inherit SHIELD;
inherit M_VALUABLE;
void setup( void ) {
set_id( "buckler" );
set_adj( "small", "round" );
set_long( "A buckler." );
set_in_room_desc( "A buckler." );
set_gettable( 1 );
set_ac( 1 );
set_wield_type( "single" );
set_wield_message( "$N $vequip $p $o." );
set_unwield_message( "$N $vremove $p $o." );
set_value( 1 );
set_size( 10 );
}