inherit ROOM;
void setup( void ) {
set_brief( "%^BLUE%^Chez Mario%^RESET%^" );
set_long( " This is the kitchen, the place where Mario makes all the food. There is a stove, a sink, some shelves with different ingredients, a book that says 'cooking made easy' and a box containing knives, forks and spoons. He keps the place tidy.");
set_exits( ([
"north" : "/domains/gurba/rooms/restaurant",
]) );
add_item( "stove", "It is an old iron stove that could need some brushing up, but it serves its purpose. There is a hole at the bottom for entering wood." );
add_item( "shelves", "ingredients", "shelf", "ingredient", "Lined along the shelves stand several bottles, jars and cans holding everything from pasta to seasoning." );
add_item( "box", "The box is a small wooden box that holds the eating-utensiles and a couple of napkins." );
add_item( "sink", "A normal sink for cleaning and washing up." );
add_item ( "door", "A normal wooden door, leading back to the restaurant." );
set_objects( ([
]) );
}
void do_listen( object player ) {
write( "You can hear Mario humming from the resturant." );
}