/*
* The unique portions of SunderMud code as well as the integration efforts
* for code from other sources is based on the efforts of:
*
* Lotherius (elfren@aros.net)
*
* This code can only be used under the terms of the DikuMud, Merc,
* and ROM licenses. The same requirements apply to the changes that
* have been made.
*
* All other copyrights remain in place and in force.
*/
/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#include "everything.h"
#include "db.h"
#if defined(unix)
extern int getrlimit(int resource, struct rlimit *rlp);
/*extern int setrlimit(int resource, struct rlimit *rlp);*/
#endif
#if !defined(macintosh)
extern int _filbuf args( (FILE *) );
#endif
/*
* Globals.
*/
FILE * time_file;
FILE * clan_file;
HELP_DATA * help_first;
HELP_DATA * help_last;
SHOP_DATA * shop_first;
SHOP_DATA * shop_last;
CHAR_DATA * char_free;
EXTRA_DESCR_DATA * extra_descr_free;
NOTE_DATA * note_free;
OBJ_DATA * obj_free;
PC_DATA * pcdata_free;
char bug_buf [2*MAX_INPUT_LENGTH];
CHAR_DATA * char_list;
char * help_greeting;
char log_buf [2*MAX_INPUT_LENGTH];
KILL_DATA kill_table [MAX_LEVEL];
OBJ_DATA * object_list;
TIME_INFO_DATA time_info;
WEATHER_DATA weather_info;
sh_int gsn_backstab;
sh_int gsn_circle;
sh_int gsn_dodge;
sh_int gsn_envenom;
sh_int gsn_hide;
sh_int gsn_peek;
sh_int gsn_pick_lock;
sh_int gsn_sneak;
sh_int gsn_steal;
sh_int gsn_disarm;
sh_int gsn_enhanced_damage;
sh_int gsn_ultra_damage;
sh_int gsn_kick;
sh_int gsn_parry;
sh_int gsn_rescue;
sh_int gsn_rotate;
sh_int gsn_second_attack;
sh_int gsn_sharpen;
sh_int gsn_third_attack;
sh_int gsn_blindness;
sh_int gsn_charm_person;
sh_int gsn_curse;
sh_int gsn_invis;
sh_int gsn_mass_invis;
sh_int gsn_poison;
sh_int gsn_plague;
sh_int gsn_sleep;
/* new gsns */
sh_int gsn_axe;
sh_int gsn_dagger;
sh_int gsn_flail;
sh_int gsn_mace;
sh_int gsn_polearm;
sh_int gsn_shield_block;
sh_int gsn_spear;
sh_int gsn_sword;
sh_int gsn_whip;
sh_int gsn_bash;
sh_int gsn_berserk;
sh_int gsn_dual;
sh_int gsn_dirt;
sh_int gsn_hand_to_hand;
sh_int gsn_trip;
sh_int gsn_fast_healing;
sh_int gsn_haggle;
sh_int gsn_lore;
sh_int gsn_recruit;
sh_int gsn_meditation;
sh_int gsn_scrolls;
sh_int gsn_staves;
sh_int gsn_wands;
sh_int gsn_recall;
/*
* MOBprogram locals
*/
int mprog_name_to_type args ( ( char* name ) );
MPROG_DATA * mprog_file_read args ( ( char* f, MPROG_DATA* mprg,
MOB_INDEX_DATA *pMobIndex ) );
void load_mobprogs args ( ( FILE* fp ) );
void mprog_read_programs args ( ( FILE* fp,
MOB_INDEX_DATA *pMobIndex ) );
/*
* Locals.
*/
MOB_INDEX_DATA * mob_index_hash [MAX_KEY_HASH];
OBJ_INDEX_DATA * obj_index_hash [MAX_KEY_HASH];
ROOM_INDEX_DATA * room_index_hash [MAX_KEY_HASH];
char * string_hash [MAX_KEY_HASH];
AREA_DATA * area_first;
AREA_DATA * area_last;
char * string_space;
char * top_string;
char str_empty [1];
int top_affect;
int top_area;
int top_ed;
int top_exit;
int top_help;
int top_mob_index;
int top_obj_index;
int top_reset;
int top_room;
int top_shop;
int top_vnum_room; /* OLC */
int top_vnum_mob; /* OLC */
int top_vnum_obj; /* OLC */
int mobile_count = 0;
int newmobs = 0;
int newobjs = 0;
/*
* Memory management.
* Increase MAX_STRING if you have too.
* Tune the others only if you understand what you're doing.
*/
#define MAX_STRING 2150976
#define MAX_PERM_BLOCK 131072
#define MAX_MEM_LIST 11
void * rgFreeList [MAX_MEM_LIST];
const int rgSizeList [MAX_MEM_LIST] =
{
16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768-64
};
int nAllocString;
int sAllocString;
int nAllocPerm;
int sAllocPerm;
/*
* Semi-locals.
*/
bool fBootDb;
FILE * fpArea;
char strArea[MAX_INPUT_LENGTH];
/*
* Local booting procedures.
*/
void init_mm args( ( void ) );
void load_area args( ( FILE *fp ) );
void new_load_area args( ( FILE *fp ) ); /* OLC */
void load_helps args( ( FILE *fp ) );
void load_old_mob args( ( FILE *fp ) );
void load_mobiles args( ( FILE *fp ) );
void load_old_obj args( ( FILE *fp ) );
void load_objects args( ( FILE *fp, bool new ) );
void load_resets args( ( FILE *fp ) );
void load_rooms args( ( FILE *fp ) );
void load_shops args( ( FILE *fp ) );
void load_socials args( ( FILE *fp ) );
void load_specials args( ( FILE *fp ) );
void load_disable args(( void)) ;
void fix_exits args( ( void ) );
void reset_area args( ( AREA_DATA * pArea ) );
/* Zeran - update_obj_orig to reset valueorig[] fields for random generation*/
void update_obj_orig (OBJ_DATA *obj);
void save_class (int num);
void save_classes();
void save_skills();
void load_class();
void load_classes();
void load_leases();
void do_setskill (CHAR_DATA *ch ,char * argument);
#if defined(unix)
/* RT max open files fix */
void maxfilelimit()
{
struct rlimit r;
getrlimit(RLIMIT_NOFILE, &r);
r.rlim_cur = r.rlim_max;
setrlimit(RLIMIT_NOFILE, &r);
}
#endif
/*
* Big mama top level function.
*/
void boot_db( void )
{
#if defined(unix)
/* open file fix */
maxfilelimit();
#endif
/*
* Init some data space stuff.
*/
{
if ( ( string_space = calloc( 1, MAX_STRING ) ) == NULL )
{
bug( "Boot_db: can't alloc %d string space.", MAX_STRING );
exit( 1 );
}
top_string = string_space;
fBootDb = TRUE;
}
/*
* Init random number generator.
*/
{
init_mm( );
}
/*
* Set time and weather.
*/
{
long lhour, lday, lmonth;
int total;
bool fail=FALSE;
/* Zeran: Try and load time from file first */
if ((time_file = fopen (TIME_FILE, "r")) != NULL)
{
/* log_string ("opening time_file"); */
total=fscanf(time_file, "%d %d %d %d",
&(time_info.hour),
&(time_info.day),
&(time_info.month),
&(time_info.year));
if (total < 4)
{
log_string ("loading stored time failed, using default");
fail=TRUE;
}
fclose (time_file);
}
else
{
log_string ("failed open of time_file, loading default time.");
fail=TRUE;
}
if (fail)
{
lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND);
time_info.hour = lhour % 24;
lday = lhour / 24;
time_info.day = lday % 35;
lmonth = lday / 35;
time_info.month = lmonth % 17;
time_info.year = lmonth / 17;
}
if ( time_info.hour < 5 ) weather_info.sunlight = SUN_DARK;
else if ( time_info.hour < 6 ) weather_info.sunlight = SUN_RISE;
else if ( time_info.hour < 19 ) weather_info.sunlight = SUN_LIGHT;
else if ( time_info.hour < 20 ) weather_info.sunlight = SUN_SET;
else weather_info.sunlight = SUN_DARK;
weather_info.change = 0;
weather_info.mmhg = 960;
if ( time_info.month >= 7 && time_info.month <=12 )
weather_info.mmhg += number_range( 1, 50 );
else
weather_info.mmhg += number_range( 1, 80 );
if ( weather_info.mmhg <= 980 ) weather_info.sky = SKY_LIGHTNING;
else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING;
else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY;
else weather_info.sky = SKY_CLOUDLESS;
}
/*
* Assign gsn's for skills which have them.
*/
{
int sn;
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].pgsn != NULL )
*skill_table[sn].pgsn = sn;
}
}
/*
* Read in all the area files. Also Load Class Table.
*/
{
FILE *fpList;
log_string("Booting Areas");
if ( ( fpList = fopen( AREA_LIST, "r" ) ) == NULL )
{
perror( AREA_LIST );
exit( 1 );
}
for ( ; ; )
{
strcpy( strArea, fread_word( fpList ) );
if ( strArea[0] == '$' )
break;
if ( strArea[0] == '-' )
{
fpArea = stdin;
}
else
{
if ( ( fpArea = fopen( strArea, "r" ) ) == NULL )
{
perror( strArea );
exit( 1 );
}
}
for ( ; ; )
{
char *word;
if ( fread_letter( fpArea ) != '#' )
{
bug( "Boot_db: # not found.", 0 );
exit( 1 );
}
word = fread_word( fpArea );
if ( word[0] == '$' ) break;
else if ( !str_cmp( word, "AREA" ) ) load_area (fpArea);
/* OLC */ else if ( !str_cmp( word, "AREADATA" ) ) new_load_area(fpArea);
else if ( !str_cmp( word, "HELPS" ) ) load_helps (fpArea);
else if ( !str_cmp( word, "MOBOLD" ) ) load_old_mob (fpArea);
else if ( !str_cmp( word, "MOBILES" ) ) load_mobiles (fpArea);
else if ( !str_cmp( word, "MOBPROGS" ) ) load_mobprogs( fpArea );
else if ( !str_cmp( word, "OBJOLD" ) ) load_old_obj (fpArea);
else if ( !str_cmp( word, "OBJECTS" ) ) load_objects (fpArea, FALSE);
else if ( !str_cmp( word, "NEWOBJECTS" ) ) load_objects (fpArea, TRUE);
else if ( !str_cmp( word, "RESETS" ) ) load_resets (fpArea);
else if ( !str_cmp( word, "ROOMS" ) ) load_rooms (fpArea);
else if ( !str_cmp( word, "SHOPS" ) ) load_shops (fpArea);
else if ( !str_cmp( word, "SOCIALS" ) ) load_socials (fpArea);
else if ( !str_cmp( word, "SPECIALS" ) ) load_specials(fpArea);
else
{
bug( "Boot_db: bad section name.", 0 );
exit( 1 );
}
}
if ( fpArea != stdin )
fclose( fpArea );
fpArea = NULL;
}
fclose( fpList );
}
log_string("Areas Loaded");
/*boot clans*/
log_string("Booting Clans");
boot_clans();
/* load classes */
log_string("Booting Class Table");
load_classes();
log_string("Saving Skill/Spell Information");
save_skills();
log_string("Loading Lease Information");
load_leases();
/* load disabled command list */
log_string("Loading Disabled Commands");
load_disable();
/*generate wizcommand table*/
gen_wiz_table();
/*
* Fix up exits.
* Declare db booting over.
* Convert all old_format objcets to new_format, ROM OLC
* Reset all areas once.
*/
{
fix_exits( );
fBootDb = FALSE;
convert_objects( ); /* ROM OLC */
area_update( );
load_boards();
save_notes();
MOBtrigger=TRUE;
}
if ( !help_greeting ) /* Hugin */
{
bug( "boot_db: No help_greeting read.", 0 );
help_greeting = "By what name do you wish to be known ? ";
}
return;
}
/*
* Snarf an 'area' header line.
*/
void load_area( FILE *fp )
{
AREA_DATA *pArea;
log_string("load_area executed");
pArea = alloc_perm( sizeof( *pArea ) );
pArea->name = fread_string( fp );
pArea->area_flags = AREA_LOADING; /* OLC */
pArea->security = 5; /* OLC */ /* 9 -- Hugin */
pArea->builders = str_dup( "None" ); /* OLC */
pArea->lvnum = 0; /* OLC */
pArea->uvnum = 0; /* OLC */
pArea->vnum = top_area; /* OLC */
pArea->filename = str_dup( strArea ); /* OLC */
pArea->age = 15;
pArea->nplayer = 0;
pArea->empty = FALSE; /* ROM OLC*/
if ( !area_first )
area_first = pArea;
if ( area_last )
{
area_last->next = pArea;
REMOVE_BIT(area_last->area_flags, AREA_LOADING); /* OLC */
}
area_last = pArea;
pArea->next = NULL;
top_area++;
return;
}
/*
* OLC
* Use these macros to load any new area formats that you choose to
* support on your MUD. See the new_load_area format below for
* a short example.
*/
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
#define SKEY( string, field ) \
if ( !str_cmp( word, string ) ) \
{ \
free_string( field ); \
field = fread_string( fp ); \
fMatch = TRUE; \
break; \
}
/* OLC
* Snarf an 'area' header line. Check this format. MUCH better. Add fields
* too.
*
* #AREAFILE
* Name { All } Locke Newbie School~
* Repop A teacher pops in the room and says, 'Repop coming!'~
* Recall 3001
* End
*/
void new_load_area( FILE *fp )
{
AREA_DATA *pArea;
char *word;
bool fMatch;
/* log_string ("New Load_Area"); */
pArea = alloc_perm( sizeof(*pArea) );
pArea->age = 15;
pArea->nplayer = 0;
pArea->filename = str_dup( strArea );
pArea->vnum = top_area;
pArea->name = str_dup( "New Area" );
pArea->builders = str_dup( "" );
pArea->security = 9; /* 9 -- Hugin */
pArea->lvnum = 0;
pArea->uvnum = 0;
pArea->area_flags = 0;
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case 'Z':
KEY( "Zone", pArea->zone, fread_number (fp) );
break;
case 'N':
SKEY( "Name", pArea->name );
break;
case 'S':
KEY( "Security", pArea->security, fread_number( fp ) );
break;
case 'V':
if ( !str_cmp( word, "VNUMs" ) )
{
pArea->lvnum = fread_number( fp );
pArea->uvnum = fread_number( fp );
}
break;
case 'E':
if ( !str_cmp( word, "End" ) )
{
fMatch = TRUE;
if ( area_first == NULL )
area_first = pArea;
if ( area_last != NULL )
area_last->next = pArea;
area_last = pArea;
pArea->next = NULL;
top_area++;
return;
}
break;
case 'B':
SKEY( "Builders", pArea->builders );
break;
/* removed for ROM OLC
case 'R':
KEY( "Recall", pArea->recall, fread_number( fp ) );
break;
*/
}
}
}
/*
* Sets vnum range for area using OLC protection features.
*/
void assign_area_vnum( int vnum )
{
if ( area_last->lvnum == 0 || area_last->uvnum == 0 )
area_last->lvnum = area_last->uvnum = vnum;
if ( vnum != URANGE( area_last->lvnum, vnum, area_last->uvnum ) )
if ( vnum < area_last->lvnum )
area_last->lvnum = vnum;
else
area_last->uvnum = vnum;
return;
}
/*
* Snarf a help section.
*/
void load_helps( FILE *fp )
{
HELP_DATA *pHelp;
for ( ; ; )
{
pHelp = alloc_perm( sizeof(*pHelp) );
pHelp->level = fread_number( fp );
pHelp->keyword = fread_string( fp );
if ( pHelp->keyword[0] == '$' )
break;
pHelp->text = fread_string( fp );
if ( !str_cmp( pHelp->keyword, "greeting" ) )
help_greeting = pHelp->text;
if ( help_first == NULL )
help_first = pHelp;
if ( help_last != NULL )
help_last->next = pHelp;
help_last = pHelp;
pHelp->next = NULL;
top_help++;
}
return;
}
/*
* Snarf a mob section. old style
*/
void load_old_mob( FILE *fp )
{
MOB_INDEX_DATA *pMobIndex;
/* for race updating */
int race;
char name[MAX_STRING_LENGTH];
/* before the loop? I assume they mean before the for loop. Hope so. */
if ( !area_last ) /* OLC */
{
bug( "Load_mobiles: no #AREA seen yet.", 0 );
exit( 1 );
}
for ( ; ; )
{
sh_int vnum;
char letter;
int iHash;
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_mobiles: # not found.", 0 );
exit( 1 );
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_mob_index( vnum ) != NULL )
{
bug( "Load_mobiles: vnum %d duplicated.", vnum );
exit( 1 );
}
fBootDb = TRUE;
pMobIndex = alloc_perm( sizeof(*pMobIndex) );
pMobIndex->vnum = vnum;
pMobIndex->area = area_last; /* OLC */
pMobIndex->new_format = FALSE;
pMobIndex->player_name = fread_string( fp );
pMobIndex->short_descr = fread_string( fp );
pMobIndex->long_descr = fread_string( fp );
pMobIndex->description = fread_string( fp );
pMobIndex->long_descr[0] = UPPER(pMobIndex->long_descr[0]);
pMobIndex->description[0] = UPPER(pMobIndex->description[0]);
pMobIndex->act = fread_flag( fp ) | ACT_IS_NPC;
pMobIndex->affected_by = fread_flag( fp );
pMobIndex->pShop = NULL;
pMobIndex->alignment = fread_number( fp );
letter = fread_letter( fp );
pMobIndex->level = number_fuzzy( fread_number( fp ) );
/*
* The unused stuff is for imps who want to use the old-style
* stats-in-files method.
*/
fread_number( fp ); /* Unused */
fread_number( fp ); /* Unused */
fread_number( fp ); /* Unused */
/* 'd' */ fread_letter( fp ); /* Unused */
fread_number( fp ); /* Unused */
/* '+' */ fread_letter( fp ); /* Unused */
fread_number( fp ); /* Unused */
fread_number( fp ); /* Unused */
/* 'd' */ fread_letter( fp ); /* Unused */
fread_number( fp ); /* Unused */
/* '+' */ fread_letter( fp ); /* Unused */
fread_number( fp ); /* Unused */
pMobIndex->gold = fread_number( fp ); /* Unused */
/* xp can't be used! */ fread_number( fp ); /* Unused */
pMobIndex->start_pos = fread_number( fp ); /* Unused */
pMobIndex->default_pos = fread_number( fp ); /* Unused */
if (pMobIndex->start_pos < POS_SLEEPING)
pMobIndex->start_pos = POS_STANDING;
if (pMobIndex->default_pos < POS_SLEEPING)
pMobIndex->default_pos = POS_STANDING;
/*
* Back to meaningful values.
*/
pMobIndex->sex = fread_number( fp );
/* compute the race BS */
one_argument(pMobIndex->player_name,name);
if (name[0] == '\0' || (race = race_lookup(name)) == 0)
{
/* fill in with blanks */
pMobIndex->race = race_lookup("human");
pMobIndex->off_flags = OFF_DODGE|OFF_DISARM|OFF_TRIP|ASSIST_VNUM;
pMobIndex->imm_flags = 0;
pMobIndex->res_flags = 0;
pMobIndex->vuln_flags = 0;
pMobIndex->form = FORM_EDIBLE|FORM_SENTIENT|FORM_BIPED|FORM_MAMMAL;
pMobIndex->parts = PART_HEAD|PART_ARMS|PART_LEGS|PART_HEART|
PART_BRAINS|PART_GUTS;
}
else
{
pMobIndex->race = race;
pMobIndex->off_flags = OFF_DODGE|OFF_DISARM|OFF_TRIP|ASSIST_RACE|
race_table[race].off;
pMobIndex->imm_flags = race_table[race].imm;
pMobIndex->res_flags = race_table[race].res;
pMobIndex->vuln_flags = race_table[race].vuln;
pMobIndex->form = race_table[race].form;
pMobIndex->parts = race_table[race].parts;
}
if ( letter != 'S' )
{
bug( "Load_mobiles: vnum %d non-S.", vnum );
exit( 1 );
}
convert_mobile( pMobIndex ); /* ROM OLC */
iHash = vnum % MAX_KEY_HASH;
pMobIndex->next = mob_index_hash[iHash];
mob_index_hash[iHash] = pMobIndex;
top_mob_index++;
top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC */
assign_area_vnum( vnum ); /* OLC */
kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++;
}
return;
}
/*
* Snarf an obj section. old style
*/
void load_old_obj( FILE *fp )
{
OBJ_INDEX_DATA *pObjIndex;
if ( !area_last ) /* OLC */
{
bug( "Load_objects: no #AREA seen yet.", 0 );
exit( 1 );
}
for ( ; ; )
{
sh_int vnum;
char letter;
int iHash;
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_objects: # not found.", 0 );
exit( 1 );
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_obj_index( vnum ) != NULL )
{
bug( "Load_objects: vnum %d duplicated.", vnum );
exit( 1 );
}
fBootDb = TRUE;
pObjIndex = alloc_perm( sizeof(*pObjIndex) );
pObjIndex->vnum = vnum;
pObjIndex->area = area_last; /* OLC */
pObjIndex->new_format = FALSE;
pObjIndex->reset_num = 0;
pObjIndex->name = fread_string( fp );
pObjIndex->short_descr = fread_string( fp );
pObjIndex->description = fread_string( fp );
/* Action description */ fread_string( fp );
pObjIndex->short_descr[0] = LOWER(pObjIndex->short_descr[0]);
pObjIndex->description[0] = UPPER(pObjIndex->description[0]);
pObjIndex->item_type = fread_number( fp );
pObjIndex->extra_flags = fread_flag( fp );
pObjIndex->wear_flags = fread_flag( fp );
pObjIndex->value[0] = fread_number( fp );
pObjIndex->value[1] = fread_number( fp );
pObjIndex->value[2] = fread_number( fp );
pObjIndex->value[3] = fread_number( fp );
pObjIndex->value[4] = 0;
pObjIndex->level = 0;
pObjIndex->condition = 100;
pObjIndex->weight = fread_number( fp );
pObjIndex->cost = fread_number( fp ); /* Unused */
/* Cost per day */ fread_number( fp );
if (pObjIndex->item_type == ITEM_WEAPON)
{
if (is_name("two",pObjIndex->name)
|| is_name("two-handed",pObjIndex->name)
|| is_name("claymore",pObjIndex->name))
SET_BIT(pObjIndex->value[4],WEAPON_TWO_HANDS);
}
for ( ; ; )
{
char letter;
letter = fread_letter( fp );
if ( letter == 'A' )
{
AFFECT_DATA *paf;
paf = alloc_perm( sizeof(*paf) );
paf->type = -1;
paf->level = 20; /* RT temp fix */
paf->duration = -1;
paf->location = fread_number( fp );
paf->modifier = fread_number( fp );
paf->bitvector = 0;
paf->next = pObjIndex->affected;
pObjIndex->affected = paf;
top_affect++;
}
else if ( letter == 'E' )
{
EXTRA_DESCR_DATA *ed;
ed = alloc_perm( sizeof(*ed) );
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = pObjIndex->extra_descr;
pObjIndex->extra_descr = ed;
top_ed++;
}
else
{
ungetc( letter, fp );
break;
}
}
/* fix armors */
if (pObjIndex->item_type == ITEM_ARMOR)
{
pObjIndex->value[1] = pObjIndex->value[0];
pObjIndex->value[2] = pObjIndex->value[1];
}
/*
* Translate spell "slot numbers" to internal "skill numbers."
*/
switch ( pObjIndex->item_type )
{
case ITEM_PILL:
case ITEM_POTION:
case ITEM_SCROLL:
pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] );
pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] );
pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
pObjIndex->value[4] = slot_lookup( pObjIndex->value[4] );
break;
case ITEM_STAFF:
case ITEM_WAND:
pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
break;
}
iHash = vnum % MAX_KEY_HASH;
pObjIndex->next = obj_index_hash[iHash];
obj_index_hash[iHash] = pObjIndex;
top_obj_index++;
top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */
assign_area_vnum( vnum ); /* OLC */
}
return;
}
/*
* Snarf a reset section.
*/
/*
* Adds a reset to a room. OLC
* Similar to add_reset in olc.c
*/
void new_reset( ROOM_INDEX_DATA *pR, RESET_DATA *pReset )
{
RESET_DATA *pr;
if ( !pR )
return;
pr = pR->reset_last;
if ( !pr )
{
pR->reset_first = pReset;
pR->reset_last = pReset;
}
else
{
pR->reset_last->next = pReset;
pR->reset_last = pReset;
pR->reset_last->next = NULL;
}
top_reset++;
return;
}
/*
* Snarf a reset section. Changed for OLC.
*/
void load_resets( FILE *fp )
{
RESET_DATA *pReset;
int iLastRoom = 0;
int iLastObj = 0;
if ( !area_last )
{
bug( "Load_resets: no #AREA seen yet.", 0 );
exit( 1 );
}
for ( ; ; )
{
EXIT_DATA *pexit;
ROOM_INDEX_DATA *pRoomIndex;
char letter;
if ( ( letter = fread_letter( fp ) ) == 'S' )
break;
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
pReset = alloc_perm( sizeof( *pReset ) );
pReset->command = letter;
/* if_flag */ fread_number( fp );
pReset->arg1 = fread_number( fp );
pReset->arg2 = fread_number( fp );
if (pReset->arg2 == -1) /* fix infinity issue */
pReset->arg2 = 9999;
pReset->arg3 = ( letter == 'G' || letter == 'R' )
? 0 : fread_number( fp );
fread_to_eol( fp );
pReset->count = 0;
/*
* Validate parameters.
* We're calling the index functions for the side effect.
*/
switch ( letter )
{
default:
bug( "Load_resets: bad command '%c'.", letter );
exit( 1 );
break;
case 'M':
get_mob_index ( pReset->arg1 );
if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) )
{
new_reset( pRoomIndex, pReset );
iLastRoom = pReset->arg3;
}
break;
case 'O':
get_obj_index ( pReset->arg1 );
if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) )
{
new_reset( pRoomIndex, pReset );
iLastObj = pReset->arg3;
}
break;
case 'P':
get_obj_index ( pReset->arg1 );
if ( ( pRoomIndex = get_room_index ( iLastObj ) ) )
{
new_reset( pRoomIndex, pReset );
}
break;
case 'G':
case 'E':
get_obj_index ( pReset->arg1 );
if ( ( pRoomIndex = get_room_index ( iLastRoom ) ) )
{
new_reset( pRoomIndex, pReset );
iLastObj = iLastRoom;
}
break;
case 'D':
pRoomIndex = get_room_index( pReset->arg1 );
if ( pReset->arg2 < 0
|| pReset->arg2 > 5
|| !pRoomIndex
|| !( pexit = pRoomIndex->exit[pReset->arg2] )
|| !IS_SET( pexit->rs_flags, EX_ISDOOR ) )
{
bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 );
exit( 1 );
}
switch ( pReset->arg3 )
{
default:
bug( "Load_resets: 'D': bad 'locks': %d." , pReset->arg3);
case 0:
break;
case 1: SET_BIT( pexit->rs_flags, EX_CLOSED );
break;
case 2: SET_BIT( pexit->rs_flags, EX_LOCKED );
SET_BIT( pexit->rs_flags, EX_CLOSED );
break;
}
case 'R':
if ( pReset->arg2 < 0 || pReset->arg2 > 6 ) /* Last Door. */
{
bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 );
exit( 1 );
}
if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) )
new_reset( pRoomIndex, pReset );
break;
}
}
return;
}
/*
* Snarf a room section.
*/
void load_rooms( FILE *fp )
{
ROOM_INDEX_DATA *pRoomIndex;
if ( area_last == NULL )
{
bug( "Load_resets: no #AREA seen yet.", 0 );
exit( 1 );
}
for ( ; ; )
{
sh_int vnum;
char letter;
int door;
int iHash;
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_rooms: # not found.", 0 );
exit( 1 );
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_room_index( vnum ) != NULL )
{
bug( "Load_rooms: vnum %d duplicated.", vnum );
exit( 1 );
}
fBootDb = TRUE;
pRoomIndex = alloc_perm( sizeof(*pRoomIndex) );
pRoomIndex->people = NULL;
pRoomIndex->contents = NULL;
pRoomIndex->extra_descr = NULL;
pRoomIndex->area = area_last;
pRoomIndex->vnum = vnum;
pRoomIndex->name = fread_string( fp );
pRoomIndex->description = fread_string( fp );
/* Area number */ fread_number( fp );
pRoomIndex->room_flags = fread_flag( fp );
/* horrible hack */
/* if ( 3000 <= vnum && vnum < 3400)
SET_BIT(pRoomIndex->room_flags,ROOM_LAW); */
pRoomIndex->sector_type = fread_number( fp );
pRoomIndex->light = 0;
pRoomIndex->room_rent = 500000; /* def. rent 500k */
pRoomIndex->rented_by = 0;
pRoomIndex->paid_month = 0;
pRoomIndex->paid_day = 0;
pRoomIndex->paid_year = 0;
for ( door = 0; door <= 5; door++ )
pRoomIndex->exit[door] = NULL;
for ( ; ; )
{
letter = fread_letter( fp );
if ( letter == 'S' )
break;
if ( letter == 'D' )
{
EXIT_DATA *pexit;
int locks;
door = fread_number( fp );
if ( door < 0 || door > 5 )
{
bug( "Fread_rooms: vnum %d has bad door number.", vnum );
exit( 1 );
}
pexit = alloc_perm( sizeof(*pexit) );
pexit->description = fread_string( fp );
pexit->keyword = fread_string( fp );
pexit->exit_info = 0;
pexit->rs_flags = 0; /* OLC */
locks = fread_number( fp );
pexit->key = fread_number( fp );
pexit->u1.vnum = fread_number( fp );
pexit->orig_door = door; /* OLC */
switch ( locks ) /* OLC exit_info to rs_flags. */
{
case 1: pexit->rs_flags = EX_ISDOOR;
break;
case 2: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF;
break;
case 3: pexit->rs_flags = EX_ISDOOR | EX_HIDDEN;
break;
case 4: pexit->rs_flags = EX_ISDOOR |EX_PICKPROOF |
EX_HIDDEN;
break;
case 5: pexit->rs_flags = EX_ISDOOR | EX_NO_PASS;
break;
case 6: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF |
EX_NO_PASS;
break;
case 7: pexit->rs_flags = EX_ISDOOR | EX_HIDDEN |
EX_NO_PASS;
break;
case 8: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF |
EX_HIDDEN | EX_NO_PASS;
break;
}
pRoomIndex->exit[door] = pexit;
top_exit++;
}
else if ( letter == 'E' )
{
EXTRA_DESCR_DATA *ed;
ed = alloc_perm( sizeof(*ed) );
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = pRoomIndex->extra_descr;
pRoomIndex->extra_descr = ed;
top_ed++;
}
else
{
bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum );
exit( 1 );
}
}
iHash = vnum % MAX_KEY_HASH;
pRoomIndex->next = room_index_hash[iHash];
room_index_hash[iHash] = pRoomIndex;
top_room++;
top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /* OLC */
assign_area_vnum( vnum ); /* OLC */
}
return;
}
/*
* Snarf a shop section.
*/
void load_shops( FILE *fp )
{
SHOP_DATA *pShop;
for ( ; ; )
{
MOB_INDEX_DATA *pMobIndex;
int iTrade;
pShop = alloc_perm( sizeof(*pShop) );
pShop->keeper = fread_number( fp );
if ( pShop->keeper == 0 )
break;
for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ )
pShop->buy_type[iTrade] = fread_number( fp );
pShop->profit_buy = fread_number( fp );
pShop->profit_sell = fread_number( fp );
pShop->open_hour = fread_number( fp );
pShop->close_hour = fread_number( fp );
fread_to_eol( fp );
pMobIndex = get_mob_index( pShop->keeper );
pMobIndex->pShop = pShop;
if ( shop_first == NULL )
shop_first = pShop;
if ( shop_last != NULL )
shop_last->next = pShop;
shop_last = pShop;
pShop->next = NULL;
top_shop++;
}
return;
}
/*
* Snarf spec proc declarations.
*/
void load_specials( FILE *fp )
{
for ( ; ; )
{
MOB_INDEX_DATA *pMobIndex;
char letter;
switch ( letter = fread_letter( fp ) )
{
default:
bug( "Load_specials: letter '%c' not *MS.", letter );
exit( 1 );
case 'S':
return;
case '*':
break;
case 'M':
pMobIndex = get_mob_index ( fread_number ( fp ) );
pMobIndex->spec_fun = spec_lookup ( fread_word ( fp ) );
if ( pMobIndex->spec_fun == 0 )
{
bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum );
exit( 1 );
}
break;
}
fread_to_eol( fp );
}
}
/*
* Translate all room exits from virtual to real.
* Has to be done after all rooms are read in.
* Check for bad reverse exits.
*/
void fix_exits( void )
{
extern const sh_int rev_dir [];
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *pRoomIndex;
ROOM_INDEX_DATA *to_room;
EXIT_DATA *pexit;
EXIT_DATA *pexit_rev;
int iHash;
int door;
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pRoomIndex = room_index_hash[iHash];
pRoomIndex != NULL;
pRoomIndex = pRoomIndex->next )
{
bool fexit;
fexit = FALSE;
for ( door = 0; door <= 5; door++ )
{
if ( ( pexit = pRoomIndex->exit[door] ) != NULL )
{
if ( pexit->u1.vnum <= 0
|| get_room_index(pexit->u1.vnum) == NULL)
pexit->u1.to_room = NULL;
else
{
fexit = TRUE;
pexit->u1.to_room = get_room_index( pexit->u1.vnum );
}
}
}
if (!fexit)
SET_BIT(pRoomIndex->room_flags,ROOM_NO_MOB);
}
}
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pRoomIndex = room_index_hash[iHash];
pRoomIndex != NULL;
pRoomIndex = pRoomIndex->next )
{
for ( door = 0; door <= 5; door++ )
{
if ( ( pexit = pRoomIndex->exit[door] ) != NULL
&& ( to_room = pexit->u1.to_room ) != NULL
&& ( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL
&& pexit_rev->u1.to_room != pRoomIndex
&& (pRoomIndex->vnum < 1200 || pRoomIndex->vnum > 1299))
{
sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.",
pRoomIndex->vnum, door,
to_room->vnum, rev_dir[door],
(pexit_rev->u1.to_room == NULL)
? 0 : pexit_rev->u1.to_room->vnum );
bug( buf, 0 );
}
}
}
}
return;
}
/*
* Repopulate areas periodically.
*/
void area_update( void )
{
AREA_DATA *pArea;
for ( pArea = area_first; pArea != NULL; pArea = pArea->next )
{
if ( ++pArea->age < 3 )
continue;
/*
* Check age and reset.
*/
if ( (!pArea->empty && (pArea->nplayer == 0 || pArea->age >= 15))
|| pArea->age >= 31)
{
/* ROOM_INDEX_DATA *pRoomIndex; */
reset_area( pArea );
pArea->age = number_range( 0, 3 );
/* pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL );
if ( pRoomIndex != NULL && pArea == pRoomIndex->area )
pArea->age = 15 - 2; */ /* no mud school */
if (pArea->nplayer == 0)
pArea->empty = TRUE;
}
}
return;
}
/* OLC
* Reset one room. Called by reset_area and olc.
*/
void reset_room( ROOM_INDEX_DATA *pRoom )
{
RESET_DATA *pReset;
CHAR_DATA *pMob;
OBJ_DATA *pObj;
CHAR_DATA *LastMob = NULL;
OBJ_DATA *LastObj = NULL;
int iExit;
int level = 0;
bool last;
if ( !pRoom )
return;
pMob = NULL;
last = FALSE;
for ( iExit = 0; iExit < MAX_DIR; iExit++ )
{
EXIT_DATA *pExit;
if ( ( pExit = pRoom->exit[iExit] )
/* && !IS_SET( pExit->exit_info, EX_BASHED ) ROM OLC */ )
{
pExit->exit_info = pExit->rs_flags;
if ( ( pExit->u1.to_room != NULL )
&& ( ( pExit = pExit->u1.to_room->exit[rev_dir[iExit]] ) ) )
{
/* nail the other side */
pExit->exit_info = pExit->rs_flags;
}
}
}
for ( pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next )
{
MOB_INDEX_DATA *pMobIndex;
OBJ_INDEX_DATA *pObjIndex;
OBJ_INDEX_DATA *pObjToIndex;
ROOM_INDEX_DATA *pRoomIndex;
OBJ_DATA *tmp;
bool obj_match=FALSE;
switch ( pReset->command )
{
default:
bug( "Reset_room: bad command %c.", pReset->command );
break;
case 'M':
if ( !( pMobIndex = get_mob_index( pReset->arg1 ) ) )
{
bug( "Reset_room: 'M': bad vnum %d.", pReset->arg1 );
continue;
}
if ( pReset->count >= pReset->arg2 )
{
last = FALSE;
break;
}
pMob = create_mobile( pMobIndex );
pMob->reset = pReset; /* Zeran - added */
pReset->count++;
pMobIndex->count++;
/*
* Some more hard coding.
*/
if ( room_is_dark( pRoom ) )
SET_BIT(pMob->affected_by, AFF_INFRARED);
/*
* Pet shop mobiles get ACT_PET set.
*/
{
ROOM_INDEX_DATA *pRoomIndexPrev;
pRoomIndexPrev = get_room_index( pRoom->vnum - 1 );
if ( pRoomIndexPrev
&& IS_SET( pRoomIndexPrev->room_flags, ROOM_PET_SHOP ) )
SET_BIT( pMob->act, ACT_PET);
}
char_to_room( pMob, pRoom );
LastMob = pMob;
level = URANGE( 0, pMob->level - 2, LEVEL_HERO - 1 ); /* -1 ROM */
/* do telepops! */
if ( IS_SET( pMob->act, ACT_TELEPOP) )
{
int low, high;
ROOM_INDEX_DATA *randroom;
REMOVE_BIT( pMob->act, ACT_TELEPOP);
/* we only want 1 teleport */
low = 0;
high = 63999;
/* 64000 - 65535 reserved for world telepop */
/* this avoids mobs telepoping into a telepop area */
/* it will happen occasionally though :/ */
if ( ( IS_SET( pMob->act, ACT_STAY_AREA) )
|| ( IS_SET( pMob->act, ACT_SENTINEL) ) )
{
AREA_DATA *inarea;
inarea = pMob->in_room->area;
low = inarea->lvnum;
high = inarea->uvnum;
} /* end of stay area */
for ( ; ; )
{
randroom = get_room_index( number_range( low, high ) );
if ( randroom != NULL )
if ( can_see_room(pMob,randroom)
&& !IS_SET(randroom->room_flags, ROOM_PRIVATE )
&& !IS_SET(randroom->room_flags, ROOM_NO_MOB )
&& !IS_SET(randroom->room_flags, ROOM_GODS_ONLY )
&& !IS_SET(randroom->room_flags, ROOM_SOLITARY) )
break;
} /* end of for loop*/
char_from_room( pMob );
char_to_room( pMob, randroom );
} /* end of telepop */
last = TRUE;
break;
case 'O':
if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
{
bug( "Reset_room: 'O': bad vnum %d.", pReset->arg1 );
continue;
}
if ( !( pRoomIndex = get_room_index( pReset->arg3 ) ) )
{
bug( "Reset_room: 'O': bad vnum %d.", pReset->arg3 );
continue;
}
if ( pRoom->area->nplayer > 0)
break;
if ( pReset->count >= pReset->arg2 )
break;
for (tmp = pRoom->contents; tmp != NULL; tmp = tmp->next_content)
{
if (tmp->reset == pReset)
obj_match=TRUE;
}
if (obj_match)
break;
/* Zeran - add percentage repop check */
if (number_percent() > pObjIndex->repop)
break;
pObj = create_object( pObjIndex, /* UMIN - ROM OLC */
UMIN(number_fuzzy( level ), LEVEL_HERO -1) );
pObj->reset = pReset;
pObj->reset->count++;
pObj->cost = 0;
pObj->size = SIZE_UNKNOWN; /* Zeran - leave size unknown */
obj_to_room( pObj, pRoom );
break;
case 'P':
if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
{
bug( "Reset_room: 'P': bad vnum %d.", pReset->arg1 );
continue;
}
if ( !( pObjToIndex = get_obj_index( pReset->arg3 ) ) )
{
bug( "Reset_room: 'P': bad vnum %d.", pReset->arg3 );
continue;
}
if ( pRoom->area->nplayer > 0
|| !( LastObj = get_obj_type( pObjToIndex ) ) )
break;
if (pReset->count >= pReset->arg2)
break;
/* Zeran - add percentage repop check */
if (number_percent() > pObjIndex->repop)
break;
for (tmp = LastObj->contains; tmp != NULL; tmp = tmp->next_content)
{
if (tmp->reset == pReset)
{
obj_match=TRUE;
break;
}
}
if (obj_match)
break;
/* lastObj->level - ROM */
pObj = create_object( pObjIndex, number_fuzzy( LastObj->level ) );
pObj->reset = pReset;
pObj->reset->count++;
obj_to_obj( pObj, LastObj );
break;
case 'G':
case 'E':
if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
{
bug( "Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1 );
continue;
}
if ( !last )
break;
if ( !LastMob )
{
bug( "Reset_room: 'E' or 'G': null mob for vnum %d.",
pReset->arg1 );
last = FALSE;
break;
}
/* Zeran - check for already being equipped*/
if ( (pReset->command == 'E')
&& (get_eq_char(LastMob, pReset->arg3) != NULL) )
break;
/* Zeran - add percentage repop check */
if (number_percent() > pObjIndex->repop)
break;
if ( LastMob->pIndexData->pShop ) /* Shop-keeper? */
{
int olevel;
switch ( pObjIndex->item_type )
{
default: olevel = 0; break;
case ITEM_PILL: olevel = number_range( 0, 10 ); break;
case ITEM_POTION: olevel = number_range( 0, 10 ); break;
case ITEM_SCROLL: olevel = number_range( 5, 15 ); break;
case ITEM_WAND: olevel = number_range( 10, 20 ); break;
case ITEM_STAFF: olevel = number_range( 15, 25 ); break;
case ITEM_ARMOR: olevel = number_range( 5, 15 ); break;
/* ROM patch weapon, treasure */
case ITEM_WEAPON: olevel = number_range( 5, 15 ); break;
case ITEM_TREASURE: olevel = number_range( 10, 20 ); break;
break;
}
pObj = create_object( pObjIndex, olevel );
pObj->reset = pReset;
pObj->reset->count++;
SET_BIT( pObj->extra_flags, ITEM_INVENTORY ); /* ROM OLC */
}
else /* ROM OLC else version */
{
int limit;
if ( pReset->arg2 == -1 ) /* no limit */
limit = 9999;
else
limit = pReset->arg2;
if ( pReset->count < limit || number_range(0,4) == 0 )
{
pObj = create_object( pObjIndex,
UMIN( number_fuzzy( level ), LEVEL_HERO - 1 ) );
}
else
break;
}
/* Zeran - set object size equal to mob's size */
pObj->reset = pReset;
pObj->reset->count++;
pObj->size = LastMob->size;
obj_to_char( pObj, LastMob );
if ( pReset->command == 'E' )
equip_char( LastMob, pObj, pReset->arg3 );
last = TRUE;
break;
case 'D':
break;
case 'R':
if ( !( pRoomIndex = get_room_index( pReset->arg1 ) ) )
{
bug( "Reset_room: 'R': bad vnum %d.", pReset->arg1 );
continue;
}
{
EXIT_DATA *pExit;
int d0;
int d1;
for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ )
{
d1 = number_range( d0, pReset->arg2-1 );
pExit = pRoomIndex->exit[d0];
pRoomIndex->exit[d0] = pRoomIndex->exit[d1];
pRoomIndex->exit[d1] = pExit;
}
}
break;
}
}
return;
}
/*
* Reset one area.
*/
void reset_area( AREA_DATA *pArea )
{
ROOM_INDEX_DATA *pRoom;
int vnum;
for ( vnum = pArea->lvnum; vnum <= pArea->uvnum; vnum++ )
{
if ( ( pRoom = get_room_index(vnum) ) )
{
reset_room(pRoom);
}
}
/* Zeran - notify_message */
notify_message (NULL, NOTIFY_REPOP, TO_ALL, pArea->name);
notify_message (NULL, WIZNET_RESET, TO_IMM, pArea->name);
return;
}
/* experimental random object code - elfren */
#define nelems(a) (sizeof (a)/sizeof (a)[0])
// Calculate a meaningful modifier and amount
void random_apply( OBJ_DATA *obj, CHAR_DATA *mob )
{
static int attrib_types[] = { APPLY_STR, APPLY_DEX, APPLY_DEX, APPLY_INT,
APPLY_INT, APPLY_WIS, APPLY_CON, APPLY_CON, APPLY_CON };
static int power_types[] = { APPLY_MANA, APPLY_HIT, APPLY_MOVE, APPLY_AC };
static int combat_types[] = { APPLY_HITROLL, APPLY_HITROLL, APPLY_DAMROLL,
APPLY_SAVING_SPELL, APPLY_SAVING_SPELL, APPLY_SAVING_BREATH };
AFFECT_DATA *paf = alloc_perm( sizeof(*paf) );
paf->type = -1;
paf->duration = -1;
paf->bitvector = 0;
paf->next = obj->affected;
obj->affected = paf;
switch (number_bits(2)) {
case 0:
paf->location = attrib_types[number_range(0, nelems(attrib_types)-1)];
paf->modifier = 1;
break;
case 1:
paf->location = power_types[number_range(0, nelems(power_types)-1)];
paf->modifier = number_range(mob->level/2, mob->level);
break;
case 2:
case 3:
paf->location = combat_types[number_range(0, nelems(combat_types)-1)];
paf->modifier = number_range(1, mob->level/6+1);
break;
}
SET_BIT(obj->extra_flags, ITEM_MAGIC);
// Is item cursed?
if (number_percent() <= 5)
{
paf->modifier = -paf->modifier;
SET_BIT(obj->extra_flags, ITEM_NODROP);
if (number_percent() <= 15)
SET_BIT(obj->extra_flags, ITEM_NOREMOVE);
}
}
// Jewelry stuff
static char *adj1[] = { "splendid", "ancient", "dusty", "scratched",
"flawed", "burnt", "heavy", "gilded", "spooky", "flaming", "plain",
"ornate", "inscrutable", "obscene", "wrinkled" };
static char *adj2[] = { "diamond", "emerald", "topaz", "wooden", "jade",
"white gold", "onyx", "tin", "glass", "marble", "black", "granite" };
#define MASK_IGNORE (1<<TAR_IGNORE)
#define MASK_OFFENSIVE (1<<TAR_CHAR_OFFENSIVE)
#define MASK_DEFENSIVE (1<<TAR_CHAR_DEFENSIVE)
#define MASK_SELF (1<<TAR_CHAR_SELF)
#define MASK_INV (1<<TAR_OBJ_INV)
// Returns a clerical or magical spell of the appropriate (masked) type
/* Zeran - fixed, no longer generates skills by mistake */
int random_spell( int level, int mask, sh_int *type )
{
extern struct skill_type skill_table[MAX_SKILL];
for ( ;; ) /* Zeran - gee, can you say *cpu intensive* if bad random rolls? */
{
int skill_no = number_range(1, MAX_SKILL-1);
if ((skill_table[skill_no].skill_level[CLASS_MAGE] <= level ||
skill_table[skill_no].skill_level[CLASS_AVENGER] <= level) &&
skill_table[skill_no].spell_fun != spell_null && /* an actual spell? */
mask & (1<<skill_table[skill_no].target)) /* appropriate?*/
{
*type = skill_table[skill_no].target;
return skill_no;
}
}
}
// Wands/Staves/Potions/Pills and bags
void wield_random_magic( CHAR_DATA *mob )
{
int item_type = number_range(48, 53); /* Get template obj from LIMBO.ARE */
OBJ_INDEX_DATA *pObjIndex = get_obj_index( item_type );
OBJ_DATA *obj = create_object( pObjIndex, number_fuzzy( mob->level ) );
sh_int type;
obj->level = mob->level;
switch (item_type) {
case 48: /* scroll */
/* sprintf(buffer, "tightly bound scroll"); */ /* no changing name */
obj->value[0] = obj->level; /* level */
obj->value[1] = random_spell(obj->level,
MASK_IGNORE|MASK_OFFENSIVE|MASK_DEFENSIVE|MASK_SELF, &type);
if (number_percent() < 50)
obj->value[2] = random_spell(obj->level, 1<<type, &type);
break;
case 49: /* wand */
/* sprintf(buffer, "%s %s wand", adj1[n_adj1], adj2[n_adj2]); */
obj->value[0] = obj->level;
obj->value[1] = number_fuzzy(obj->level / 2 + 3); /* max charges */
obj->value[2] = number_range(1, obj->value[1]); /* charges left */
obj->value[3] = random_spell(obj->level, MASK_OFFENSIVE, &type);
break;
case 50: /* staff */
/* sprintf(buffer, "%s %s staff", adj1[n_adj1], adj2[n_adj2]); */
obj->value[0] = obj->level; /* level */
obj->value[1] = number_fuzzy(obj->level / 2 + 3); /* max charges */
obj->value[2] = number_range(1, obj->value[1]); /* charges left */
obj->value[3] = random_spell(obj->level,
MASK_IGNORE|MASK_OFFENSIVE|MASK_DEFENSIVE|MASK_SELF, &type);
break;
case 51: /* potion */
/* sprintf(buffer, "%s %s %s", adj1[n_adj1], adj2[n_adj2], */
/* potions[number_range(0, nelems(potions)-1)]); */
obj->value[0] = obj->level; /* level */
obj->value[1] = random_spell(obj->level, MASK_DEFENSIVE, &type);
if (number_percent() < 50)
obj->value[2] = random_spell(obj->level, MASK_DEFENSIVE,&type);
break;
case 52: /* pill */
/* sprintf(buffer, "%s %s %s", adj1[n_adj1], adj2[n_adj2], */
/* pills[number_range(0, nelems(pills)-1)]); */
obj->value[0] = obj->level;
obj->value[1] = random_spell(obj->value[0], MASK_DEFENSIVE, &type);
if (number_percent() < 50)
obj->value[2] = random_spell(obj->value[0], MASK_DEFENSIVE, &type);
break;
case 53: /* bag */
/* sprintf(buffer, "%s %s %s", adj1[n_adj1], */
/* skins[number_range(0, nelems(skins)-1)],
bags[number_range(0, nelems(bags)-1)]); */
obj->value[0] = number_range(mob->level, mob->level * 25); /* weight */
obj->value[1] = number_range(0, 1);
obj->value[2] = -1;
break;
};
/* Don't do descriptions anymore
free_string( obj->name );
obj->name = str_dup( buffer );
sprintf( buf, "a%s %s",
(buffer[0] == 'a' || buffer[0] == 'e' || buffer[0] == 'i' ||
buffer[0] == 'o' || buffer[0] == 'u') ? "n" : "", buffer );
free_string( obj->short_descr );
obj->short_descr = str_dup( buf );
free_string( obj->description );
sprintf( buf, "%s lies here.", obj->short_descr );
obj->description = str_dup( buf );
*/
obj->cost = mob->level * 453;
/* Zeran - update valueorig[] to reflect current state */
update_obj_orig (obj);
// Put the item in the mob's inventory
obj_to_char( obj, mob );
}
// Anything wearable, and trinkets
void wield_random_armor( CHAR_DATA *mob )
{
int item_type = number_range(0, MAX_WEAR - 1); /* template from LIMBO.ARE */
OBJ_INDEX_DATA *pObjIndex = get_obj_index( item_type + 30 );
OBJ_DATA *obj = create_object( pObjIndex, number_fuzzy( mob->level ) );
int n_adj1 = number_range(0, nelems(adj1)-1);
int n_adj2 = number_range(0, nelems(adj2)-1);
char *name= "";
int number;
int type;
// Armor stuff
static char *armor_types[] = { "leather", "studded leather", "bronze",
"chain", "plate", "mithral" };
static int armor_mul[] = { 1, 3, 2, 5, 10, 10 };
static int armor_div[] = { 1, 2, 1, 1, 1, 3 };
// Weapon stuff
static char *weapon_types[] = { "sword", "sword", "sword", "sword", "sword",
"short sword", "dagger", "dagger", "hammer", "mace", "mace", "whip" };
static int weapon_dam[] = { 3, 3, 3, 3, 3, 11, 11, 11, 0, 7, 7, 4 };
// Trinket stuff
static char *noun[] = { "pebble", "bauble", "stone", "charm", "fetish",
"bone", "trinket" };
char buffer[64];
char buf[MAX_STRING_LENGTH];
if (obj->item_type == ITEM_ARMOR)
{
int ac_type = URANGE(0, mob->level/5, nelems(armor_types)-1);
name = armor_types[ac_type];
obj->weight *= armor_mul[ac_type];
obj->weight /= armor_div[ac_type];
obj->value[0] = mob->level / 5 +3;
obj->value[1] = obj->value[0];
obj->value[2] = obj->value[0];
obj->value[3] = obj->value[0] -3;
if (number_percent() < mob->level / 3)
random_apply(obj, mob);
}
else if (obj->item_type == ITEM_WEAPON)
{
int wea_type = number_range(0, nelems(weapon_types)-1);
name = weapon_types[wea_type];
obj->value[3] = weapon_dam[wea_type];
number = UMIN(mob->level/4 + 1, 5);
type = (mob->level + 7)/number;
obj->value[1] = number;
obj->value[2] = type;
}
else if (obj->item_type == ITEM_TREASURE)
{
if (number_percent() < mob->level)
{
random_apply(obj, mob);
if (number_percent() < mob->level / 3)
random_apply(obj, mob);
}
if (obj->wear_flags & ITEM_HOLD) /* trinket? */
sprintf(buffer, "%s %s %s", adj1[n_adj1],
adj2[n_adj2],
noun[number_range(0, nelems(noun)-1)]);
else /* no, necklace or something */
sprintf(buffer, "%s %s", adj1[n_adj1],
adj2[n_adj2]);
name = buffer;
}
sprintf( buf, "a%s %s %s",
(buffer[0] == 'a' || buffer[0] == 'e' || buffer[0] == 'i' ||
buffer[0] == 'o' || buffer[0] == 'u') ? "n" : "", name,obj->short_descr );
free_string( obj->short_descr );
obj->short_descr = str_dup( buf );
if ( !str_cmp( obj->name, "weapon" ) )
{
sprintf( buf, "a%s %s",
(buffer[0] == 'a' || buffer[0] == 'e' || buffer[0] == 'i' ||
buffer[0] == 'o' || buffer[0] == 'u') ? "n" : "",name );
free_string( obj->short_descr );
obj->short_descr = str_dup( buf );
free_string(obj->name);
obj->name = str_dup( name );
}
free_string( obj->description );
sprintf( buf, "%s lies here.", obj->short_descr );
obj->description = str_dup( buf );
obj->level = mob->level;
update_obj_orig(obj);
obj->cost = mob->level * 309;
obj_to_char( obj, mob );
equip_char( mob, obj, item_type );
}
/* end of added */
/*
* Create an instance of a mobile.
*/
CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex )
{
CHAR_DATA *mob;
int i;
mobile_count++;
if ( pMobIndex == NULL )
{
bug( "Create_mobile: NULL pMobIndex.", 0 );
exit( 1 );
}
if ( char_free == NULL )
{
mob = alloc_perm( sizeof(*mob) );
}
else
{
mob = char_free;
char_free = char_free->next;
}
clear_char( mob );
mob->pIndexData = pMobIndex;
mob->reset = NULL; /* Zeran */
mob->name = str_dup( pMobIndex->player_name ); /* OLC */
mob->short_descr = str_dup( pMobIndex->short_descr ); /* OLC */
mob->long_descr = str_dup( pMobIndex->long_descr ); /* OLC */
mob->description = str_dup( pMobIndex->description ); /* OLC */
mob->spec_fun = pMobIndex->spec_fun;
if (pMobIndex->new_format)
/* load in new style */
{
/* read from prototype */
mob->act = pMobIndex->act;
mob->comm = COMM_NOCHANNELS|COMM_NOSHOUT|COMM_NOTELL;
mob->affected_by = pMobIndex->affected_by;
mob->alignment = pMobIndex->alignment;
mob->level = pMobIndex->level;
mob->hitroll = pMobIndex->hitroll;
mob->damroll = pMobIndex->damage[DICE_BONUS];
mob->max_hit = dice(pMobIndex->hit[DICE_NUMBER],
pMobIndex->hit[DICE_TYPE])
+ pMobIndex->hit[DICE_BONUS];
mob->hit = mob->max_hit;
mob->max_mana = dice(pMobIndex->mana[DICE_NUMBER],
pMobIndex->mana[DICE_TYPE])
+ pMobIndex->mana[DICE_BONUS];
mob->mana = mob->max_mana;
mob->damage[DICE_NUMBER]= pMobIndex->damage[DICE_NUMBER];
mob->damage[DICE_TYPE] = pMobIndex->damage[DICE_TYPE];
mob->dam_type = pMobIndex->dam_type;
for (i = 0; i < 4; i++)
mob->armor[i] = pMobIndex->ac[i];
mob->off_flags = pMobIndex->off_flags;
mob->imm_flags = pMobIndex->imm_flags;
mob->res_flags = pMobIndex->res_flags;
mob->vuln_flags = pMobIndex->vuln_flags;
mob->start_pos = pMobIndex->start_pos;
mob->default_pos = pMobIndex->default_pos;
mob->sex = pMobIndex->sex;
if (mob->sex == 3) /* random sex */
mob->sex = number_range(1,2);
mob->race = pMobIndex->race;
if (pMobIndex->gold == 0)
mob->gold = 0;
else
mob->gold = number_range(pMobIndex->gold/2,
pMobIndex->gold * 3/2);
mob->form = pMobIndex->form;
mob->parts = pMobIndex->parts;
mob->size = pMobIndex->size;
mob->material = pMobIndex->material;
/* computed on the spot */
for (i = 0; i < MAX_STATS; i ++)
mob->perm_stat[i] = UMIN(25,11 + mob->level/4);
if (IS_SET(mob->act,ACT_WARRIOR))
{
mob->perm_stat[STAT_STR] += 3;
mob->perm_stat[STAT_INT] -= 1;
mob->perm_stat[STAT_CON] += 2;
}
if (IS_SET(mob->act,ACT_THIEF))
{
mob->perm_stat[STAT_DEX] += 3;
mob->perm_stat[STAT_INT] += 1;
mob->perm_stat[STAT_WIS] -= 1;
}
if (IS_SET(mob->act,ACT_CLERIC))
{
mob->perm_stat[STAT_WIS] += 3;
mob->perm_stat[STAT_DEX] -= 1;
mob->perm_stat[STAT_STR] += 1;
}
if (IS_SET(mob->act,ACT_MAGE))
{
mob->perm_stat[STAT_INT] += 3;
mob->perm_stat[STAT_STR] -= 1;
mob->perm_stat[STAT_DEX] += 1;
}
if (IS_SET(mob->off_flags,OFF_FAST))
mob->perm_stat[STAT_DEX] += 2;
mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM;
mob->perm_stat[STAT_CON] += (mob->size - SIZE_MEDIUM) / 2;
}
else /* read in old format and convert */
{
mob->act = pMobIndex->act|ACT_WARRIOR;
mob->affected_by = pMobIndex->affected_by;
mob->alignment = pMobIndex->alignment;
mob->level = pMobIndex->level;
mob->hitroll = pMobIndex->hitroll;
mob->damroll = 0;
mob->max_hit = mob->level * 8 + number_range(
mob->level * mob->level/4,
mob->level * mob->level);
mob->max_hit *= .9;
mob->hit = mob->max_hit;
mob->max_mana = 100 + dice(mob->level,10);
mob->mana = mob->max_mana;
switch(number_range(1,3))
{
case (1): mob->dam_type = 3; break; /* slash */
case (2): mob->dam_type = 7; break; /* pound */
case (3): mob->dam_type = 11; break; /* pierce */
}
for (i = 0; i < 3; i++)
mob->armor[i] = interpolate(mob->level,100,-100);
mob->armor[3] = interpolate(mob->level,100,0);
mob->race = pMobIndex->race;
mob->off_flags = pMobIndex->off_flags;
mob->imm_flags = pMobIndex->imm_flags;
mob->res_flags = pMobIndex->res_flags;
mob->vuln_flags = pMobIndex->vuln_flags;
mob->start_pos = pMobIndex->start_pos;
mob->default_pos = pMobIndex->default_pos;
mob->sex = pMobIndex->sex;
mob->gold = pMobIndex->gold/100;
mob->form = pMobIndex->form;
mob->parts = pMobIndex->parts;
mob->size = SIZE_MEDIUM;
mob->material = 0;
for (i = 0; i < MAX_STATS; i ++)
mob->perm_stat[i] = 11 + mob->level/4;
}
mob->position = mob->start_pos;
/* link the mob to the world list */
mob->next = char_list;
char_list = mob;
pMobIndex->count++;
if (number_percent() <= 25)
{
wield_random_magic( mob );
}
else if (number_percent() <= 25)
{
wield_random_armor( mob );
}
return mob;
}
/* duplicate a mobile exactly -- except inventory */
void clone_mobile(CHAR_DATA *parent, CHAR_DATA *clone)
{
int i;
AFFECT_DATA *paf;
if ( parent == NULL || clone == NULL || !IS_NPC(parent))
return;
/* start fixing values */
clone->name = str_dup(parent->name);
clone->version = parent->version;
clone->short_descr = str_dup(parent->short_descr);
clone->long_descr = str_dup(parent->long_descr);
clone->description = str_dup(parent->description);
clone->sex = parent->sex;
clone->class = parent->class;
clone->race = parent->race;
clone->level = parent->level;
clone->trust = 0;
clone->timer = parent->timer;
clone->wait = parent->wait;
clone->hit = parent->hit;
clone->max_hit = parent->max_hit;
clone->mana = parent->mana;
clone->max_mana = parent->max_mana;
clone->move = parent->move;
clone->max_move = parent->max_move;
clone->gold = parent->gold;
clone->exp = parent->exp;
clone->act = parent->act;
clone->comm = parent->comm;
clone->imm_flags = parent->imm_flags;
clone->res_flags = parent->res_flags;
clone->vuln_flags = parent->vuln_flags;
clone->invis_level = parent->invis_level;
clone->affected_by = parent->affected_by;
clone->position = parent->position;
clone->practice = parent->practice;
clone->train = parent->train;
clone->saving_throw = parent->saving_throw;
clone->alignment = parent->alignment;
clone->hitroll = parent->hitroll;
clone->damroll = parent->damroll;
clone->wimpy = parent->wimpy;
clone->form = parent->form;
clone->parts = parent->parts;
clone->size = parent->size;
clone->material = parent->material;
clone->off_flags = parent->off_flags;
clone->dam_type = parent->dam_type;
clone->start_pos = parent->start_pos;
clone->default_pos = parent->default_pos;
clone->spec_fun = parent->spec_fun;
for (i = 0; i < 4; i++)
clone->armor[i] = parent->armor[i];
for (i = 0; i < MAX_STATS; i++)
{
clone->perm_stat[i] = parent->perm_stat[i];
clone->mod_stat[i] = parent->mod_stat[i];
}
for (i = 0; i < 3; i++)
clone->damage[i] = parent->damage[i];
/* now add the affects */
for (paf = parent->affected; paf != NULL; paf = paf->next)
affect_to_char(clone,paf);
}
/*
* Create an instance of an object.
*/
OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level )
{
static OBJ_DATA obj_zero;
OBJ_DATA *obj;
if ( pObjIndex == NULL )
{
bug( "Create_object: NULL pObjIndex.", 0 );
exit( 1 );
}
if ( obj_free == NULL )
{
obj = alloc_perm( sizeof(*obj) );
}
else
{
obj = obj_free;
obj_free = obj_free->next;
}
*obj = obj_zero;
obj->pIndexData = pObjIndex;
obj->in_room = NULL;
obj->enchanted = FALSE;
if (pObjIndex->new_format)
obj->level = pObjIndex->level;
else
obj->level = UMAX(0,level);
obj->wear_loc = -1;
obj->name = str_dup( pObjIndex->name ); /* OLC */
obj->short_descr = str_dup( pObjIndex->short_descr ); /* OLC */
obj->description = str_dup( pObjIndex->description ); /* OLC */
obj->material = pObjIndex->material;
obj->item_type = pObjIndex->item_type;
obj->extra_flags = pObjIndex->extra_flags;
obj->wear_flags = pObjIndex->wear_flags;
obj->condition = pObjIndex->condition;
obj->value[0] = pObjIndex->value[0];
obj->value[1] = pObjIndex->value[1];
obj->value[2] = pObjIndex->value[2];
obj->value[3] = pObjIndex->value[3];
obj->value[4] = pObjIndex->value[4];
obj->valueorig[0] = pObjIndex->value[0];
obj->valueorig[1] = pObjIndex->value[1];
obj->valueorig[2] = pObjIndex->value[2];
obj->valueorig[3] = pObjIndex->value[3];
obj->valueorig[4] = pObjIndex->value[4];
obj->weight = pObjIndex->weight;
obj->size = SIZE_UNKNOWN;
if (level == -1 || pObjIndex->new_format)
obj->cost = pObjIndex->cost;
else
obj->cost = number_fuzzy( 10 )
* number_fuzzy( level ) * number_fuzzy( level );
/*
* Mess with object properties.
*/
switch ( obj->item_type )
{
default:
bug( "Read_object: vnum %d bad type.", pObjIndex->vnum );
break;
case ITEM_LIGHT:
if (obj->value[2] == 999)
obj->value[2] = -1;
break;
case ITEM_TREASURE:
case ITEM_FURNITURE:
case ITEM_TRASH:
case ITEM_CONTAINER:
case ITEM_DRINK_CON:
case ITEM_KEY:
case ITEM_FOOD:
case ITEM_BOAT:
case ITEM_CORPSE_NPC:
case ITEM_CORPSE_PC:
case ITEM_FOUNTAIN:
case ITEM_MAP:
case ITEM_CLOTHING:
case ITEM_PRIDE:
case ITEM_COMPONENT:
case ITEM_PORTAL:
break;
case ITEM_SCROLL:
if (level != -1 && !pObjIndex->new_format)
obj->value[0] = number_fuzzy( obj->value[0] );
break;
case ITEM_WAND:
case ITEM_STAFF:
if (level != -1 && !pObjIndex->new_format)
{
obj->value[0] = number_fuzzy( obj->value[0] );
obj->value[1] = number_fuzzy( obj->value[1] );
obj->value[2] = obj->value[1];
}
break;
case ITEM_WEAPON:
if (level != -1 && !pObjIndex->new_format)
{
obj->value[1] = number_fuzzy( number_fuzzy( 1 * level / 4 + 2 ) );
obj->value[2] = number_fuzzy( number_fuzzy( 3 * level / 4 + 6 ) );
}
break;
case ITEM_ARMOR:
if (level != -1 && !pObjIndex->new_format)
{
obj->value[0] = number_fuzzy( level / 5 + 3 );
obj->value[1] = number_fuzzy( level / 5 + 3 );
obj->value[2] = number_fuzzy( level / 5 + 3 );
}
break;
case ITEM_POTION:
case ITEM_PILL:
if (level != -1 && !pObjIndex->new_format)
obj->value[0] = number_fuzzy( number_fuzzy( obj->value[0] ) );
break;
case ITEM_MONEY:
if (!pObjIndex->new_format)
obj->value[0] = obj->cost;
break;
}
obj->next = object_list;
object_list = obj;
pObjIndex->count++;
return obj;
}
/* duplicate an object exactly -- except contents */
void clone_object(OBJ_DATA *parent, OBJ_DATA *clone)
{
int i;
AFFECT_DATA *paf;
/* EXTRA_DESCR_DATA *ed,*ed_new; */
if (parent == NULL || clone == NULL)
return;
/* start fixing the object */
clone->name = str_dup(parent->name);
clone->short_descr = str_dup(parent->short_descr);
clone->description = str_dup(parent->description);
clone->item_type = parent->item_type;
clone->extra_flags = parent->extra_flags;
clone->wear_flags = parent->wear_flags;
clone->weight = parent->weight;
clone->cost = parent->cost;
clone->level = parent->level;
clone->condition = parent->condition;
clone->material = parent->material;
clone->timer = parent->timer;
for (i = 0; i < 5; i ++)
clone->value[i] = parent->value[i];
clone->valueorig[i] = parent->value[i];
/* affects */
clone->enchanted = parent->enchanted;
for (paf = parent->affected; paf != NULL; paf = paf->next)
affect_to_obj(clone,paf);
/* extended desc */
/*
for (ed = parent->extra_descr; ed != NULL; ed = ed->next);
{
ed_new = alloc_perm( sizeof(*ed_new) );
ed_new->keyword = str_dup( ed->keyword);
ed_new->description = str_dup( ed->description );
ed_new->next = clone->extra_descr;
clone->extra_descr = ed_new;
}
*/
}
/*
* Clear a new character.
*/
void clear_char( CHAR_DATA *ch )
{
static CHAR_DATA ch_zero;
int i;
*ch = ch_zero;
ch->name = &str_empty[0];
ch->short_descr = &str_empty[0];
ch->long_descr = &str_empty[0];
ch->description = &str_empty[0];
ch->logon = current_time;
ch->last_note = 0;
ch->lines = PAGELEN;
for (i = 0; i < 4; i++)
ch->armor[i] = 100;
ch->comm = 0;
ch->position = POS_STANDING;
ch->startyear = time_info.year;
ch->startmonth = time_info.month;
ch->startday = time_info.day;
ch->practice = 0;
ch->hit = 20;
ch->max_hit = 20;
ch->mana = 100;
ch->max_mana = 100;
ch->move = 100;
ch->max_move = 100;
for (i = 0; i < MAX_STATS; i ++)
{
ch->perm_stat[i] = 13;
ch->mod_stat[i] = 0;
}
return;
}
/*
* Free a character.
*/
void free_char( CHAR_DATA *ch )
{
OBJ_DATA *obj;
OBJ_DATA *obj_next;
AFFECT_DATA *paf;
AFFECT_DATA *paf_next;
if (IS_NPC(ch))
mobile_count--;
for ( obj = ch->carrying; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
extract_obj( obj );
}
for ( paf = ch->affected; paf != NULL; paf = paf_next )
{
paf_next = paf->next;
affect_remove( ch, paf );
}
free_string( ch->name );
free_string( ch->short_descr );
free_string( ch->long_descr );
free_string( ch->description );
if ( ch->pcdata != NULL )
{
free_string( ch->pcdata->pwd );
free_string( ch->pcdata->bamfin );
free_string( ch->pcdata->bamfout );
free_string( ch->pcdata->title );
free_string( ch->pcdata->email );
free_string( ch->pcdata->immtitle );
free_string( ch->pcdata->prompt );
ch->pcdata->next = pcdata_free;
pcdata_free = ch->pcdata;
}
ch->reset = NULL;
ch->searching = FALSE;
ch->quitting = FALSE;
ch->next = char_free;
char_free = ch;
return;
}
/*
* Get an extra description from a list.
*/
char *get_extra_descr( const char *name, EXTRA_DESCR_DATA *ed )
{
for ( ; ed != NULL; ed = ed->next )
{
if ( is_name( (char *) name, ed->keyword ) )
return ed->description;
}
return NULL;
}
/*
* Translates mob virtual number to its mob index struct.
* Hash table lookup.
*/
MOB_INDEX_DATA *get_mob_index( int vnum )
{
MOB_INDEX_DATA *pMobIndex;
for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH];
pMobIndex != NULL;
pMobIndex = pMobIndex->next )
{
if ( pMobIndex->vnum == vnum )
return pMobIndex;
}
if ( fBootDb )
{
bug( "Get_mob_index: bad vnum %d.", vnum );
exit( 1 );
}
return NULL;
}
/*
* Translates mob virtual number to its obj index struct.
* Hash table lookup.
*/
OBJ_INDEX_DATA *get_obj_index( int vnum )
{
OBJ_INDEX_DATA *pObjIndex;
for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH];
pObjIndex != NULL;
pObjIndex = pObjIndex->next )
{
if ( pObjIndex->vnum == vnum )
return pObjIndex;
}
if ( fBootDb )
{
bug( "Get_obj_index: bad vnum %d.", vnum );
exit( 1 );
}
return NULL;
}
/*
* Translates mob virtual number to its room index struct.
* Hash table lookup.
*/
ROOM_INDEX_DATA *get_room_index( int vnum )
{
ROOM_INDEX_DATA *pRoomIndex;
for ( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH];
pRoomIndex != NULL;
pRoomIndex = pRoomIndex->next )
{
if ( pRoomIndex->vnum == vnum )
return pRoomIndex;
}
if ( fBootDb )
{
bug( "Get_room_index: bad vnum %d.", vnum );
exit( 1 );
}
return NULL;
}
/*
* Read a letter from a file.
*/
char fread_letter( FILE *fp )
{
char c;
do
{
c = getc( fp );
}
while ( isspace(c) );
return c;
}
/*
* Read a number from a file.
*/
int fread_number( FILE *fp )
{
int number;
bool sign;
char c;
do
{
c = getc( fp );
}
while ( isspace(c) );
number = 0;
sign = FALSE;
if ( c == '+' )
{
c = getc( fp );
}
else if ( c == '-' )
{
sign = TRUE;
c = getc( fp );
}
if ( !isdigit(c) )
{
bug( "Fread_number: bad format.", 0 );
exit( 1 );
}
while ( isdigit(c) )
{
number = number * 10 + c - '0';
c = getc( fp );
}
if ( sign )
number = 0 - number;
if ( c == '|' )
number += fread_number( fp );
else if ( c != ' ' )
ungetc( c, fp );
return number;
}
long fread_flag( FILE *fp)
{
int number;
char c;
do
{
c = getc(fp);
}
while ( isspace(c));
number = 0;
if (!isdigit(c) && c != '-' ) /* ROM OLC */
{
while (('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z'))
{
number += flag_convert(c);
c = getc(fp);
}
}
if ( c == '-' ) /* ROM OLC */
{
number = fread_number( fp );
return -number;
}
while (isdigit(c))
{
number = number * 10 + c - '0';
c = getc(fp);
}
if (c == '|')
number += fread_flag(fp);
else if ( c != ' ')
ungetc(c,fp);
return number;
}
long flag_convert(char letter )
{
long bitsum = 0;
char i;
if ('A' <= letter && letter <= 'Z')
{
bitsum = 1;
for (i = letter; i > 'A'; i--)
bitsum *= 2;
}
else if ('a' <= letter && letter <= 'z')
{
/* Zeran - IDIOTS want 2^26!!! ---> bitsum = 33554432; 2^25 */
bitsum = 67108864; /* 2^26 */
for (i = letter; i > 'a'; i --)
bitsum *= 2;
}
return bitsum;
}
/*
* Read and allocate space for a string from a file.
* These strings are read-only and shared.
* Strings are hashed:
* each string prepended with hash pointer to prev string,
* hash code is simply the string length.
* this function takes 40% to 50% of boot-up time.
*/
char *fread_string( FILE *fp )
{
char *plast;
char c;
plast = top_string + sizeof(char *);
if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] )
{
bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING );
exit( 1 );
}
/*
* Skip blanks.
* Read first char.
*/
do
{
c = getc( fp );
}
while ( isspace(c) );
if ( ( *plast++ = c ) == '~' )
return &str_empty[0];
for ( ;; )
{
/*
* Back off the char type lookup,
* it was too dirty for portability.
* -- Furey
*/
switch ( *plast = getc(fp) )
{
default:
plast++;
break;
case EOF:
/* temp fix */
bug( "Fread_string: EOF", 0 );
return NULL;
/* exit( 1 ); */
break;
case '\n':
plast++;
*plast++ = '\r';
break;
case '\r':
break;
case '~':
plast++;
{
union
{
char * pc;
char rgc[sizeof(char *)];
} u1;
int ic;
int iHash;
char *pHash;
char *pHashPrev;
char *pString;
plast[-1] = '\0';
iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string );
for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev )
{
for ( ic = 0; ic < sizeof(char *); ic++ )
u1.rgc[ic] = pHash[ic];
pHashPrev = u1.pc;
pHash += sizeof(char *);
if ( top_string[sizeof(char *)] == pHash[0]
&& !strcmp( top_string+sizeof(char *)+1, pHash+1 ) )
return pHash;
}
if ( fBootDb )
{
pString = top_string;
top_string = plast;
u1.pc = string_hash[iHash];
for ( ic = 0; ic < sizeof(char *); ic++ )
pString[ic] = u1.rgc[ic];
string_hash[iHash] = pString;
nAllocString += 1;
sAllocString += top_string - pString;
return pString + sizeof(char *);
}
else
{
return str_dup( top_string + sizeof(char *) );
}
}
}
}
}
char *fread_string_eol( FILE *fp )
{
static bool char_special[256-EOF];
char *plast;
char c;
if ( char_special[EOF-EOF] != TRUE )
{
char_special[EOF - EOF] = TRUE;
char_special['\n' - EOF] = TRUE;
char_special['\r' - EOF] = TRUE;
}
plast = top_string + sizeof(char *);
if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] )
{
bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING );
exit( 1 );
}
/*
* Skip blanks.
* Read first char.
*/
do
{
c = getc( fp );
}
while ( isspace(c) );
if ( ( *plast++ = c ) == '\n')
return &str_empty[0];
for ( ;; )
{
if ( !char_special[ ( *plast++ = getc( fp ) ) - EOF ] )
continue;
switch ( plast[-1] )
{
default:
break;
case EOF:
bug( "Fread_string_eol EOF", 0 );
exit( 1 );
break;
case '\n': case '\r':
{
union
{
char * pc;
char rgc[sizeof(char *)];
} u1;
int ic;
int iHash;
char *pHash;
char *pHashPrev;
char *pString;
plast[-1] = '\0';
iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string );
for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev )
{
for ( ic = 0; ic < sizeof(char *); ic++ )
u1.rgc[ic] = pHash[ic];
pHashPrev = u1.pc;
pHash += sizeof(char *);
if ( top_string[sizeof(char *)] == pHash[0]
&& !strcmp( top_string+sizeof(char *)+1, pHash+1 ) )
return pHash;
}
if ( fBootDb )
{
pString = top_string;
top_string = plast;
u1.pc = string_hash[iHash];
for ( ic = 0; ic < sizeof(char *); ic++ )
pString[ic] = u1.rgc[ic];
string_hash[iHash] = pString;
nAllocString += 1;
sAllocString += top_string - pString;
return pString + sizeof(char *);
}
else
{
return str_dup( top_string + sizeof(char *) );
}
}
}
}
}
/*
* Read to end of line (for comments).
*/
void fread_to_eol( FILE *fp )
{
char c;
do
{
c = getc( fp );
}
while ( c != '\n' && c != '\r' );
do
{
c = getc( fp );
}
while ( c == '\n' || c == '\r' );
ungetc( c, fp );
return;
}
/*
* Read one word (into static buffer).
*/
char *fread_word( FILE *fp )
{
static char word[MAX_INPUT_LENGTH];
char *pword;
char cEnd;
do
{
cEnd = getc( fp );
}
while ( isspace( cEnd ) );
if ( cEnd == '\'' || cEnd == '"' )
{
pword = word;
}
else
{
word[0] = cEnd;
pword = word+1;
cEnd = ' ';
}
for ( ; pword < word + MAX_INPUT_LENGTH; pword++ )
{
*pword = getc( fp );
if ( cEnd == ' ' ? isspace(*pword) : *pword == cEnd )
{
if ( cEnd == ' ' )
ungetc( *pword, fp );
*pword = '\0';
return word;
}
}
bug( "Fread_word: word too long.", 0 );
exit( 1 );
return NULL;
}
/*
* Allocate some ordinary memory,
* with the expectation of freeing it someday.
*/
/* void *alloc_mem( int sMem )
{
void *pMem;
int iList;
for ( iList = 0; iList < MAX_MEM_LIST; iList++ )
{
if ( sMem <= rgSizeList[iList] )
break;
}
if ( iList == MAX_MEM_LIST )
{
bug( "Alloc_mem: size %d too large.", sMem );
exit( 1 );
}
if ( rgFreeList[iList] == NULL )
{
pMem = alloc_perm( rgSizeList[iList] );
}
else
{
pMem = rgFreeList[iList];
rgFreeList[iList] = * ((void **) rgFreeList[iList]);
}
return pMem;
} */
/* Zeran - this probably isn't the best fix for memory handling, but the
standard routines are flaky. */
void *alloc_mem (int sMem)
{
void *pMem;
if (sMem > 32762)
{
bug( "Alloc_mem: size %d too large.", sMem );
exit( 1 );
}
pMem = malloc (sMem);
return pMem;
}
/*
* Free some memory.
* Recycle it back onto the free list for blocks of that size.
*/
/* void free_mem( void *pMem, int sMem )
{
int iList;
if (pMem == NULL)
log_string ("free_mem: hmmm, pMem=NULL, suspicious?");
for ( iList = 0; iList < MAX_MEM_LIST; iList++ )
{
if ( sMem <= rgSizeList[iList] )
break;
}
if ( iList == MAX_MEM_LIST )
{
bug( "Free_mem: size %d too large.", sMem );
exit( 1 );
}
* ((void **) pMem) = rgFreeList[iList];
rgFreeList[iList] = pMem;
return;
} */
/* Zeran - changed this to conform with the alloc_mem that I wrote */
void free_mem( void *pMem, int sMem )
{
if (pMem == NULL)
log_string ("free_mem: hmmm, pMem=NULL, suspicious?");
if (sMem > 32762)
{
bug( "Alloc_mem: size %d too large.", sMem );
exit( 1 );
}
free (pMem);
}
/*
* Allocate some permanent memory.
* Permanent memory is never freed,
* pointers into it may be copied safely.
*/
void *alloc_perm( int sMem )
{
static char *pMemPerm;
static int iMemPerm;
void *pMem;
while ( sMem % sizeof(long) != 0 )
sMem++;
if ( sMem > MAX_PERM_BLOCK )
{
bug( "Alloc_perm: %d too large.", sMem );
exit( 1 );
}
if ( pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK )
{
iMemPerm = 0;
if ( ( pMemPerm = calloc( 1, MAX_PERM_BLOCK ) ) == NULL )
{
perror( "Alloc_perm" );
exit( 1 );
}
}
pMem = pMemPerm + iMemPerm;
iMemPerm += sMem;
nAllocPerm += 1;
sAllocPerm += sMem;
return pMem;
}
/*
* Duplicate a string into dynamic memory.
* Fread_strings are read-only and shared.
*/
char *str_dup( const char *str )
{
char *str_new;
if ( str[0] == '\0' )
return &str_empty[0];
if ( str >= string_space && str < top_string )
return (char *) str;
str_new = alloc_mem( strlen(str) + 1 );
strcpy( str_new, str );
return str_new;
}
/*
* Free a string.
* Null is legal here to simplify callers.
* Read-only shared strings are not touched.
*/
void free_string( char *pstr )
{
if ( pstr == NULL
|| pstr == &str_empty[0]
|| ( pstr >= string_space && pstr < top_string ) )
return;
free_mem( pstr, strlen(pstr) + 1 );
return;
}
/*
* Old do_areas commented to use helpfile instead. Moved to diff file.
*/
/*
void do_areas( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
AREA_DATA *pArea1;
AREA_DATA *pArea2;
int iArea;
int iAreaHalf;
if (argument[0] != '\0')
{
send_to_char("No argument is used with this command.\n\r",ch);
return;
}
iAreaHalf = (top_area + 1) / 2;
pArea1 = area_first;
pArea2 = area_first;
for ( iArea = 0; iArea < iAreaHalf; iArea++ )
pArea2 = pArea2->next;
for ( iArea = 0; iArea < iAreaHalf; iArea++ )
{
sprintf( buf, "{%-39s{%-39s\n\r",
pArea1->name, (pArea2 != NULL) ? pArea2->name : "" );
send_to_char( buf, ch );
pArea1 = pArea1->next;
if ( pArea2 != NULL )
pArea2 = pArea2->next;
}
return;
}
*/
void do_memory( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "Affects %5d\n\r", top_affect ); send_to_char( buf, ch );
sprintf( buf, "Areas %5d\n\r", top_area ); send_to_char( buf, ch );
sprintf( buf, "ExDes %5d\n\r", top_ed ); send_to_char( buf, ch );
sprintf( buf, "Exits %5d\n\r", top_exit ); send_to_char( buf, ch );
sprintf( buf, "Helps %5d\n\r", top_help ); send_to_char( buf, ch );
sprintf( buf, "Socials %5d\n\r", social_count ); send_to_char( buf, ch );
sprintf( buf, "Mobs %5d(%d new format)\n\r", top_mob_index,newmobs );
send_to_char( buf, ch );
sprintf( buf, "(in use)%5d\n\r", mobile_count ); send_to_char( buf, ch );
sprintf( buf, "Objs %5d(%d new format)\n\r", top_obj_index,newobjs );
send_to_char( buf, ch );
sprintf( buf, "Resets %5d\n\r", top_reset ); send_to_char( buf, ch );
sprintf( buf, "Rooms %5d\n\r", top_room ); send_to_char( buf, ch );
sprintf( buf, "Shops %5d\n\r", top_shop ); send_to_char( buf, ch );
sprintf( buf, "Strings %5d strings of %7d bytes (max %d).\n\r",
nAllocString, sAllocString, MAX_STRING );
send_to_char( buf, ch );
sprintf( buf, "Perms %5d blocks of %7d bytes.\n\r",
nAllocPerm, sAllocPerm );
send_to_char( buf, ch );
return;
}
void do_dump( CHAR_DATA *ch, char *argument )
{
int count,count2,num_pcs,aff_count;
CHAR_DATA *fch;
MOB_INDEX_DATA *pMobIndex;
PC_DATA *pc;
OBJ_DATA *obj;
OBJ_INDEX_DATA *pObjIndex;
ROOM_INDEX_DATA *room;
EXIT_DATA *exit;
DESCRIPTOR_DATA *d;
AFFECT_DATA *af;
FILE *fp;
int vnum,nMatch = 0;
/* open file */
fclose(fpReserve);
fp = fopen("mem.dmp","w");
/* report use of data structures */
num_pcs = 0;
aff_count = 0;
/* mobile prototypes */
fprintf(fp,"MobProt %4d (%8d bytes)\n",
top_mob_index, top_mob_index * (sizeof(*pMobIndex)));
/* mobs */
count = 0; count2 = 0;
for (fch = char_list; fch != NULL; fch = fch->next)
{
count++;
if (fch->pcdata != NULL)
num_pcs++;
for (af = fch->affected; af != NULL; af = af->next)
aff_count++;
}
for (fch = char_free; fch != NULL; fch = fch->next)
count2++;
fprintf(fp,"Mobs %4d (%8d bytes), %2d free (%d bytes)\n",
count, count * (sizeof(*fch)), count2, count2 * (sizeof(*fch)));
/* pcdata */
count = 0;
for (pc = pcdata_free; pc != NULL; pc = pc->next)
count++;
fprintf(fp,"Pcdata %4d (%8d bytes), %2d free (%d bytes)\n",
num_pcs, num_pcs * (sizeof(*pc)), count, count * (sizeof(*pc)));
/* descriptors */
count = 0; count2 = 0;
for (d = descriptor_list; d != NULL; d = d->next)
count++;
for (d= descriptor_free; d != NULL; d = d->next)
count2++;
fprintf(fp, "Descs %4d (%8d bytes), %2d free (%d bytes)\n",
count, count * (sizeof(*d)), count2, count2 * (sizeof(*d)));
/* object prototypes */
for ( vnum = 0; nMatch < top_obj_index; vnum++ )
if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
{
for (af = pObjIndex->affected; af != NULL; af = af->next)
aff_count++;
nMatch++;
}
fprintf(fp,"ObjProt %4d (%8d bytes)\n",
top_obj_index, top_obj_index * (sizeof(*pObjIndex)));
/* objects */
count = 0; count2 = 0;
for (obj = object_list; obj != NULL; obj = obj->next)
{
count++;
for (af = obj->affected; af != NULL; af = af->next)
aff_count++;
}
for (obj = obj_free; obj != NULL; obj = obj->next)
count2++;
fprintf(fp,"Objs %4d (%8d bytes), %2d free (%d bytes)\n",
count, count * (sizeof(*obj)), count2, count2 * (sizeof(*obj)));
/* affects */
count = 0;
for (af = affect_free; af != NULL; af = af->next)
count++;
fprintf(fp,"Affects %4d (%8d bytes), %2d free (%d bytes)\n",
aff_count, aff_count * (sizeof(*af)), count, count * (sizeof(*af)));
/* rooms */
fprintf(fp,"Rooms %4d (%8d bytes)\n",
top_room, top_room * (sizeof(*room)));
/* exits */
fprintf(fp,"Exits %4d (%8d bytes)\n",
top_exit, top_exit * (sizeof(*exit)));
fclose(fp);
/* start printing out mobile data */
fp = fopen("mob.dmp","w");
fprintf(fp,"\nMobile Analysis\n");
fprintf(fp, "---------------\n");
nMatch = 0;
for (vnum = 0; nMatch < top_mob_index; vnum++)
if ((pMobIndex = get_mob_index(vnum)) != NULL)
{
nMatch++;
fprintf(fp,"#%-4d %3d actv %3d kild level %3d %s\n",
pMobIndex->vnum,pMobIndex->count,
pMobIndex->killed,pMobIndex->level,pMobIndex->short_descr);
}
fclose(fp);
/* start printing out object data */
fp = fopen("obj.dmp","w");
fprintf(fp,"\nObject Analysis\n");
fprintf(fp, "---------------\n");
nMatch = 0;
for (vnum = 0; nMatch < top_obj_index; vnum++)
if ((pObjIndex = get_obj_index(vnum)) != NULL)
{
nMatch++;
fprintf(fp,"#%-4d %3d actv %3d rest level %3d %s\n",
pObjIndex->vnum,pObjIndex->count,
pObjIndex->reset_num,pObjIndex->level,pObjIndex->short_descr);
}
/* close file */
fclose(fp);
fpReserve = fopen( NULL_FILE, "r" );
}
/*
* Stick a little fuzz on a number.
*/
int number_fuzzy( int number )
{
switch ( number_bits( 2 ) )
{
case 0: number -= 1; break;
case 3: number += 1; break;
}
return UMAX( 1, number );
}
/*
* Generate a random number.
*/
int number_range( int from, int to )
{
int power;
int number;
if (from == 0 && to == 0)
return 0;
if ( ( to = to - from + 1 ) <= 1 )
return from;
for ( power = 2; power < to; power <<= 1 )
;
while ( ( number = number_mm() & (power -1 ) ) >= to )
;
return from + number;
}
/*
* Generate a percentile roll.
*/
int number_percent( void )
{
int percent;
while ( (percent = number_mm() & (128-1) ) > 99 )
;
return 1 + percent;
}
/*
* Generate a random door.
*/
int number_door( void )
{
int door;
while ( ( door = number_mm() & (8-1) ) > 5)
;
return door;
}
int number_bits( int width )
{
return number_mm( ) & ( ( 1 << width ) - 1 );
}
/*
* I've gotten too many bad reports on OS-supplied random number generators.
* This is the Mitchell-Moore algorithm from Knuth Volume II.
* Best to leave the constants alone unless you've read Knuth.
* -- Furey
*/
static int rgiState[2+55];
void init_mm( )
{
int *piState;
int iState;
piState = &rgiState[2];
piState[-2] = 55 - 55;
piState[-1] = 55 - 24;
piState[0] = ((int) current_time) & ((1 << 30) - 1);
piState[1] = 1;
for ( iState = 2; iState < 55; iState++ )
{
piState[iState] = (piState[iState-1] + piState[iState-2])
& ((1 << 30) - 1);
}
return;
}
int number_mm( void )
{
int *piState;
int iState1;
int iState2;
int iRand;
piState = &rgiState[2];
iState1 = piState[-2];
iState2 = piState[-1];
iRand = (piState[iState1] + piState[iState2])
& ((1 << 30) - 1);
piState[iState1] = iRand;
if ( ++iState1 == 55 )
iState1 = 0;
if ( ++iState2 == 55 )
iState2 = 0;
piState[-2] = iState1;
piState[-1] = iState2;
return iRand >> 6;
}
/*
* Roll some dice.
*/
int dice( int number, int size )
{
int idice;
int sum;
switch ( size )
{
case 0: return 0;
case 1: return number;
}
for ( idice = 0, sum = 0; idice < number; idice++ )
sum += number_range( 1, size );
return sum;
}
/*
* Simple linear interpolation.
*/
int interpolate( int level, int value_00, int value_32 )
{
return value_00 + level * (value_32 - value_00) / 32;
}
/*
* Removes the tildes from a string.
* Used for player-entered strings that go into disk files.
*/
void smash_tilde( char *str )
{
for ( ; *str != '\0'; str++ )
{
if ( *str == '~' )
*str = '-';
}
return;
}
/*
* Compare strings, case insensitive.
* Return TRUE if different
* (compatibility with historical functions).
*/
bool str_cmp( const char *astr, const char *bstr )
{
if ( astr == NULL )
{
bug( "Str_cmp: null astr.", 0 );
return TRUE;
}
if ( bstr == NULL )
{
bug( "Str_cmp: null bstr.", 0 );
return TRUE;
}
for ( ; *astr || *bstr; astr++, bstr++ )
{
if ( LOWER(*astr) != LOWER(*bstr) )
return TRUE;
}
return FALSE;
}
/*
* Compare strings, case insensitive, for prefix matching.
* Return TRUE if astr not a prefix of bstr
* (compatibility with historical functions).
*/
bool str_prefix( const char *astr, const char *bstr )
{
if ( astr == NULL )
{
bug( "Strn_cmp: null astr.", 0 );
return TRUE;
}
if ( bstr == NULL )
{
bug( "Strn_cmp: null bstr.", 0 );
return TRUE;
}
for ( ; *astr; astr++, bstr++ )
{
if ( LOWER(*astr) != LOWER(*bstr) )
return TRUE;
}
return FALSE;
}
/*
* Compare strings, case insensitive, for match anywhere.
* Returns TRUE is astr not part of bstr.
* (compatibility with historical functions).
*/
bool str_infix( const char *astr, const char *bstr )
{
int sstr1;
int sstr2;
int ichar;
char c0;
if ( ( c0 = LOWER(astr[0]) ) == '\0' )
return FALSE;
sstr1 = strlen(astr);
sstr2 = strlen(bstr);
for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ )
{
if ( c0 == LOWER(bstr[ichar]) && !str_prefix( astr, bstr + ichar ) )
return FALSE;
}
return TRUE;
}
/*
* Compare strings, case insensitive, for suffix matching.
* Return TRUE if astr not a suffix of bstr
* (compatibility with historical functions).
*/
bool str_suffix( const char *astr, const char *bstr )
{
int sstr1;
int sstr2;
sstr1 = strlen(astr);
sstr2 = strlen(bstr);
if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) )
return FALSE;
else
return TRUE;
}
/*
* Returns an initial-capped string.
*/
char *capitalize( const char *str )
{
static char strcap[MAX_STRING_LENGTH];
int i;
for ( i = 0; str[i] != '\0'; i++ )
strcap[i] = LOWER(str[i]);
strcap[i] = '\0';
strcap[0] = UPPER(strcap[0]);
return strcap;
}
/*
* Append a string to a file.
*/
void append_file( CHAR_DATA *ch, char *file, char *str )
{
FILE *fp;
if ( IS_NPC(ch) || str[0] == '\0' )
return;
fclose( fpReserve );
if ( ( fp = fopen( file, "a" ) ) == NULL )
{
perror( file );
send_to_char( "Could not open the file!\n\r", ch );
}
else
{
fprintf( fp, "[%5d] %s: %s\n",
ch->in_room ? ch->in_room->vnum : 0, ch->name, str );
fclose( fp );
}
fpReserve = fopen( NULL_FILE, "r" );
return;
}
/*
* Reports a bug.
*/
void bug( const char *str, int param )
{
char buf[MAX_STRING_LENGTH];
FILE *fp;
if ( fpArea != NULL )
{
int iLine;
int iChar;
if ( fpArea == stdin )
{
iLine = 0;
}
else
{
iChar = ftell( fpArea );
fseek( fpArea, 0, 0 );
for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ )
{
while ( getc( fpArea ) != '\n' )
;
}
fseek( fpArea, iChar, 0 );
}
sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine );
log_string( buf );
if ( ( fp = fopen( "shutdown.txt", "a" ) ) != NULL )
{
fprintf( fp, "[*****] %s\n", buf );
fclose( fp );
}
}
strcpy( buf, "[*****] BUG: " );
sprintf( buf + strlen(buf), str, param );
log_string( buf );
/* RT removed due to bug-file spamming
fclose( fpReserve );
if ( ( fp = fopen( BUG_FILE, "a" ) ) != NULL )
{
fprintf( fp, "%s\n", buf );
fclose( fp );
}
fpReserve = fopen( NULL_FILE, "r" );
*/
return;
}
/*
* Writes a string to the log.
*/
void log_string( const char *str )
{
char *strtime;
strtime = ctime( ¤t_time );
strtime[strlen(strtime)-1] = '\0';
fprintf( stderr, "%s :: %s\n", strtime, str );
return;
}
/*
* This function is here to aid in debugging.
* If the last expression in a function is another function call,
* gcc likes to generate a JMP instead of a CALL.
* This is called "tail chaining."
* It hoses the debugger call stack for that call.
* So I make this the last call in certain critical functions,
* where I really need the call stack to be right for debugging!
*
* If you don't understand this, then LEAVE IT ALONE.
* Don't remove any calls to tail_chain anywhere.
*
* -- Furey
*/
void tail_chain( void )
{
return;
}
/* the functions */
/* This routine transfers between alpha and numeric forms of the
* mob_prog bitvector types. This allows the use of the words in the
* mob/script files.
*/
int mprog_name_to_type ( char *name )
{
if ( !str_cmp( name, "in_file_prog" ) ) return IN_FILE_PROG;
if ( !str_cmp( name, "act_prog" ) ) return ACT_PROG;
if ( !str_cmp( name, "speech_prog" ) ) return SPEECH_PROG;
if ( !str_cmp( name, "rand_prog" ) ) return RAND_PROG;
if ( !str_cmp( name, "fight_prog" ) ) return FIGHT_PROG;
if ( !str_cmp( name, "hitprcnt_prog" ) ) return HITPRCNT_PROG;
if ( !str_cmp( name, "death_prog" ) ) return DEATH_PROG;
if ( !str_cmp( name, "entry_prog" ) ) return ENTRY_PROG;
if ( !str_cmp( name, "greet_prog" ) ) return GREET_PROG;
if ( !str_cmp( name, "all_greet_prog" ) ) return ALL_GREET_PROG;
if ( !str_cmp( name, "give_prog" ) ) return GIVE_PROG;
if ( !str_cmp( name, "bribe_prog" ) ) return BRIBE_PROG;
return( ERROR_PROG );
}
/* This routine reads in scripts of MOBprograms from a file */
MPROG_DATA* mprog_file_read( char *f, MPROG_DATA *mprg,
MOB_INDEX_DATA *pMobIndex )
{
char MOBProgfile[ MAX_INPUT_LENGTH ];
MPROG_DATA *mprg2;
FILE *progfile;
char letter;
bool done = FALSE;
sprintf( MOBProgfile, "%s%s", MOB_DIR, f );
progfile = fopen( MOBProgfile, "r" );
if ( !progfile )
{
bug( "Mob: %d couldnt open mobprog file", pMobIndex->vnum );
exit( 1 );
}
mprg2 = mprg;
switch ( letter = fread_letter( progfile ) )
{
case '>':
break;
case '|':
bug( "empty mobprog file.", 0 );
exit( 1 );
break;
default:
bug( "in mobprog file syntax error.", 0 );
exit( 1 );
break;
}
while ( !done )
{
mprg2->type = mprog_name_to_type( fread_word( progfile ) );
switch ( mprg2->type )
{
case ERROR_PROG:
bug( "mobprog file type error", 0 );
exit( 1 );
break;
case IN_FILE_PROG:
bug( "mprog file contains a call to file.", 0 );
exit( 1 );
break;
default:
pMobIndex->progtypes = pMobIndex->progtypes | mprg2->type;
mprg2->arglist = fread_string( progfile );
mprg2->comlist = fread_string( progfile );
switch ( letter = fread_letter( progfile ) )
{
case '>':
mprg2->next = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) );
mprg2 = mprg2->next;
mprg2->next = NULL;
break;
case '|':
done = TRUE;
break;
default:
bug( "in mobprog file syntax error.", 0 );
exit( 1 );
break;
}
break;
}
}
fclose( progfile );
return mprg2;
}
/* Snarf a MOBprogram section from the area file.
*/
void load_mobprogs( FILE *fp )
{
MOB_INDEX_DATA *iMob;
MPROG_DATA *original;
MPROG_DATA *working;
char letter;
int value;
for ( ; ; )
switch ( letter = fread_letter( fp ) )
{
default:
bug( "Load_mobprogs: bad command '%c'.",letter);
exit(1);
break;
case 'S':
case 's':
fread_to_eol( fp );
return;
case '*':
fread_to_eol( fp );
break;
case 'M':
case 'm':
value = fread_number( fp );
if ( ( iMob = get_mob_index( value ) ) == NULL )
{
bug( "Load_mobprogs: vnum %d doesnt exist", value );
exit( 1 );
}
/* Go to the end of the prog command list if other commands
exist */
if ( ( original = iMob->mobprogs ) )
for ( ; original->next != NULL; original = original->next );
working = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) );
if ( original )
original->next = working;
else
iMob->mobprogs = working;
working = mprog_file_read( fread_word( fp ), working, iMob );
working->next = NULL;
fread_to_eol( fp );
break;
}
return;
}
/* This procedure is responsible for reading any in_file MOBprograms.
*/
void mprog_read_programs( FILE *fp, MOB_INDEX_DATA *pMobIndex)
{
MPROG_DATA *mprg;
char letter;
bool done = FALSE;
if ( ( letter = fread_letter( fp ) ) != '>' )
{
bug( "Load_mobiles: vnum %d MOBPROG char", pMobIndex->vnum );
exit( 1 );
}
pMobIndex->mobprogs = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) );
mprg = pMobIndex->mobprogs;
while ( !done )
{
mprg->type = mprog_name_to_type( fread_word( fp ) );
switch ( mprg->type )
{
case ERROR_PROG:
bug( "Load_mobiles: vnum %d MOBPROG type.", pMobIndex->vnum );
exit( 1 );
break;
case IN_FILE_PROG:
mprg = mprog_file_read( fread_string( fp ), mprg,pMobIndex );
fread_to_eol( fp );
switch ( letter = fread_letter( fp ) )
{
case '>':
mprg->next = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) );
mprg = mprg->next;
mprg->next = NULL;
break;
case '|':
mprg->next = NULL;
fread_to_eol( fp );
done = TRUE;
break;
default:
bug( "Load_mobiles: vnum %d bad MOBPROG.", pMobIndex->vnum );
exit( 1 );
break;
}
break;
default:
pMobIndex->progtypes = pMobIndex->progtypes | mprg->type;
mprg->arglist = fread_string( fp );
fread_to_eol( fp );
mprg->comlist = fread_string( fp );
fread_to_eol( fp );
switch ( letter = fread_letter( fp ) )
{
case '>':
mprg->next = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) );
mprg = mprg->next;
mprg->next = NULL;
break;
case '|':
mprg->next = NULL;
fread_to_eol( fp );
done = TRUE;
break;
default:
bug( "Load_mobiles: vnum %d bad MOBPROG.", pMobIndex->vnum );
exit( 1 );
break;
}
break;
}
}
return;
}
void update_obj_orig (OBJ_DATA *obj)
{
int count;
if (obj == NULL)
{
bug ("Null object passed to update_obj_orig.",0);
return;
}
for (count=0;count<=4;count++)
{
obj->valueorig[count] = obj->value[count];
}
return;
}
void fwrite_disable (void)
{
FILE *fptr;
struct disable_cmd_type *tmp;
if ((fptr = fopen (DISABLE_FILE, "w+")) == NULL)
{
bug("Failed openning disable.txt for writing.", 0);
return;
}
for (tmp = disable_cmd_list ; tmp != NULL ; tmp = tmp->next)
{
fprintf (fptr, "%s~\n", tmp->name);
fprintf (fptr, "%d\n", tmp->level);
}
fprintf (fptr, "@~\n");
fclose (fptr);
return;
}
void load_disable (void)
{
FILE *fptr;
struct disable_cmd_type *tmp=NULL;
struct disable_cmd_type *previous=NULL;
bool done=FALSE;
bool found=FALSE;
char *word;
int cmd;
/* make sure list is null to start with*/
disable_cmd_list = NULL;
if ((fptr = fopen (DISABLE_FILE, "r")) == NULL)
{
bug ("failed openning disable.txt for reading.", 0);
return;
}
while (!done)
{
word = fread_string (fptr);
if (!str_cmp (word, "@"))
{
done = TRUE;
}
else
{
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( word[0] == cmd_table[cmd].name[0]
&& !str_prefix( word, cmd_table[cmd].name ))
{
found = TRUE;
break;
}
}
if (!found)
{
bug("Bad disable command name in disable.txt",0);
fread_number (fptr);
continue;
}
tmp = (struct disable_cmd_type *) malloc (sizeof (struct disable_cmd_type));
tmp->next = NULL;
tmp->name = strdup (word);
tmp->level = fread_number (fptr);
tmp->level = UMIN (100, tmp->level);
tmp->disable_fcn = cmd_table[cmd].do_fun;
if (disable_cmd_list == NULL)
disable_cmd_list = tmp;
else
previous->next = tmp;
previous = tmp;
}
free_string (word);
}
fclose (fptr);
return;
}
/* Online setting of skill/spell levels,
* (c) 1996 Erwin S. Andreasen <erwin@pip.dknet.dk>
*
*/
/*
Class table levels loading/saving
*/
/* Save this class */
void save_class (int num)
{
FILE *fp=NULL;
char buf[MAX_STRING_LENGTH];
int lev, i;
sprintf (buf, "%s%s", CLASS_DIR, class_table[num].name);
if (!(fp = fopen (buf, "w")))
{
log_string("Bug! Could Not Open Class File to save!");
return;
}
for (lev = 0; lev < LEVEL_IMMORTAL; lev++)
for (i = 0; i < MAX_SKILL; i++)
{
if (!skill_table[i].name || !skill_table[i].name[0])
continue;
if (skill_table[i].skill_level[num] == lev)
fprintf (fp, "Sk %d '%s'\n", lev,skill_table[i].name);
}
/* the EOF marker !MUST! be followed by a CR or it will
result in a "string too long" error on bootup. */
fprintf (fp, "$\n"); /* EOF $ */
fclose (fp);
}
void save_skills ()
{
FILE *fp=NULL;
char buf[MAX_STRING_LENGTH];
int i;
sprintf (buf, "%sSkills.DAT", DATA_DIR );
if (!(fp = fopen (buf, "w")))
{
log_string("Bug! Could Not Open Skills File to save!");
return;
}
for (i = 0; i < MAX_SKILL; i++)
{
if (!skill_table[i].name || !skill_table[i].name[0])
continue;
fprintf( fp, "#SKILL\n");
fprintf( fp, "Name %s~\n", skill_table[i].name);
fprintf( fp, "Values %d %d %d %d %d\n",
skill_table[i].target,
skill_table[i].minimum_position,
skill_table[i].slot,
skill_table[i].min_mana,
skill_table[i].beats );
fprintf( fp, "Noun %s~\n", skill_table[i].noun_damage );
fprintf( fp, "Off %s~\n", skill_table[i].msg_off );
fprintf( fp, "Comp %s~\n", skill_table[i].component );
}
/* the EOF marker !MUST! be followed by a CR or it will
result in a "string too long" error on bootup. */
fprintf (fp, "$\n"); /* EOF $ */
fclose (fp);
}
void save_classes()
{
int i;
for (i = 0; i < MAX_CLASS; i++)
save_class (i);
}
/* New Load A Class - By Elfren */
void load_class (int num)
{
char buf[MAX_STRING_LENGTH];
char buf3[MAX_STRING_LENGTH];
FILE *fp=NULL;
char *word;
bool fMatch;
bool done=FALSE;
sprintf (buf3, "%s%s", CLASS_DIR, class_table[num].name);
if (!(fp = fopen (buf3, "r")))
{
sprintf(buf, "Bug! Could Not Open %s!", buf3);
log_string(buf);
return;
}
fMatch = FALSE;
while (!done)
{
word = fread_word( fp );
if ( !str_cmp(word,"Sk"))
{
int sn;
int value;
char *temp;
value = fread_number( fp );
temp = fread_word( fp ) ;
sn = skill_lookup(temp);
if ( sn < 0 )
{
fprintf(stderr,"%s",temp);
bug( "load_class: unknown skill. ", 0 );
}
else
{
skill_table[sn].skill_level[num] = value;
/* log_string("looked up"); */
fMatch = TRUE;
}
} /* end of matching sk */
if (!str_cmp(word,"$") )
{
done=TRUE;
}
} /* End of While */
if ( !fMatch )
{
bug( "load_class: no skills found.", 0 );
fread_to_eol( fp );
}
fclose (fp);
}
void load_classes ()
{
int i,j;
/* log_string("right before the for statement in load_classes"); */
for (i = 0; i < MAX_CLASS; i++)
{
for (j = 0; j < MAX_SKILL; j++)
skill_table[j].skill_level[i] = LEVEL_IMMORTAL;
load_class (i);
}
log_string("Finished Loading Classes");
}
void do_setskill (CHAR_DATA *ch ,char * argument)
{
char class_name[MAX_INPUT_LENGTH], skill_name[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
int sn, level, class_no;
argument = one_argument (argument, class_name);
argument = one_argument (argument, skill_name);
if (!argument[0])
{
send_to_char ("Syntax is: SKILL <class> <skill> <level>.\n\r",ch);
return;
}
level = atoi (argument);
if (!is_number(argument) || level < 0 || level > LEVEL_IMMORTAL)
{
send_to_char ("Level range is from 0 to 60.\n\r", ch);
return;
}
if ( (sn = skill_lookup (skill_name)) == -1)
{
send_to_char ("There is no such spell/skill as that.\n\r",ch);
return;
}
for (class_no = 0; class_no < MAX_CLASS; class_no++)
if (!str_cmp(class_name, class_table[class_no].who_name))
break;
if (class_no == MAX_CLASS)
{
send_to_char ("No such class exists. Use the 3-letter WHO names (War, Mag etc.)\n\r", ch);
return;
}
skill_table[sn].skill_level[class_no] = level;
sprintf(buf, "OK, %ss will now gain %s at level %d%s.\n\r", class_table[class_no].name,
skill_table[sn].name, level, level == LEVEL_IMMORTAL ? " (i.e. never)" : "");
send_to_char( buf , ch );
save_classes();
}