
deduct_cost(ch,cost);
mob->gold += cost / 100;
act("$n utters the words '$T'.",mob,NULL,words,TO_ROOM);
if (sn == -2)
{
ch->mana += 300;
ch->mana = UMIN(ch->mana,ch->max_mana);
send_to_char("A warm glow passes through you.\n\r",ch);
}
if (sn == -3)
{
ch->mana += dice(2,8) + mob->level / 3;
ch->mana = UMIN(ch->mana,ch->max_mana);
send_to_char("A warm glow passes through you.\n\r",ch);
}
if (sn < 0)
return;
spell(sn,mob->level,mob,ch,TARGET_CHAR);
}
void heal_battle(CHAR_DATA *mob, CHAR_DATA *ch )
{
int sn;
SPELL_FUN *spell;
if (is_name(cabal_table[ch->cabal].short_name,mob->name) )
return;
if (IS_NPC(ch) || ch->cabal != CABAL_BATTLE)
{
do_say(mob,"I won't help you.");
return;
}
if (!IS_AFFECTED(ch,AFF_BLIND) && !IS_AFFECTED(ch,AFF_PLAGUE)
&& !IS_AFFECTED(ch,AFF_POISON) && !IS_AFFECTED(ch,AFF_CURSE) )
{
do_say(mob,"You don't need my help, my dear.");
return;
}
act("$n gives you some herbs to eat.",mob,NULL,ch,TO_VICT);
act("You eat that herbs.",mob,NULL,ch,TO_VICT);
act("You give the herbs to $N.",mob,NULL,ch,TO_CHAR);
act("$N eats the herbs that you give.",mob,NULL,ch,TO_CHAR);
act("$n gives the herbs to $N.",mob,NULL,ch,TO_NOTVICT);
act("$n eats the herbs that $N gave $m.",mob,NULL,ch,TO_NOTVICT);
WAIT_STATE(ch,PULSE_VIOLENCE);
if (IS_AFFECTED(ch,AFF_BLIND))
{
sn = skill_lookup("cure blindness");
spell_cure_blindness(sn,mob->level,mob,ch,TARGET_CHAR);
}
if (IS_AFFECTED(ch,AFF_PLAGUE))
{
sn = skill_lookup("cure disease");
spell_cure_disease(sn,mob->level,mob,ch,TARGET_CHAR);
}
if (IS_AFFECTED(ch,AFF_POISON))
{
sn = skill_lookup("cure poison");
spell_cure_poison(sn,mob->level,mob,ch,TARGET_CHAR);
}
if (IS_AFFECTED(ch,AFF_CURSE))
{
sn = skill_lookup("remove curse");
spell_remove_curse(sn,mob->level,mob,ch,TARGET_CHAR);
}
return;
}