inherit ROOM;
void setup( void ) {
set_brief( "%^BLUE%^Chez Mario%^RESET%^" );
set_long( " This is no five star restaurant, but it is indeed a nice eatingplace, with a personal and charming touch to it. The place has six tables, a small stage and a bar with a door behind it. Mario himself is speeding around cleaning tables, humming rapidly some piece of music and having a cigarette at the same time. 'Please, have a seat' he says when you enter. ");
set_exits( ([
"north" : "/domains/gurba/rooms/market3",
"south" : "/domains/gurba/rooms/restaurant2",
]) );
add_item( "tables", "table", "Each of the six wooden tables has four chairs, and is clad in a big red'n'white chequered tablecloth." );
add_item( "bar", "At the opposite side of the entrance is a bar, rising one and a half meters. In front of the bar are five wooden barstooles. Behind the bar are several shelves of beverage. There is a gap at the righthand end of the bar leading to a door, probably to the kitchen." );
add_item( "stage", "A small stage is at the west wall, just big enough to hold a band of four." );
add_item( "tablecloth", "cloth", "It seems like any other tablecloth" );
add_item( "stooles" , "stoole", "barstool", "barstooles", "Tall typical barstooles" );
add_item ( "door", "A normal wooden door, leading to the kitchen" );
set_objects( ([
]) );
}
void do_listen( object player ) {
write( "You can hear Mario humming, and something sizzling in the kitchen, probably lunch." );
}