inherit ROOM;
void setup( void ) {
set_brief( "%^MAGENTA%^Market Boulevard%^RESET%^" );
set_long( "You are further up in the market street of Gurba. A bit to the east you see the town square. There is a statue of Albert Von Turnip here. To the north you will find the weaponshop, and to the south the armorshop." );
set_exits( ([
"west" : "/domains/gurba/rooms/market3",
"east" : "/domains/gurba/rooms/market1",
"north" : "/domains/gurba/rooms/weapshop",
"south" : "/domains/gurba/rooms/armorshop",
]) );
add_item( "road", "The road here is paved with cobblestones due to all the traffic that runs through here." );
add_item( "cobblestone", "cobblestones", "cobble", "stones", "The stones are small quadratic stones laid down side by side." );
add_item( "statue", "Albert", "albert", "The statue is nicely cut in jet black rock. It was put here to honour Albert Von Turnip, the founder of the Order of the Golden Turnip." ),
set_objects( ([
]) );
}
void do_listen( object player ) {
write( "You hear the bustling sound of trade, money, haggling and merchants having it off at each other." );
}