inherit ROOM; void setup( void ) { set_brief( "%^GREEN%^First National Bank of Gurba%^RESET%^" ); set_long( " This is the proud bank of Gurba. Two heavily armed guards are standing on each side of the entrance. there are two counters with a clerk behind each. One sign above the counter says 'Withdraw', the other says 'Deposit'. The floor and columns supporting the roof are made of marble. This place reeks of money. A huge sign hangs from the roof just after entering."); set_exits( ([ "south" : "/domains/gurba/rooms/market3", ]) ); add_item( "counter", "counters", "Each of the counters is made out of solid oak." ); add_item( "guards", "guard", "The guards are dressed in full platemail, with full helmets on top. They both have two-handed swords on their backs and seem almost lifeless, statuelike standing there." ); add_item( "sign", "The sign exclaims in capital letters 'Robbery is not allowed'." ); add_item( "floor", "columns", "column", "The are nicely cut and tiled out of marble. It is obvious that this is a place of money." ); set_objects( ([ ]) ); } void do_listen( object player ) { write( "You can even hear the sound of money." ); }