inherit ROOM; void setup( void ) { set_brief( "%^MAGENTA%^Market Boulevard%^RESET%^" ); set_long( "This is the market street in Gurba. Further to the east lies the town square. To the north is the first National Bank of Gurba, southwards you can find a cozy little restaurant called 'Chez Mario'. There is a small sign standing here." ); set_exits( ([ "west" : "/domains/gurba/rooms/market4", "east" : "/domains/gurba/rooms/market2", "north" : "/domains/gurba/rooms/bank", "south" : "/domains/gurba/rooms/restaurant", ]) ); add_item( "road", "The road here is paved with cobblestones due to all the traffic that runs through here." ); add_item( "cobblestone", "cobblestones", "cobble", "stones", "The stones are small quadratic stones laid down side by side." ); add_item( "sign", "There is a piece of paper nailed to the sign it says: 'Playing tonight at Mario's, The Rolling Stones'." ); set_objects( ([ ]) ); } void do_listen( object player ) { write( "You hear the bustling sound of trade, money, haggling and merchants having it off at each other." ); }