/**********************************************************
*************** S U N D E R M U D *** 2 . 0 **************
**********************************************************
* SunderMud 2.0 is the result of the efforts of many *
* people over a number of years, not including solely the*
* work on SunderMud itself, but also that done by those *
* whose work preceded SunderMud. *
**********************************************************
* This code can be used under the terms of the DikuMud, *
* Merc, and Rom 2.3 license. I do not add any additional *
* requirements. *
**********************************************************
* The unique portions of the SunderMud code as well as *
* the integration efforts for code from other sources is *
* based on the efforts of: *
* *
* Lotherius <elfren@blkbox.com> (Alvin W. Brinson) *
* For: SunderMud 1.0 & 2.0 *
* Zeran <unknown email> (Jeremy Ehmke) *
* For: Dark Times & a small portion of 2.0 *
**********************************************************
* Further credits can be found under "help sundermud", *
* "help rom", "help diku", and "help merc". *
**********************************************************/
#ifndef _MERCSTRING_H
# define _MERCSTRING_H 1
/* This file includes very commonly used text strings from around the mud.
* Editing this file should easily change these strings.
* DO remember some of these are best NOT colourized, primarily the first two.
* Not all the mud's text is in here, but I suppose it COULD be to make
* translation easier to do. However, right now this is just for convenience
* in things that either need to be easily changed or are used in MANY places.
*/
/*
* Some general mud-wide stuff
* I put parsename and namerule here, because many admins will want to change them.
*/
# define TXT_IMAGEURL "http://abrinson.home.texas.net/images/" // Change this to your base image URL
# define TXT_SOUNDURL "http://abrinson.home.texas.net/sounds/" // Change this to your base sounds URL
# define TXT_MUDNAME "SunderMud" // Please do change this to your mud's name.
# define TXT_MUDVERSION "Sunder 2.1" // Please don't change this unless you don't like to give credit.
# define TXT_COMPILE __DATE__ " at " __TIME__ // No need to change this.
# define TXT_MUDEMAIL "youremail@yourhost.com" // Please do change this to your own email address.
# define TXT_PARSENAME "\n\r{WThat name is unacceptable. Acceptable names will:" \
"\n\r{YA) Not be a word from a dictionary." \
"\n\r{YB) Not be a modern name, or a name from a well-known book or movie." \
"\n\r{YC) Not be considered vulgar or profane." \
"\n\r{YD) Be between 3 and 12 characters in length, with no numerics." \
"\n\r{YE) Not have been deemed otherwise inappropriate." \
"\n\r\n\r{WPlease enter a new name: {w"
# define TXT_NAMERULE "New names must not be well-known fictional names, or modern names.\n\r" \
"Does your name fit this criteria, " // Playername follows this.
# define TXT_YESNO "{W({GY{W/{GN{W){w?" // (Y/N)?
# define TXT_PLEASEYN "{WPlease type {GY {Wor {GN{w only: "
# define TXT_CONTINUE "{C={c===={C[ {WENTER Continues {C]{c===---{C-{w" // For the pager
/*
* Chracter Creation Text. Put here because much of it is duplicated, and you might want to change it.
*/
# define TXT_BADEMAIL "Email addresses containing the words: {WHotmail{w, {WExcite{w, {WYahoo{w, or {Wroot{w\n\r" \
"are not accepted, neither are those that do not appear to be real.\n\r" \
"If you feel you are {Gspecial{w and deserve an exception, contact the admins at "
# define TXT_RACE "\n\rAs you begin to come to grips with {creality{w, that you, indeed, do exist, a\n\r" \
"presence appears before you, embracing you in warmth, and you realize that now is the\n\r" \
"time of your birth. You will become a part of the world.\n\r" \
"\n\rThe presence whispers to you of {craces{w and you realize that you must now choose\n\r" \
"to which race you will owe your alliegence.\n\r"
# define TXT_NODEMI "\n\r You awake from a deep sleep. You realize that as a new spirit in the realm\n\r" \
"you may only create {cmortal{w characters. A voice whispers to you of Demi-Gods, but\n\r" \
"you know you must prove yourself worthy by becoming proving yourself worthy with HEROES,\n\r" \
"and most importantly, you must {Rverify{w your email address after you login.\n\r\n\r\n\r"
# define TXT_YESDEMI "\n\r You awake from a deep sleep. You've been here before, and the voice that whispers to you\n\r" \
"is here too. Legends of your heroic deeds have reached the heavens and you feel a strong sense\n\r" \
"of power as you realize that you have the blessings of the Gods if you wish to be incarnated\n\r" \
"as a {GDemi{w-{GGod{w. This is an important decision, Hero.\n\r"
# define TXT_MORD "\n\rAre you a {W({GM{W){gortal{w or a {W({GD{W){gemi{w-{gGod{w: "
# define TXT_RCFROM "\n\rYou may choose from the following {Craces{w:\n\r " // Race list header
# define TXT_RCTEMP "{W[{G%s{W] "
# define TXT_RCPRMP "{w\n\rTo find out more about a race, use help <{Crace{w>\n\r" \
"What {Crace{w do you wish to be: " // Race selection Prompt.
# define TXT_CLASS "\n\rTo find out more about a class use help <{Cclass{w>\n\r" \
"Which guild did you study as a youth: "
# define TXT_TRAIN "\n\rYou have %d Points to spend.\n\r"
# define TXT_CURSTAT "\n\r{wYour Current Stats Are:\n\r{WSTR: {G%d\n\r{WINT: {G%d\n\r{WWIS: {G%d\n\r{WDEX: {G%d\n\r{WCON: {G%d{w\n\r"
# define TXT_MAXSTAT "\n\r{wYour Racial Maximums are:\n\r{WSTR: {R%d\n\r{WINT: {R%d\n\r{WWIS: {R%d\n\r{WDEX: {R%d\n\r{WCON:{R %d{w\n\r"
# define TXT_STATPRM "\n\r{W[{CS{W]{wtr {W[{CI{W]{wnt {W[{CW{W]{wis {W[{CD{W]{wex {W[{CC{W]{won {W[{CR{W]{weset {W[{CF{W]{winished :: "
# define TXT_STATNOP "\n\r{RYou have spent all of your points.{w\n\rYou may {W[{CR{W]{weset to start over.\n\r"
# define TXT_STATMAX "\n\r{YThis stat may not be increased farther.{w\n\r"
/*
* Condition text, put here for easy changing.
*/
# define TXT_COND_A " is in {Gexcellent condition{x."
# define TXT_COND_B " has a {Yfew scratches{x."
# define TXT_COND_C " has some {ysmall wounds and bruises{x."
# define TXT_COND_D " has {Wquite a few wounds{x."
# define TXT_COND_E " has some {Mbig nasty wounds and scratches{x."
# define TXT_COND_F " looks {rpretty hurt{x."
# define TXT_COND_G " is in {Rawful condition{r."
# define TXT_COND_H " is {Rbleeding to death{x."
#endif // _MERCSTRING_H