#if defined(macintosh)
#include <types.h>
#include <time.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "magic.h"

void do_heal(CHAR_DATA *ch, char *argument)
{
    CHAR_DATA *mob;
    char arg[MAX_INPUT_LENGTH];
    int cost,sn;
    SPELL_FUN *spell;
    char *words;

    /* check for healer */
    for ( mob = ch->in_room->people; mob; mob = mob->next_in_room )
    {
        if ( IS_NPC(mob) && IS_SET(mob->act, ACT_IS_HEALER) )
            break;
    }

    if ( mob == NULL )
    {
        send_to_char( "You can't do that here.\n\r", ch );
        return;
    }

    one_argument(argument,arg);

    if (arg[0] == '\0')
    {
        /* display price list */
        act("$N says 'I offer the following spells:'",ch,NULL,mob,TO_CHAR);
        send_to_char("  light: cure light wounds      10 gold\n\r",ch);
        send_to_char("  serious: cure serious wounds  15 gold\n\r",ch);
        send_to_char("  critic: cure critical wounds  25 gold\n\r",ch);
        send_to_char("  heal: healing spell           50 gold\n\r",ch);
        send_to_char("  blind: cure blindness         20 gold\n\r",ch);
        send_to_char("  disease: cure disease         15 gold\n\r",ch);
        send_to_char("  poison:  cure poison          25 gold\n\r",ch);
        send_to_char("  uncurse: remove curse         50 gold\n\r",ch);
        send_to_char("  refresh: restore movement      5 gold\n\r",ch);
        send_to_char("  mana:  restore mana           10 gold\n\r",ch);
        send_to_char("  favor:    bless                5 gold\n\r",ch);
        send_to_char("  armor:    armor                8 gold\n\r",ch);
        send_to_char("  glow:   sanctuary             80 gold\n\r",ch);
        send_to_char(" Type heal <type> to be healed.\n\r",ch);
        return;
    }

    if (!str_prefix(arg,"light"))
    {
        spell = spell_cure_light;
        sn    = skill_lookup("cure light");
        words = "judicandus dies";
         cost  = 1000;
    }

    else if (!str_prefix(arg,"serious"))
    {
        spell = spell_cure_serious;
        sn    = skill_lookup("cure serious");
        words = "judicandus gzfuajg";
        cost  = 1600;
    }

    else if (!str_prefix(arg,"critical"))
    {
        spell = spell_cure_critical;
        sn    = skill_lookup("cure critical");
        words = "judicandus qfuhuqar";
        cost  = 2500;
    }

    else if (!str_prefix(arg,"heal"))
    {
        spell = spell_heal;
        sn = skill_lookup("heal");
        words = "pzar";
        cost  = 5000;
    }

    else if (!str_prefix(arg,"blindness"))
    {
        spell = spell_cure_blindness;
        sn    = skill_lookup("cure blindness");
        words = "judicandus noselacri";
        cost  = 2000;
    }

    else if (!str_prefix(arg,"disease"))
    {
        spell = spell_cure_disease;
        sn    = skill_lookup("cure disease");
        words = "judicandus eugzagz";
        cost = 1500;
    }

    else if (!str_prefix(arg,"poison"))
    {
        spell = spell_cure_poison;
        sn    = skill_lookup("cure poison");
        words = "judicandus sausabru";
        cost  = 2500;
    }

    else if (!str_prefix(arg,"uncurse") || !str_prefix(arg,"curse"))
    {
        spell = spell_remove_curse;
        sn    = skill_lookup("remove curse");
        words = "candussido judifgz";
        cost  = 5000;
    }

    else if (!str_prefix(arg,"mana") || !str_prefix(arg,"energize"))
    {
        spell = NULL;
        sn = -1;
        words = "energizer";
        cost = 1000;
    }


    else if (!str_prefix(arg,"refresh") || !str_prefix(arg,"moves"))
    {
        spell =  spell_refresh;
        sn    = skill_lookup("refresh");
        words = "candusima";
        cost  = 500;
    }

    else if (!str_prefix(arg,"favor") || !str_prefix(arg,"bless"))
    {
        spell = spell_bless;
        sn    = skill_lookup("bless");
        words = "fido";
        cost  = 500;
    }

    else if (!str_prefix(arg,"armor"))
    {
        spell = spell_armor;
        sn    = skill_lookup("armor");
        words = "knahk";
        cost  = 700;
    }

    else if (!str_prefix(arg,"glow") || !str_prefix(arg,"sanctuary"))
    {
        spell = spell_sanctuary;
        sn    = skill_lookup("sanctuary");
        words = "havana cigar";
        cost  = 8000;
    }

    else
    {
        act("$N says 'Type 'heal' for a list of spells.'",
            ch,NULL,mob,TO_CHAR);
        return;
    }

    if (cost > (ch->gold * 100 + ch->silver))
    {
        act("$N says 'You do not have enough gold for my services.'",
            ch,NULL,mob,TO_CHAR);
        return;
    }

    WAIT_STATE(ch,PULSE_VIOLENCE);

    deduct_cost(ch,cost);
    mob->gold += cost;
    act("$n utters the words '$T'.",mob,NULL,words,TO_ROOM);

    if (spell == NULL)  /* restore mana trap...kinda hackish */
    {
        ch->mana += dice(2,8) + mob->level / 3;
        ch->mana = UMIN(ch->mana,ch->max_mana);
        send_to_char("A warm glow passes through you.\n\r",ch);
        return;
     }

     if (sn == -1)
        return;

     spell(sn,mob->level,mob,ch,TARGET_CHAR);
}