process flow to create a random mob:
>Choose type: * done *
>monster *done*
> Choose Monster Race *done*
> Set MOB name based on Monster Race. *done*
>person *done*
> Choose PC Race *done*
> Choose an ACT_CLASS (mage, etc.) *done*
>Set a name based on race / class. *done*
> Choose Level *done*
> 2 OFFENSE flags per 10 levels. *done*
> Choose 1 AFFECTED BY per 10 levels. *delayed*
> Choose 1 RESIST per 10 levels. *delayed*
> Choose 1 VULN per 10 levels. *delayed*
> Hitroll per 10 levels. *done*
> Run default code. *done*
> Choose Alignment *done*
> Choose Sex *done*
> Choose a spec_ function. *done*
> Set immunity to summon. *done*
/* do below later */
>if person was chosen before (now that level is chosen)
> equip with 1 random weapon, 2 random magic.
> Place in an area not marked private, safe, rentable or pkill.
>if person: any outdoor
>if mob: any outdoor or underground EXCEPT city.