inherit MONSTER;
inherit M_ACTIONS;
inherit M_TRIGGERS;
inherit M_BLOCKEXITS;
void setup()
{
set_name("rat");
/* set_gender(0); */ /* Leave out the gender specification, get a random one. */
add_adj( "filthy" );
set_in_room_desc("A small filthy rat.");
set_long("The rat smells awful.");
set_race( "rodent" );
set_max_hp( 7 );
set_hit_skill("combat/unarmed");
set_skill( "combat/unarmed", 50 );
set_skill( "combat/defense", 100 );
}