/*
* The unique portions SunderMud code as well as the integration efforts
* for code from other sources is based on the efforts of:
*
* Lotherius (elfren@aros.net)
*
* This code can only be used under the terms of the DikuMud, Merc,
* and ROM licenses. The same requirements apply to the changes that
* have been made.
*
* All other copyrights remain in place and in force.
*/
/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#include "everything.h"
/* command procedures needed */
DECLARE_DO_FUN(do_rstat );
DECLARE_DO_FUN(do_mstat );
DECLARE_DO_FUN(do_ostat );
DECLARE_DO_FUN(do_cstat );
DECLARE_DO_FUN(do_skillstat );
DECLARE_DO_FUN(do_rset );
DECLARE_DO_FUN(do_mset );
DECLARE_DO_FUN(do_oset );
DECLARE_DO_FUN(do_sset );
DECLARE_DO_FUN(do_mfind );
DECLARE_DO_FUN(do_ofind );
DECLARE_DO_FUN(do_slookup );
DECLARE_DO_FUN(do_mload );
DECLARE_DO_FUN(do_oload );
DECLARE_DO_FUN(do_force );
DECLARE_DO_FUN(do_quit );
DECLARE_DO_FUN(do_save );
DECLARE_DO_FUN(do_look );
DECLARE_DO_FUN(do_force );
/*
* Local functions.
*/
ROOM_INDEX_DATA * find_location args( ( CHAR_DATA *ch, char *arg ) );
/* equips a character */
void do_outfit ( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
if (ch->level > 5 || IS_NPC(ch))
{
send_to_char("Find it yourself!\n\r",ch);
return;
}
if ( ( obj = get_eq_char( ch, WEAR_LIGHT ) ) == NULL )
{
obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_BANNER), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_LIGHT );
}
if ( ( obj = get_eq_char( ch, WEAR_BODY ) ) == NULL )
{
obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_VEST), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_BODY );
}
if ( ( obj = get_eq_char( ch, WEAR_SHIELD ) ) == NULL &&
(ch->class != class_lookup("monk")))
{
obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_SHIELD), 0 );
obj->cost = 0;
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_SHIELD );
}
if ( ( obj = get_eq_char( ch, WEAR_WIELD ) ) == NULL &&
(ch->class != class_lookup("monk")))
{
obj = create_object( get_obj_index(class_table[ch->class].weapon),0);
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_WIELD );
}
send_to_char("You have been equipped by Mota.\n\r",ch);
}
/* RT nochannels command, for those spammers */
void do_nochannels( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Nochannel whom?", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->comm, COMM_NOCHANNELS) )
{
REMOVE_BIT(victim->comm, COMM_NOCHANNELS);
send_to_char( "The gods have restored your channel priviliges.\n\r",
victim );
send_to_char( "NOCHANNELS removed.\n\r", ch );
}
else
{
SET_BIT(victim->comm, COMM_NOCHANNELS);
send_to_char( "The gods have revoked your channel priviliges.\n\r",
victim );
send_to_char( "NOCHANNELS set.\n\r", ch );
}
return;
}
void do_bamfin( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
if ( !IS_NPC(ch) )
{
smash_tilde( argument );
if (argument[0] == '\0')
{
sprintf(buf,"Your poofin is %s\n\r",ch->pcdata->bamfin);
send_to_char(buf,ch);
return;
}
if ( strstr(argument,ch->name) == NULL)
{
send_to_char("You must include your name.\n\r",ch);
return;
}
free_string( ch->pcdata->bamfin );
ch->pcdata->bamfin = str_dup( argument );
sprintf(buf,"Your poofin is now %s\n\r",ch->pcdata->bamfin);
send_to_char(buf,ch);
}
return;
}
void do_bamfout( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
if ( !IS_NPC(ch) )
{
smash_tilde( argument );
if (argument[0] == '\0')
{
sprintf(buf,"Your poofout is %s\n\r",ch->pcdata->bamfout);
send_to_char(buf,ch);
return;
}
if ( strstr(argument,ch->name) == NULL)
{
send_to_char("You must include your name.\n\r",ch);
return;
}
free_string( ch->pcdata->bamfout );
ch->pcdata->bamfout = str_dup( argument );
sprintf(buf,"Your poofout is now %s\n\r",ch->pcdata->bamfout);
send_to_char(buf,ch);
}
return;
}
void do_deny( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Deny whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
SET_BIT(victim->act, PLR_DENY);
send_to_char( "You are denied access!\n\r", victim );
send_to_char( "OK.\n\r", ch );
save_char_obj(victim);
do_quit( victim, "" );
return;
}
void do_disconnect( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Disconnect whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL )
{
act( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR );
return;
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d == victim->desc )
{
if (IS_IMMORTAL(d->character))
send_to_char ("You have been disconnected.\n\r",d->character);
close_socket( d );
send_to_char( "Ok.\n\r", ch );
return;
}
}
bug( "Do_disconnect: desc not found.", 0 );
send_to_char( "Descriptor not found!\n\r", ch );
return;
}
void do_pardon( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Syntax: pardon <character> <killer|thief>.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "killer" ) )
{
if ( IS_SET(victim->act, PLR_KILLER) )
{
REMOVE_BIT( victim->act, PLR_KILLER );
send_to_char( "Killer flag removed.\n\r", ch );
send_to_char( "You are no longer a KILLER.\n\r", victim );
}
return;
}
if ( !str_cmp( arg2, "thief" ) )
{
if ( IS_SET(victim->act, PLR_THIEF) )
{
REMOVE_BIT( victim->act, PLR_THIEF );
send_to_char( "Thief flag removed.\n\r", ch );
send_to_char( "You are no longer a THIEF.\n\r", victim );
}
return;
}
send_to_char( "Syntax: pardon <character> <killer|thief>.\n\r", ch );
return;
}
void do_echo( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
send_to_char( "Global echo what?\n\r", ch );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING )
{
if (get_trust(d->character) >= get_trust(ch))
send_to_char( "global> ",d->character);
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
void do_recho( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
send_to_char( "Local echo what?\n\r", ch );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character->in_room == ch->in_room )
{
if (get_trust(d->character) >= get_trust(ch))
send_to_char( "local> ",d->character);
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
void do_pecho( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if ( argument[0] == '\0' || arg[0] == '\0' )
{
send_to_char("Personal echo what?\n\r", ch);
return;
}
if ( (victim = get_char_world(ch, arg) ) == NULL )
{
send_to_char("Target not found.\n\r",ch);
return;
}
if (get_trust(victim) >= get_trust(ch) && get_trust(ch) != MAX_LEVEL)
send_to_char( "personal> ",victim);
send_to_char(argument,victim);
send_to_char("\n\r",victim);
send_to_char( "personal> ",ch);
send_to_char(argument,ch);
send_to_char("\n\r",ch);
}
ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg )
{
CHAR_DATA *victim;
OBJ_DATA *obj;
if ( is_number(arg) )
return get_room_index( atoi( arg ) );
if ( ( victim = get_char_world( ch, arg ) ) != NULL )
return victim->in_room;
if ( ( obj = get_obj_world( ch, arg ) ) != NULL )
return obj->in_room;
return NULL;
}
void do_transfer( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
char buf[256];
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char( "Transfer whom (and where)?\n\r", ch );
return;
}
if ( !str_cmp( arg1, "all" ) )
{
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character != ch
&& d->character->in_room != NULL
&& can_see( ch, d->character ) )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "%s %s", d->character->name, arg2 );
do_transfer( ch, buf );
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if ( arg2[0] == '\0' )
{
location = ch->in_room;
}
else
{
if ( ( location = find_location( ch, arg2 ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if ( room_is_private( location ) && get_trust(ch) < MAX_LEVEL)
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->in_room == NULL )
{
send_to_char( "They are in limbo.\n\r", ch );
return;
}
if (!IS_NPC(victim) && get_trust(victim) > get_trust(ch)) /*fail*/
{
sprintf (buf, "%s is too powerful to transfer.\n\r", victim->name);
send_to_char (buf, ch);
return;
}
if ( victim->fighting != NULL )
stop_fighting( victim, TRUE );
act( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM );
char_from_room( victim );
char_to_room( victim, location );
act( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM );
if ( ch != victim )
act( "$n has transferred you.", ch, NULL, victim, TO_VICT );
do_look( victim, "auto" );
send_to_char( "Ok.\n\r", ch );
}
void do_at( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *original;
CHAR_DATA *wch;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "At where what?\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if ( room_is_private( location ) && get_trust(ch) < MAX_LEVEL)
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
original = ch->in_room;
char_from_room( ch );
char_to_room( ch, location );
interpret( ch, argument );
/*
* See if 'ch' still exists before continuing!
* Handles 'at XXXX quit' case.
*/
for ( wch = char_list; wch != NULL; wch = wch->next )
{
if ( wch == ch )
{
char_from_room( ch );
char_to_room( ch, original );
break;
}
}
return;
}
void do_goto( CHAR_DATA *ch, char *argument )
{
ROOM_INDEX_DATA *location;
CHAR_DATA *rch;
if ( argument[0] == '\0' )
{
send_to_char( "Goto where?\n\r", ch );
return;
}
if ( ( location = find_location( ch, argument ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if ( room_is_private( location ) && get_trust(ch) < MAX_LEVEL)
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
if ( ch->fighting != NULL )
stop_fighting( ch, TRUE );
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if (get_trust(rch) >= ch->invis_level)
{
if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0')
act("$t",ch,ch->pcdata->bamfout,rch,TO_VICT);
else
act("$n leaves in a swirling mist.",ch,NULL,rch,TO_VICT);
}
}
char_from_room( ch );
char_to_room( ch, location );
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if (get_trust(rch) >= ch->invis_level)
{
if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0')
act("$t",ch,ch->pcdata->bamfin,rch,TO_VICT);
else
act("$n appears in a swirling mist.",ch,NULL,rch,TO_VICT);
}
}
do_look( ch, "auto" );
return;
}
void do_home (CHAR_DATA *ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char go_comm [256];
char outbuf[256];
int room;
if (argument == NULL || argument[0] == '\0')
{
sprintf (go_comm, "%d", ch->pcdata->home_room);
do_goto (ch, go_comm);
return;
}
one_argument (argument, arg);
room = atoi (arg);
if (get_room_index (room) == NULL)
{
send_to_char ("That room does not exist.\n\r", ch);
return;
}
ch->pcdata->home_room = room;
sprintf (outbuf, "Your home room has now been set to room number %d.\n\r", room);
send_to_char (outbuf, ch);
return;
}
/* RT to replace the 3 stat commands */
void do_stat ( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char *string;
OBJ_DATA *obj;
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
string = one_argument(argument, arg);
if ( arg[0] == '\0')
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" stat <name>\n\r",ch);
send_to_char(" stat obj <name>\n\r",ch);
send_to_char(" stat mob <name>\n\r",ch);
send_to_char(" stat room <number>\n\r",ch);
send_to_char(" stat clan <number>\n\r",ch);
send_to_char(" stat skill <name>\n\r",ch);
return;
}
if (!str_cmp(arg,"clan"))
{
do_cstat(ch,string);
return;
}
if (!str_cmp(arg,"skill"))
{
do_skillstat(ch,string);
return;
}
if (!str_cmp(arg,"room"))
{
do_rstat(ch,string);
return;
}
if (!str_cmp(arg,"obj"))
{
do_ostat(ch,string);
return;
}
if(!str_cmp(arg,"char") || !str_cmp(arg,"mob"))
{
do_mstat(ch,string);
return;
}
/* do it the old way */
obj = get_obj_world(ch,argument);
if (obj != NULL)
{
do_ostat(ch,argument);
return;
}
victim = get_char_world(ch,argument);
if (victim != NULL)
{
do_mstat(ch,argument);
return;
}
location = find_location(ch,argument);
if (location != NULL)
{
do_rstat(ch,argument);
return;
}
send_to_char("Nothing by that name found anywhere.\n\r",ch);
}
void do_skillstat (CHAR_DATA *ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
int sn;
buf[0]='\0';
if (argument[0] == '\0')
{
send_to_char ("Syntax: stat spell <name> \n\r",ch);
return;
}
if ( ( sn = skill_lookup (argument)) == -1)
{
send_to_char("There is no such spell as that.\n\r",ch);
return;
}
sprintf(buf, "{WStats for [{Y%s{W] - SN [{G%4d{W] SLOT [{B%4d{W]\n\r",
skill_table[sn].name,
sn,
skill_table[sn].slot );
send_to_char(buf,ch);
send_to_char("{M-----------------------------------------------------------------{x\n\r",ch);
send_to_char(" {GMag {WAve {GThi {WWar {GMon {WCha {GDef\n\r",ch);
send_to_char(" {G--- {W--- {G--- {W--- {G--- {W--- {G---\n\r",ch);
sprintf(buf, "{WLevels : {G%3d {W%3d {G%3d {W%3d {G%3d {W%3d {G%3d\n\r",
skill_table[sn].skill_level[0],
skill_table[sn].skill_level[1],
skill_table[sn].skill_level[2],
skill_table[sn].skill_level[3],
skill_table[sn].skill_level[4],
skill_table[sn].skill_level[5],
skill_table[sn].skill_level[6] );
send_to_char(buf, ch);
sprintf(buf, "{WRatings : {G%3d {W%3d {G%3d {W%3d {G%3d {W%3d {G%3d\n\r",
skill_table[sn].rating[0],
skill_table[sn].rating[1],
skill_table[sn].rating[2],
skill_table[sn].rating[3],
skill_table[sn].rating[4],
skill_table[sn].rating[5],
skill_table[sn].rating[6] );
sprintf(buf, "{WTargets : [{Y%4d{W]\n\r", skill_table[sn].target );
send_to_char(buf,ch);
sprintf(buf, "Position : [{Y%4d{W]\n\r", skill_table[sn].minimum_position );
send_to_char(buf,ch);
sprintf(buf, "Min Mana : [{Y%4d{W]\n\r", skill_table[sn].min_mana );
send_to_char(buf,ch);
sprintf(buf, "Wait : [{Y%4d{W]\n\r", skill_table[sn].beats );
send_to_char(buf,ch);
sprintf(buf, "Component: [{Y%s{W]\n\r", skill_table[sn].component );
send_to_char(buf,ch);
sprintf(buf, "Wearoff : [{Y%s{W]\n\r", skill_table[sn].msg_off );
send_to_char(buf,ch);
sprintf(buf, "Noun : [{Y%s{W]\n\r", skill_table[sn].noun_damage );
send_to_char(buf,ch);
send_to_char("{M-----------------------------------------------------------------{x\n\r",ch);
return;
} /* end of skillstat */
void do_cstat (CHAR_DATA *ch, char *argument)
{
struct clan_proto *tmp;
struct leader *leadtmp;
char buf[128];
if (argument[0] == '\0')
{
send_to_char ("Syntax: stat clan <number> \n\r",ch);
return;
}
tmp = get_clan_by_num (atoi(argument));
if (tmp == NULL)
{
send_to_char ("No such clan.\n\r",ch);
return;
}
send_to_char ("\n\r{gCLAN STATUS:{x\n\r", ch);
send_to_char ("____ ______\n\r", ch);
sprintf(buf, "Clan {Y%s{x\n\r", tmp->name);
send_to_char (buf, ch);
send_to_char ("Clan rulers are: \n\r",ch);
leadtmp=tmp->chiefs;
if (leadtmp==NULL)
{
send_to_char ("None\n\r", ch);
}
else
for (;leadtmp!=NULL;leadtmp=leadtmp->next)
{
sprintf(buf, "{c%s{x\n\r", leadtmp->name);
send_to_char (buf, ch);
}
sprintf (buf, "Membership: {r%d{x players.\n\r", tmp->num_members);
send_to_char (buf, ch);
sprintf (buf, "Bank funds: {Y%d{x gold coins.\n\r", tmp->bank);
send_to_char (buf, ch);
return;
}
void do_rstat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
OBJ_DATA *obj;
CHAR_DATA *rch;
int door;
one_argument( argument, arg );
location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg );
if ( location == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if ( ch->in_room != location && room_is_private( location ) &&
get_trust(ch) < MAX_LEVEL)
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
sprintf( buf, "Name: '%s.'\n\rArea: '%s'.\n\r",
location->name,
location->area->name );
send_to_char( buf, ch );
sprintf( buf,
"Vnum: %d. Sector: %d. Light: %d.\n\r",
location->vnum,
location->sector_type,
location->light );
send_to_char( buf, ch );
sprintf( buf,
"Room flags: %d.\n\rDescription:\n\r%s",
location->room_flags,
location->description );
send_to_char( buf, ch );
if ( location->extra_descr != NULL )
{
EXTRA_DESCR_DATA *ed;
send_to_char( "Extra description keywords: '", ch );
for ( ed = location->extra_descr; ed; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
send_to_char( "'.\n\r", ch );
}
send_to_char( "Characters:", ch );
for ( rch = location->people; rch; rch = rch->next_in_room )
{
if (can_see(ch,rch))
{
send_to_char( " ", ch );
one_argument( rch->name, buf );
send_to_char( buf, ch );
}
}
send_to_char( ".\n\rObjects: ", ch );
for ( obj = location->contents; obj; obj = obj->next_content )
{
send_to_char( " ", ch );
one_argument( obj->name, buf );
send_to_char( buf, ch );
}
send_to_char( ".\n\r", ch );
for ( door = 0; door <= 5; door++ )
{
EXIT_DATA *pexit;
if ( ( pexit = location->exit[door] ) != NULL )
{
sprintf( buf,
"Door: %d. To: %d. Key: %d. Exit flags: %d.\n\rKeyword: '%s'. Description: %s",
door,
(pexit->u1.to_room == NULL ? -1 : pexit->u1.to_room->vnum),
pexit->key,
pexit->exit_info,
pexit->keyword,
pexit->description[0] != '\0'
? pexit->description : "(none).\n\r" );
send_to_char( buf, ch );
}
}
return;
}
void do_ostat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
OBJ_DATA *obj;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Stat what?\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, argument ) ) == NULL )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
sprintf( buf, "Name(s): %s\n\r",
obj->name );
send_to_char( buf, ch );
sprintf( buf, "Vnum: %d Format: %s Type: %s Resets: %d Size: %s\n\r",
obj->pIndexData->vnum, obj->pIndexData->new_format ? "new" : "old",
item_type_name(obj), obj->pIndexData->reset_num ,
(obj->size >=0 && obj->size <= 5) ? size_table[obj->size] : "unknown");
send_to_char( buf, ch );
sprintf( buf, "Short description: %s\n\rLong description: %s\n\r",
obj->short_descr, obj->description );
send_to_char( buf, ch );
sprintf (buf, "Material: %s\n\r", material_name (obj->material));
send_to_char( buf, ch);
sprintf( buf, "Wear bits: %s\n\rExtra bits: %s\n\r",
wear_bit_name(obj->wear_flags), extra_bit_name( obj->extra_flags ) );
send_to_char( buf, ch );
sprintf( buf, "Number: %d/%d Weight: %d/%d\n\r",
1, get_obj_number( obj ),
obj->weight, get_obj_weight( obj ) );
send_to_char( buf, ch );
sprintf( buf, "Level: %d Cost: %d Condition: %d Timer: %d\n\r",
obj->level, obj->cost, obj->condition, obj->timer );
send_to_char( buf, ch );
sprintf( buf,
"In room: %d In object: %s Carried by: %s Wear_loc: %d\n\r",
obj->in_room == NULL ? 0 : obj->in_room->vnum,
obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr,
obj->carried_by == NULL ? "(none)" :
can_see(ch,obj->carried_by) ? obj->carried_by->name
: "someone",
obj->wear_loc );
send_to_char( buf, ch );
sprintf( buf, "Orig Values: %d %d %d %d %d\n\r",
obj->valueorig[0], obj->valueorig[1], obj->valueorig[2], obj->valueorig[3],
obj->valueorig[4] );
send_to_char( buf, ch );
sprintf( buf, "Values: %d %d %d %d %d\n\r",
obj->value[0], obj->value[1], obj->value[2], obj->value[3],
obj->value[4] );
send_to_char( buf, ch );
/* now give out vital statistics as per identify */
switch ( obj->item_type )
{
case ITEM_SCROLL:
case ITEM_POTION:
case ITEM_PILL:
sprintf( buf, "Level %d spells of:", obj->value[0] );
send_to_char( buf, ch );
if ( obj->value[1] >= 0 && obj->value[1] < MAX_SKILL )
{
send_to_char( " '", ch );
send_to_char( skill_table[obj->value[1]].name, ch );
send_to_char( "'", ch );
}
if ( obj->value[2] >= 0 && obj->value[2] < MAX_SKILL )
{
send_to_char( " '", ch );
send_to_char( skill_table[obj->value[2]].name, ch );
send_to_char( "'", ch );
}
if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
{
send_to_char( " '", ch );
send_to_char( skill_table[obj->value[3]].name, ch );
send_to_char( "'", ch );
}
send_to_char( ".\n\r", ch );
break;
case ITEM_WAND:
case ITEM_STAFF:
sprintf( buf, "Has %d(%d) charges of level %d",
obj->value[1], obj->value[2], obj->value[0] );
send_to_char( buf, ch );
if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
{
send_to_char( " '", ch );
send_to_char( skill_table[obj->value[3]].name, ch );
send_to_char( "'", ch );
}
send_to_char( ".\n\r", ch );
break;
case ITEM_WEAPON:
send_to_char("Weapon type is ",ch);
switch (obj->value[0])
{
case(WEAPON_EXOTIC) : send_to_char("exotic\n\r",ch); break;
case(WEAPON_SWORD) : send_to_char("sword\n\r",ch); break;
case(WEAPON_DAGGER) : send_to_char("dagger\n\r",ch); break;
case(WEAPON_SPEAR) : send_to_char("spear/staff\n\r",ch); break;
case(WEAPON_MACE) : send_to_char("mace/club\n\r",ch); break;
case(WEAPON_AXE) : send_to_char("axe\n\r",ch); break;
case(WEAPON_FLAIL) : send_to_char("flail\n\r",ch); break;
case(WEAPON_WHIP) : send_to_char("whip\n\r",ch); break;
case(WEAPON_POLEARM) : send_to_char("polearm\n\r",ch); break;
default : send_to_char("unknown\n\r",ch); break;
}
if (obj->pIndexData->new_format)
sprintf(buf,"Damage is %dd%d (average %d)\n\r",
obj->value[1],obj->value[2],
(1 + obj->value[2]) * obj->value[1] / 2);
else
sprintf( buf, "Damage is %d to %d (average %d)\n\r",
obj->value[1], obj->value[2],
( obj->value[1] + obj->value[2] ) / 2 );
send_to_char( buf, ch );
if (obj->value[4]) /* weapon flags */
{
sprintf(buf,"Weapons flags: %s\n\r",weapon_bit_name(obj->value[4]));
send_to_char(buf,ch);
}
break;
case ITEM_ARMOR:
sprintf( buf,
"Armor class is %d pierce, %d bash, %d slash, and %d vs. magic\n\r",
obj->value[0], obj->value[1], obj->value[2], obj->value[3] );
send_to_char( buf, ch );
break;
}
if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL )
{
EXTRA_DESCR_DATA *ed;
send_to_char( "Extra description keywords: '", ch );
for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
send_to_char( "'\n\r", ch );
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
if (!paf->bitvector )
sprintf( buf, "Affects %s by %d, level %d.\n\r",
affect_loc_name( paf->location ), paf->modifier,paf->level );
else
sprintf (buf, "Spell affect with bits [%s] for %d hours.\n\r",
affect_bit_name(paf->bitvector), paf->duration );
send_to_char( buf, ch );
}
if (!obj->enchanted)
for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )
{
if (!paf->bitvector)
sprintf( buf, "Affects %s by %d, level %d.\n\r",
affect_loc_name( paf->location ), paf->modifier,paf->level );
else
sprintf (buf, "Spell affect with bits [%s] for %d hours.\n\r",
affect_bit_name(paf->bitvector), paf->duration );
send_to_char( buf, ch );
}
return;
}
void do_mstat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Stat whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, argument ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
sprintf( buf, "Name: %s.\n\r",
victim->name );
send_to_char( buf, ch );
sprintf( buf, "Vnum: %d Format: %s Race: %s Sex: %s Room: %d\n\r",
IS_NPC(victim) ? victim->pIndexData->vnum : 0,
IS_NPC(victim) ? victim->pIndexData->new_format ? "new" : "old" : "pc",
race_table[victim->race].name,
victim->sex == SEX_MALE ? "male" :
victim->sex == SEX_FEMALE ? "female" : "neutral",
victim->in_room == NULL ? 0 : victim->in_room->vnum
);
send_to_char( buf, ch );
sprintf( buf, "Race number: %d\n\r", victim->race);
send_to_char( buf, ch);
if (IS_NPC(victim))
{
sprintf(buf,"Count: %d Killed: %d\n\r",
victim->pIndexData->count,victim->pIndexData->killed);
send_to_char(buf,ch);
}
sprintf( buf,
"Str: %d(%d) Int: %d(%d) Wis: %d(%d) Dex: %d(%d) Con: %d(%d)\n\r",
victim->perm_stat[STAT_STR],
get_curr_stat(victim,STAT_STR),
victim->perm_stat[STAT_INT],
get_curr_stat(victim,STAT_INT),
victim->perm_stat[STAT_WIS],
get_curr_stat(victim,STAT_WIS),
victim->perm_stat[STAT_DEX],
get_curr_stat(victim,STAT_DEX),
victim->perm_stat[STAT_CON],
get_curr_stat(victim,STAT_CON) );
send_to_char( buf, ch );
sprintf( buf, "Hp: %d/%d Mana: %d/%d Move: %d/%d Practices: %d\n\r",
victim->hit, victim->max_hit,
victim->mana, victim->max_mana,
victim->move, victim->max_move,
IS_NPC(ch) ? 0 : victim->practice );
send_to_char( buf, ch );
sprintf( buf,
"Lv: %d Class: %s Align: %d Gold: %ld Exp: %d\n\r",
victim->level,
IS_NPC(victim) ? "mobile" : class_table[victim->class].name,
victim->alignment,
victim->gold, victim->exp );
send_to_char( buf, ch );
sprintf(buf,"Armor: pierce: %d bash: %d slash: %d magic: %d\n\r",
GET_AC(victim,AC_PIERCE), GET_AC(victim,AC_BASH),
GET_AC(victim,AC_SLASH), GET_AC(victim,AC_EXOTIC));
send_to_char(buf,ch);
sprintf( buf, "Hit: %d Dam: %d Saves: %d Position: %d Wimpy: %d\n\r",
GET_HITROLL(victim), GET_DAMROLL(victim), victim->saving_throw,
victim->position, victim->wimpy );
send_to_char( buf, ch );
if (IS_NPC(victim) && victim->pIndexData->new_format)
{
sprintf(buf, "Damage: %dd%d Message: %s\n\r",
victim->damage[DICE_NUMBER],victim->damage[DICE_TYPE],
attack_table[victim->dam_type].name);
send_to_char(buf,ch);
}
sprintf( buf, "Fighting: %s\n\r",
victim->fighting ? victim->fighting->name : "(none)" );
send_to_char( buf, ch );
if ( !IS_NPC(victim) )
{
sprintf( buf,
"Thirst: %d Full: %d Drunk: %d\n\r",
victim->pcdata->condition[COND_THIRST],
victim->pcdata->condition[COND_FULL],
victim->pcdata->condition[COND_DRUNK] );
send_to_char( buf, ch );
}
sprintf( buf, "Carry number: %d Carry weight: %d\n\r",
victim->carry_number, victim->carry_weight );
send_to_char( buf, ch );
if (!IS_NPC(victim))
{
sprintf( buf,
"Age: %d Played: %d Last Level: %d Timer: %d\n\r",
get_age(victim),
(int) (victim->played + current_time - victim->logon) / 3600,
victim->pcdata->last_level,
victim->timer );
send_to_char( buf, ch );
}
sprintf(buf, "Act: %s\n\r",act_bit_name(victim->act));
send_to_char(buf,ch);
if (victim->comm)
{
sprintf(buf,"Comm: %s\n\r",comm_bit_name(victim->comm));
send_to_char(buf,ch);
}
if (IS_NPC(victim) && victim->off_flags)
{
sprintf(buf, "Offense: %s\n\r",off_bit_name(victim->off_flags));
send_to_char(buf,ch);
}
if (victim->imm_flags)
{
sprintf(buf, "Immune: %s\n\r",imm_bit_name(victim->imm_flags));
send_to_char(buf,ch);
}
if (victim->res_flags)
{
sprintf(buf, "Resist: %s\n\r", imm_bit_name(victim->res_flags));
send_to_char(buf,ch);
}
if (victim->vuln_flags)
{
sprintf(buf, "Vulnerable: %s\n\r", imm_bit_name(victim->vuln_flags));
send_to_char(buf,ch);
}
sprintf(buf, "Form: %s\n\rParts: %s\n\r",
form_bit_name(victim->form), part_bit_name(victim->parts));
send_to_char(buf,ch);
if (victim->affected_by)
{
sprintf(buf, "Affected by %s\n\r",
affect_bit_name(victim->affected_by));
send_to_char(buf,ch);
}
sprintf( buf, "Master: %s Leader: %s Pet: %s\n\r",
victim->master ? victim->master->name : "(none)",
victim->leader ? victim->leader->name : "(none)",
victim->pet ? victim->pet->name : "(none)");
send_to_char( buf, ch );
if (!IS_NPC(victim))
{
sprintf( buf, "Security: %d.\n\r", victim->pcdata->security ); /* OLC */
send_to_char( buf, ch ); /* OLC */
}
sprintf( buf, "Short description: %s\n\rLong description: %s",
victim->short_descr,
victim->long_descr[0] != '\0' ? victim->long_descr : "(none)\n\r" );
send_to_char( buf, ch );
if ( IS_NPC(victim) && victim->spec_fun != 0 )
send_to_char( "Mobile has special procedure.\n\r", ch );
for ( paf = victim->affected; paf != NULL; paf = paf->next )
{
sprintf( buf,
"Spell: '%s' modifies %s by %d for %d hours with bits %s, level %d.\n\r",
skill_table[(int) paf->type].name,
affect_loc_name( paf->location ),
paf->modifier,
paf->duration,
affect_bit_name( paf->bitvector ),
paf->level
);
send_to_char( buf, ch );
}
return;
}
/* ofind and mfind replaced with vnum, vnum skill also added */
void do_vnum(CHAR_DATA *ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char *string;
string = one_argument(argument,arg);
if (arg[0] == '\0')
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" vnum obj <name>\n\r",ch);
send_to_char(" vnum mob <name>\n\r",ch);
send_to_char(" vnum skill <skill or spell>\n\r",ch);
return;
}
if (!str_cmp(arg,"obj"))
{
do_ofind(ch,string);
return;
}
if (!str_cmp(arg,"mob") || !str_cmp(arg,"char"))
{
do_mfind(ch,string);
return;
}
if (!str_cmp(arg,"skill") || !str_cmp(arg,"spell"))
{
do_slookup(ch,string);
return;
}
/* do both */
do_mfind(ch,argument);
do_ofind(ch,argument);
}
void do_mfind( CHAR_DATA *ch, char *argument )
{
extern int top_mob_index;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
int vnum;
int nMatch;
bool fAll;
bool found;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Find whom?\n\r", ch );
return;
}
fAll = FALSE; /* !str_cmp( arg, "all" ); */
found = FALSE;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_mob_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = 0; nMatch < top_mob_index; vnum++ )
{
if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL )
{
nMatch++;
if ( fAll || is_name( argument, pMobIndex->player_name ) )
{
found = TRUE;
sprintf( buf, "[%5d] %s\n\r",
pMobIndex->vnum, pMobIndex->short_descr );
send_to_char( buf, ch );
}
}
}
if ( !found )
send_to_char( "No mobiles by that name.\n\r", ch );
return;
}
void do_ofind( CHAR_DATA *ch, char *argument )
{
extern int top_obj_index;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
int vnum;
int nMatch;
bool fAll;
bool found;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Find what?\n\r", ch );
return;
}
fAll = FALSE; /* !str_cmp( arg, "all" ); */
found = FALSE;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_obj_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = 0; nMatch < top_obj_index; vnum++ )
{
if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
{
nMatch++;
if ( fAll || is_name( argument, pObjIndex->name ) )
{
found = TRUE;
sprintf( buf, "[%5d] %s\n\r",
pObjIndex->vnum, pObjIndex->short_descr );
send_to_char( buf, ch );
}
}
}
if ( !found )
send_to_char( "No objects by that name.\n\r", ch );
return;
}
void do_mwhere( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char buffer[8*MAX_STRING_LENGTH];
CHAR_DATA *victim;
bool found;
if ( argument[0] == '\0' )
{
send_to_char( "Mwhere whom?\n\r", ch );
return;
}
found = FALSE;
buffer[0] = '\0';
for ( victim = char_list; victim != NULL; victim = victim->next )
{
if ( IS_NPC(victim)
&& victim->in_room != NULL
&& is_name( argument, victim->name ) )
{
found = TRUE;
sprintf( buf, "[%5d] %-28s [%5d] %s\n\r",
victim->pIndexData->vnum,
victim->short_descr,
victim->in_room->vnum,
victim->in_room->name );
strcat(buffer,buf);
}
}
if ( !found )
act( "You didn't find any $T.", ch, NULL, argument, TO_CHAR );
else
if (ch->lines)
page_to_char(buffer,ch);
else
send_to_char(buffer,ch);
return;
}
void do_owhere (CHAR_DATA *ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char buffer[8*MAX_STRING_LENGTH];
OBJ_DATA *search_obj;
bool found;
if ( argument[0] == '\0' )
{
send_to_char( "Owhere what?\n\r", ch );
return;
}
buffer[0] = '\0';
sprintf (buffer, "{c[ vnum] name location{x\n\r");
strcat (buffer, "----------------------------------------------------------------------\n\r");
found = FALSE;
for ( search_obj = object_list; search_obj != NULL; search_obj = search_obj->next )
{
if (is_name_abbv( argument, search_obj->name ) )
{
if (search_obj->in_room != NULL )
{
sprintf( buf, "[%5d] %-20s in room [%5d] %s\n\r",
search_obj->pIndexData->vnum,
search_obj->short_descr,
search_obj->in_room->vnum,
search_obj->in_room->name );
found=TRUE;
}
else if (search_obj->in_obj != NULL)
{
sprintf( buf, "[%5d] %-20s inside [%5d] %-20s\n\r",
search_obj->pIndexData->vnum,
search_obj->short_descr,
search_obj->in_obj->pIndexData->vnum,
search_obj->in_obj->short_descr);
found=TRUE;
}
else if (search_obj->carried_by != NULL)
{
sprintf( buf, "[%5d] %-20s carried by %-20s\n\r",
search_obj->pIndexData->vnum,
search_obj->short_descr,
PERS(search_obj->carried_by, ch));
found=TRUE;
}
else
continue;
strcat(buffer,buf);
}
}
if ( !found )
act( "You didn't find any $T.", ch, NULL, argument, TO_CHAR );
else
if (ch->lines)
page_to_char(buffer,ch);
else
send_to_char(buffer,ch);
return;
}
void do_pwhere (CHAR_DATA *ch, char *argument)
{
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
char outbuf[MAX_STRING_LENGTH];
bool fall;
bool found=FALSE;
if (argument == NULL || argument[0] == '\0')
fall = TRUE;
else
fall = FALSE;
for (d = descriptor_list ; d ; d=d->next)
{
if (d->connected != CON_PLAYING)
continue;
victim = d->original ? d->original : d->character;
if (!fall)
{
if (!str_cmp(victim->name, argument) && can_see (ch, victim) )
{
sprintf (outbuf, "[ {g%s{x ] is in room [ {r%d{x ] [ {c%s{x ]\n\r", victim->name,
victim->in_room->vnum, victim->in_room->name);
send_to_char (outbuf, ch);
found = TRUE;
break;
}
}
else if (can_see(ch, victim))
{
sprintf (outbuf, "[ {g%s{x ] is in room [ {r%d{x ] [ {c%s{x ]\n\r", victim->name,
victim->in_room->vnum, victim->in_room->name);
found = TRUE;
send_to_char (outbuf,ch);
}
}
if (!found)
send_to_char ("No matching characters found.\n\r",ch);
return;
} /* end pwhere */
void do_reboo( CHAR_DATA *ch, char *argument )
{
send_to_char( "If you want to REBOOT, spell it out.\n\r", ch );
return;
}
void do_reboot( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
extern bool merc_down;
DESCRIPTOR_DATA *d,*d_next;
buf[0]='\0';
if (!IS_SET(ch->act,PLR_WIZINVIS))
{
sprintf( buf, "Reboot by %s.\r\n", ch->name );
do_echo( ch, buf );
}
sprintf (buf, "### Reboot ###\n\r");
do_echo (ch, buf);
do_force ( ch, "all save");
do_save (ch, "");
fwrite_clans();
save_leases(); /* save leases */
merc_down = TRUE;
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if (d->character != NULL)
d->character->notify = 0; /* Zeran - get rid of link dead spam */
}
for ( d = descriptor_list; d != NULL ; d = d_next )
{
d_next = d->next;
close_socket(d);
}
return;
}
void do_shutdow( CHAR_DATA *ch, char *argument )
{
send_to_char( "If you want to SHUTDOWN, spell it out.\n\r", ch );
return;
}
void do_shutdown( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
extern bool merc_down;
DESCRIPTOR_DATA *d,*d_next;
buf[0]='\0';
if (!IS_SET(ch->act,PLR_WIZINVIS))
{
sprintf( buf, "Shutdown by %s.\r\n", ch->name );
append_file( ch, SHUTDOWN_FILE, buf );
}
strcat( buf, "Shutting down now!\n\r\0" );
do_echo( ch, buf );
do_force ( ch, "all save");
do_save (ch, "");
fwrite_clans(); /*write out clan file*/
save_leases(); /* save lease info */
merc_down = TRUE;
for ( d = descriptor_list; d != NULL; d = d_next)
{
d_next = d->next;
if ( d->character != NULL)
d->character->notify = 0; /* Zeran - get rid of link dead spam */
}
for ( d = descriptor_list; d != NULL ; d = d_next )
{
d_next = d->next;
close_socket(d);
}
return;
}
void do_snoop( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Snoop whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL )
{
send_to_char( "No descriptor to snoop.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Cancelling all snoops.\n\r", ch );
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->snoop_by == ch->desc )
d->snoop_by = NULL;
}
notify_message (ch, WIZNET_SNOOP, TO_IMM_ADMIN, victim->name);
return;
}
if ( victim->desc->snoop_by != NULL )
{
send_to_char( "Busy already.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( ch->desc != NULL )
{
for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by )
{
if ( d->character == victim || d->original == victim )
{
send_to_char( "No snoop loops.\n\r", ch );
return;
}
}
}
victim->desc->snoop_by = ch->desc;
send_to_char( "Ok.\n\r", ch );
notify_message (ch, WIZNET_SNOOP, TO_IMM_ADMIN, victim->name);
return;
}
void do_switch( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Switch into whom?\n\r", ch );
return;
}
if ( ch->desc == NULL )
return;
if ( ch->desc->original != NULL )
{
send_to_char( "You are already switched.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Ok.\n\r", ch );
return;
}
if (!IS_NPC(victim))
{
send_to_char("You can only switch into mobiles.\n\r",ch);
return;
}
if ( victim->desc != NULL )
{
send_to_char( "Character in use.\n\r", ch );
return;
}
/* Zeran - to fix null pointer dereferencing all over in the code,
give switched player access to his pcdata fields. */
victim->pcdata = ch->pcdata;
ch->desc->character = victim;
ch->desc->original = ch;
victim->desc = ch->desc;
ch->desc = NULL;
/* change communications to match */
victim->comm = ch->comm;
victim->lines = ch->lines;
send_to_char( "Ok.\n\r", victim );
log_string ("switch complete");
notify_message (ch, WIZNET_SWITCH, TO_IMM, victim->short_descr);
return;
}
void do_return( CHAR_DATA *ch, char *argument )
{
if ( ch->desc == NULL )
return;
if ( ch->desc->original == NULL )
{
send_to_char( "You aren't switched.\n\r", ch );
return;
}
send_to_char( "You return to your original body.\n\r", ch );
ch->pcdata = NULL;
ch->desc->character = ch->desc->original;
ch->desc->original = NULL;
ch->desc->character->desc = ch->desc;
ch->desc = NULL;
return;
}
/* trust levels for load and clone */
bool obj_check (CHAR_DATA *ch, OBJ_DATA *obj)
{
if (IS_TRUSTED(ch,GOD)
|| (IS_TRUSTED(ch,IMMORTAL) && obj->level <= 20 && obj->cost <= 1000)
|| (IS_TRUSTED(ch,DEMI) && obj->level <= 10 && obj->cost <= 500)
|| (IS_TRUSTED(ch,ANGEL) && obj->level <= 5 && obj->cost <= 250)
|| (IS_TRUSTED(ch,AVATAR) && obj->level == 0 && obj->cost <= 100))
return TRUE;
else
return FALSE;
}
/* for clone, to insure that cloning goes many levels deep */
void recursive_clone(CHAR_DATA *ch, OBJ_DATA *obj, OBJ_DATA *clone)
{
OBJ_DATA *c_obj, *t_obj;
for (c_obj = obj->contains; c_obj != NULL; c_obj = c_obj->next_content)
{
if (obj_check(ch,c_obj))
{
t_obj = create_object(c_obj->pIndexData,0);
clone_object(c_obj,t_obj);
obj_to_obj(t_obj,clone);
recursive_clone(ch,c_obj,t_obj);
}
}
}
/* command that is similar to load */
void do_clone(CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char *rest;
CHAR_DATA *mob;
OBJ_DATA *obj;
rest = one_argument(argument,arg);
if (arg[0] == '\0')
{
send_to_char("Clone what?\n\r",ch);
return;
}
if (!str_prefix(arg,"object"))
{
mob = NULL;
obj = get_obj_here(ch,rest);
if (obj == NULL)
{
send_to_char("You don't see that here.\n\r",ch);
return;
}
}
else if (!str_prefix(arg,"mobile") || !str_prefix(arg,"character"))
{
obj = NULL;
mob = get_char_room(ch,rest);
if (mob == NULL)
{
send_to_char("You don't see that here.\n\r",ch);
return;
}
}
else /* find both */
{
mob = get_char_room(ch,argument);
obj = get_obj_here(ch,argument);
if (mob == NULL && obj == NULL)
{
send_to_char("You don't see that here.\n\r",ch);
return;
}
}
/* clone an object */
if (obj != NULL)
{
OBJ_DATA *clone;
if (!obj_check(ch,obj))
{
send_to_char(
"Your powers are not great enough for such a task.\n\r",ch);
return;
}
clone = create_object(obj->pIndexData,0);
clone_object(obj,clone);
if (obj->carried_by != NULL)
obj_to_char(clone,ch);
else
obj_to_room(clone,ch->in_room);
recursive_clone(ch,obj,clone);
act("$n has created $p.",ch,clone,NULL,TO_ROOM);
act("You clone $p.",ch,clone,NULL,TO_CHAR);
return;
}
else if (mob != NULL)
{
CHAR_DATA *clone;
OBJ_DATA *new_obj;
if (!IS_NPC(mob))
{
send_to_char("You can only clone mobiles.\n\r",ch);
return;
}
if ((mob->level > 20 && !IS_TRUSTED(ch,GOD))
|| (mob->level > 10 && !IS_TRUSTED(ch,IMMORTAL))
|| (mob->level > 5 && !IS_TRUSTED(ch,DEMI))
|| (mob->level > 0 && !IS_TRUSTED(ch,ANGEL))
|| !IS_TRUSTED(ch,AVATAR))
{
send_to_char(
"Your powers are not great enough for such a task.\n\r",ch);
return;
}
clone = create_mobile(mob->pIndexData);
clone_mobile(mob,clone);
for (obj = mob->carrying; obj != NULL; obj = obj->next_content)
{
if (obj_check(ch,obj))
{
new_obj = create_object(obj->pIndexData,0);
clone_object(obj,new_obj);
recursive_clone(ch,obj,new_obj);
obj_to_char(new_obj,clone);
new_obj->wear_loc = obj->wear_loc;
}
}
char_to_room(clone,ch->in_room);
act("$n has created $N.",ch,NULL,clone,TO_ROOM);
act("You clone $N.",ch,NULL,clone,TO_CHAR);
return;
}
}
/* RT to replace the two load commands */
void do_load(CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
argument = one_argument(argument,arg);
if (arg[0] == '\0')
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" load mob <vnum>\n\r",ch);
send_to_char(" load obj <vnum> <level>\n\r",ch);
return;
}
if (!str_cmp(arg,"mob") || !str_cmp(arg,"char"))
{
do_mload(ch,argument);
return;
}
if (!str_cmp(arg,"obj"))
{
do_oload(ch,argument);
return;
}
/* echo syntax */
do_load(ch,"");
}
void do_mload( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' || !is_number(arg) )
{
send_to_char( "Syntax: load mob <vnum>.\n\r", ch );
return;
}
if ( ( pMobIndex = get_mob_index( atoi( arg ) ) ) == NULL )
{
send_to_char( "No mob has that vnum.\n\r", ch );
return;
}
victim = create_mobile( pMobIndex );
char_to_room( victim, ch->in_room );
act( "$n has created $N!", ch, NULL, victim, TO_ROOM );
send_to_char( "Ok.\n\r", ch );
notify_message (ch, WIZNET_LOAD, TO_IMM_ADMIN, victim->short_descr);
return;
}
void do_oload( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH] ,arg2[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
int level;
argument = one_argument( argument, arg1 );
one_argument( argument, arg2 );
if ( arg1[0] == '\0' || !is_number(arg1))
{
send_to_char( "Syntax: load obj <vnum> <level>.\n\r", ch );
return;
}
level = get_trust(ch); /* default */
if ( arg2[0] != '\0') /* load with a level */
{
if (!is_number(arg2))
{
send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch );
return;
}
level = atoi(arg2);
if (level < 0 || level > get_trust(ch))
{
send_to_char( "Level must be be between 0 and your level.\n\r",ch);
return;
}
}
if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL )
{
send_to_char( "No object has that vnum.\n\r", ch );
return;
}
obj = create_object( pObjIndex, level );
/* Zeran - set size equal to creator's size */
obj->size = ch->size;
obj->level = level;
if ( CAN_WEAR(obj, ITEM_TAKE) )
obj_to_char( obj, ch );
else
obj_to_room( obj, ch->in_room );
act( "$n has created $p!", ch, obj, NULL, TO_ROOM );
send_to_char( "Ok.\n\r", ch );
notify_message (ch, WIZNET_LOAD, TO_IMM, obj->short_descr);
return;
}
void do_purge( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[100];
CHAR_DATA *victim;
OBJ_DATA *obj;
DESCRIPTOR_DATA *d;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
/* 'purge' */
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
for ( victim = ch->in_room->people; victim != NULL; victim = vnext )
{
vnext = victim->next_in_room;
if ( IS_NPC(victim) && !IS_SET(victim->act,ACT_NOPURGE)
&& victim != ch /* safety precaution */ )
extract_char( victim, TRUE );
}
for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if (!IS_OBJ_STAT(obj,ITEM_NOPURGE))
extract_obj( obj );
}
act( "$n purges the room!", ch, NULL, NULL, TO_ROOM);
send_to_char( "Ok.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( !IS_NPC(victim) )
{
if (ch == victim)
{
send_to_char("Ho ho ho.\n\r",ch);
return;
}
if (get_trust(ch) <= get_trust(victim))
{
send_to_char("Maybe that wasn't a good idea...\n\r",ch);
sprintf(buf,"%s tried to purge you!\n\r",ch->name);
send_to_char(buf,victim);
return;
}
act("$n disintegrates $N.",ch,0,victim,TO_NOTVICT);
if (victim->level > 1)
save_char_obj( victim );
d = victim->desc;
extract_char( victim, TRUE );
if ( d != NULL )
close_socket( d );
return;
}
act( "$n purges $N.", ch, NULL, victim, TO_NOTVICT );
extract_char( victim, TRUE );
return;
}
void do_advance( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int level;
int iLevel;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
{
send_to_char( "Syntax: advance <char> <level>.\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( ( level = atoi( arg2 ) ) < 1 || level > 60 )
{
send_to_char( "Level must be 1 to 60.\n\r", ch );
return;
}
if ( level > get_trust( ch ) )
{
send_to_char( "Limited to your trust level.\n\r", ch );
return;
}
/*
* Lower level:
* Reset to level 1.
* Then raise again.
* Currently, an imp can lower another imp.
* -- Swiftest
*/
if ( level <= victim->level )
{
int temp_prac;
send_to_char( "Lowering a player's level!\n\r", ch );
send_to_char( "**** OOOOHHHHHHHHHH NNNNOOOO ****\n\r", victim );
temp_prac = victim->practice;
victim->level = 1;
victim->exp = exp_per_level(victim,victim->pcdata->points);
victim->max_hit = 10;
victim->max_mana = 100;
victim->max_move = 100;
victim->practice = 0;
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
advance_level( victim );
victim->practice = temp_prac;
}
else
{
send_to_char( "Raising a player's level!\n\r", ch );
send_to_char( "**** OOOOHHHHHHHHHH YYYYEEEESSS ****\n\r", victim );
}
for ( iLevel = victim->level ; iLevel < level; iLevel++ )
{
send_to_char( "You raise a level!! ", victim );
victim->level += 1;
advance_level( victim );
}
victim->exp = exp_per_level(victim,victim->pcdata->points)
* UMAX( 1, victim->level );
victim->trust = 0;
save_char_obj(victim);
return;
}
void do_trust( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int level;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
{
send_to_char( "Syntax: trust <char> <level>.\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( ( level = atoi( arg2 ) ) < 0 || level > 60 )
{
send_to_char( "Level must be 0 (reset) or 1 to 60.\n\r", ch );
return;
}
if ( level > get_trust( ch ) )
{
send_to_char( "Limited to your trust.\n\r", ch );
return;
}
victim->trust = level;
return;
}
void do_restore( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CHAR_DATA *vch;
DESCRIPTOR_DATA *d;
one_argument( argument, arg );
if (arg[0] == '\0' || !str_cmp(arg,"room"))
{
/* cure room */
for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room)
{
affect_strip(vch,gsn_plague);
affect_strip(vch,gsn_poison);
affect_strip(vch,gsn_blindness);
affect_strip(vch,gsn_sleep);
affect_strip(vch,gsn_curse);
vch->hit = vch->max_hit;
vch->mana = vch->max_mana;
vch->move = vch->max_move;
update_pos( vch);
act("$n has restored you.",ch,NULL,vch,TO_VICT);
}
send_to_char("Room restored.\n\r",ch);
notify_message(ch, WIZNET_RESTORE, TO_IMM_ADMIN, "local room");
return;
}
if ( get_trust(ch) >= MAX_LEVEL && !str_cmp(arg,"all"))
{
/* cure all */
for (d = descriptor_list; d != NULL; d = d->next)
{
victim = d->character;
if (victim == NULL || IS_NPC(victim))
continue;
affect_strip(victim,gsn_plague);
affect_strip(victim,gsn_poison);
affect_strip(victim,gsn_blindness);
affect_strip(victim,gsn_sleep);
affect_strip(victim,gsn_curse);
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos( victim);
if (victim->in_room != NULL)
act("$n has restored you.",ch,NULL,victim,TO_VICT);
}
send_to_char("All active players restored.\n\r",ch);
notify_message(ch, WIZNET_RESTORE, TO_IMM_ADMIN, "all players");
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
affect_strip(victim,gsn_plague);
affect_strip(victim,gsn_poison);
affect_strip(victim,gsn_blindness);
affect_strip(victim,gsn_sleep);
affect_strip(victim,gsn_curse);
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos( victim );
act( "$n has restored you.", ch, NULL, victim, TO_VICT );
send_to_char( "Ok.\n\r", ch );
notify_message(ch, WIZNET_RESTORE, TO_IMM_ADMIN, IS_NPC(victim) ? victim->short_descr : victim->name );
return;
}
void do_freeze( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Freeze whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->act, PLR_FREEZE) )
{
REMOVE_BIT(victim->act, PLR_FREEZE);
send_to_char( "You can play again.\n\r", victim );
send_to_char( "FREEZE removed.\n\r", ch );
}
else
{
SET_BIT(victim->act, PLR_FREEZE);
send_to_char( "You can't do ANYthing!\n\r", victim );
send_to_char( "FREEZE set.\n\r", ch );
}
save_char_obj( victim );
return;
}
void do_log( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Log whom?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
if ( fLogAll )
{
fLogAll = FALSE;
send_to_char( "Log ALL off.\n\r", ch );
}
else
{
fLogAll = TRUE;
send_to_char( "Log ALL on.\n\r", ch );
}
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
/*
* No level check, gods can log anyone.
*/
if ( IS_SET(victim->act, PLR_LOG) )
{
REMOVE_BIT(victim->act, PLR_LOG);
send_to_char( "LOG removed.\n\r", ch );
}
else
{
SET_BIT(victim->act, PLR_LOG);
send_to_char( "LOG set.\n\r", ch );
}
return;
}
void do_noemote( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Noemote whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->comm, COMM_NOEMOTE) )
{
REMOVE_BIT(victim->comm, COMM_NOEMOTE);
send_to_char( "You can emote again.\n\r", victim );
send_to_char( "NOEMOTE removed.\n\r", ch );
}
else
{
SET_BIT(victim->comm, COMM_NOEMOTE);
send_to_char( "You can't emote!\n\r", victim );
send_to_char( "NOEMOTE set.\n\r", ch );
}
return;
}
void do_noshout( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Noshout whom?\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->comm, COMM_NOSHOUT) )
{
REMOVE_BIT(victim->comm, COMM_NOSHOUT);
send_to_char( "You can shout again.\n\r", victim );
send_to_char( "NOSHOUT removed.\n\r", ch );
}
else
{
SET_BIT(victim->comm, COMM_NOSHOUT);
send_to_char( "You can't shout!\n\r", victim );
send_to_char( "NOSHOUT set.\n\r", ch );
}
return;
}
void do_notell( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Notell whom?", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->comm, COMM_NOTELL) )
{
REMOVE_BIT(victim->comm, COMM_NOTELL);
send_to_char( "You can tell again.\n\r", victim );
send_to_char( "NOTELL removed.\n\r", ch );
}
else
{
SET_BIT(victim->comm, COMM_NOTELL);
send_to_char( "You can't tell!\n\r", victim );
send_to_char( "NOTELL set.\n\r", ch );
}
return;
}
void do_peace( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
{
if ( rch->fighting != NULL )
stop_fighting( rch, TRUE );
if (IS_NPC(rch) && IS_SET(rch->act,ACT_AGGRESSIVE))
REMOVE_BIT(rch->act,ACT_AGGRESSIVE);
}
send_to_char( "Ok.\n\r", ch );
return;
}
BAN_DATA * ban_free;
BAN_DATA * ban_list;
void do_ban( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
BAN_DATA *pban;
if ( IS_NPC(ch) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
strcpy( buf, "Banned sites:\n\r" );
for ( pban = ban_list; pban != NULL; pban = pban->next )
{
strcat( buf, pban->name );
strcat( buf, "\n\r" );
}
send_to_char( buf, ch );
return;
}
for ( pban = ban_list; pban != NULL; pban = pban->next )
{
if ( !str_cmp( arg, pban->name ) )
{
send_to_char( "That site is already banned!\n\r", ch );
return;
}
}
if ( ban_free == NULL )
{
pban = alloc_perm( sizeof(*pban) );
}
else
{
pban = ban_free;
ban_free = ban_free->next;
}
pban->name = str_dup( arg );
pban->next = ban_list;
ban_list = pban;
send_to_char( "Ok.\n\r", ch );
return;
}
void do_allow( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
BAN_DATA *prev;
BAN_DATA *curr;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Remove which site from the ban list?\n\r", ch );
return;
}
prev = NULL;
for ( curr = ban_list; curr != NULL; prev = curr, curr = curr->next )
{
if ( !str_cmp( arg, curr->name ) )
{
if ( prev == NULL )
ban_list = ban_list->next;
else
prev->next = curr->next;
free_string( curr->name );
curr->next = ban_free;
ban_free = curr;
send_to_char( "Ok.\n\r", ch );
return;
}
}
send_to_char( "Site is not banned.\n\r", ch );
return;
}
void do_wizlock( CHAR_DATA *ch, char *argument )
{
extern bool wizlock;
wizlock = !wizlock;
if ( wizlock )
send_to_char( "Game wizlocked.\n\r", ch );
else
send_to_char( "Game un-wizlocked.\n\r", ch );
return;
}
/* RT anti-newbie code */
void do_newlock( CHAR_DATA *ch, char *argument )
{
extern bool newlock;
newlock = !newlock;
if ( newlock )
send_to_char( "New characters have been locked out.\n\r", ch );
else
send_to_char( "Newlock removed.\n\r", ch );
return;
}
void do_slookup( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
int sn;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Lookup which skill or spell?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name == NULL )
break;
sprintf( buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r",
sn, skill_table[sn].slot, skill_table[sn].name );
send_to_char( buf, ch );
}
}
else
{
if ( ( sn = skill_lookup( arg ) ) < 0 )
{
send_to_char( "No such skill or spell.\n\r", ch );
return;
}
sprintf( buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r",
sn, skill_table[sn].slot, skill_table[sn].name );
send_to_char( buf, ch );
}
return;
}
/* RT set replaces sset, mset, oset, and rset */
void do_set( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
argument = one_argument(argument,arg);
if (arg[0] == '\0')
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" set mob <name> <field> <value>\n\r",ch);
send_to_char(" set obj <name> <field> <value>\n\r",ch);
send_to_char(" set room <room> <field> <value>\n\r",ch);
send_to_char(" set skill <name> <spell or skill> <value>\n\r",ch);
return;
}
if (!str_prefix(arg,"mobile") || !str_prefix(arg,"character"))
{
do_mset(ch,argument);
return;
}
if (!str_prefix(arg,"skill") || !str_prefix(arg,"spell"))
{
do_sset(ch,argument);
return;
}
if (!str_prefix(arg,"object"))
{
do_oset(ch,argument);
return;
}
if (!str_prefix(arg,"room"))
{
do_rset(ch,argument);
return;
}
/* echo syntax */
do_set(ch,"");
}
void do_sset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int value;
int sn;
bool fAll;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
argument = one_argument( argument, arg3 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax:\n\r",ch);
send_to_char( " set skill <name> <spell or skill> <value>\n\r", ch);
send_to_char( " set skill <name> all <value>\n\r",ch);
send_to_char(" (use the name of the skill, not the number)\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
fAll = !str_cmp( arg2, "all" );
sn = 0;
if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 )
{
send_to_char( "No such skill or spell.\n\r", ch );
return;
}
/*
* Snarf the value.
*/
if ( !is_number( arg3 ) )
{
send_to_char( "Value must be numeric.\n\r", ch );
return;
}
value = atoi( arg3 );
if ( value < 0 || value > 100 )
{
send_to_char( "Value range is 0 to 100.\n\r", ch );
return;
}
if ( fAll )
{
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name != NULL )
victim->pcdata->learned[sn] = value;
}
}
else
{
victim->pcdata->learned[sn] = value;
}
return;
}
void do_mset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
char buf[100];
CHAR_DATA *victim;
int value;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" set char <name> <field> <value>\n\r",ch);
send_to_char( " Field being one of:\n\r", ch );
send_to_char( " str int wis dex con sex class level\n\r", ch );
send_to_char( " race gold hp mana move practice align\n\r", ch );
send_to_char( " train thirst drunk full security timer\n\r", ch );
send_to_char( " recall\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ((!IS_NPC(victim)) && (ch->level != IMPLEMENTOR)) /*Zeran: check level*/
{
if (ch->level < victim->level)
{
send_to_char ("You do not have authority to do that.\n\r",ch);
return;
}
}
/*
* Snarf the value (which need not be numeric).
*/
value = is_number( arg3 ) ? atoi( arg3 ) : -1;
/*
* Set something.
*/
if ( !str_cmp( arg2, "str" ) )
{
if ( value < 3 || value > 25 )
{
sprintf(buf,
"Strength range is 3 to 25\n\r.");
send_to_char(buf,ch);
return;
}
victim->perm_stat[STAT_STR] = value;
return;
}
if ( !str_cmp( arg2, "recall" ) )
{
victim->recall_perm = value;
return;
}
if ( !str_cmp( arg2, "int" ) )
{
if ( value < 3 || value > 25 )
{
sprintf(buf,
"Intelligence range is 3 to 25.\n\r");
send_to_char(buf,ch);
return;
}
victim->perm_stat[STAT_INT] = value;
return;
}
if ( !str_cmp( arg2, "wis" ) )
{
if ( value < 3 || value > 25 )
{
sprintf(buf,
"Wisdom range is 3 to 25.\n\r");
send_to_char( buf, ch );
return;
}
victim->perm_stat[STAT_WIS] = value;
return;
}
if ( !str_cmp( arg2, "dex" ) )
{
if ( value < 3 || value > 25 )
{
sprintf(buf,
"Dexterity ranges is 3 to 25.\n\r");
send_to_char( buf, ch );
return;
}
victim->perm_stat[STAT_DEX] = value;
return;
}
if ( !str_cmp( arg2, "con" ) )
{
if ( value < 3 || value > 25 )
{
sprintf(buf,
"Constitution range is 3 to 25.\n\r");
send_to_char( buf, ch );
return;
}
victim->perm_stat[STAT_CON] = value;
return;
}
if ( !str_prefix( arg2, "sex" ) )
{
if ( value < 0 || value > 2 )
{
send_to_char( "Sex range is 0 to 2.\n\r", ch );
return;
}
victim->sex = value;
if (!IS_NPC(victim))
victim->pcdata->true_sex = value;
return;
}
if ( !str_prefix( arg2, "class" ) )
{
int class;
if (IS_NPC(victim))
{
send_to_char("Mobiles have no class.\n\r",ch);
return;
}
class = class_lookup(arg3);
if ( class == -1 )
{
char buf[MAX_STRING_LENGTH];
strcpy( buf, "Possible classes are: " );
for ( class = 0; class < MAX_CLASS; class++ )
{
if ( class > 0 )
strcat( buf, " " );
strcat( buf, class_table[class].name );
}
strcat( buf, ".\n\r" );
send_to_char(buf,ch);
return;
}
victim->class = class;
return;
}
if ( !str_prefix( arg2, "level" ) )
{
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
if ( value < 0 || value > MAX_LEVEL )
{
send_to_char( "Level range is 0 to 60.\n\r", ch );
return;
}
victim->level = value;
return;
}
if ( !str_prefix( arg2, "gold" ) )
{
victim->gold = value;
return;
}
if ( !str_prefix( arg2, "hp" ) )
{
if ( value < -10 || value > 30000 )
{
send_to_char( "Hp range is -10 to 30,000 hit points.\n\r", ch );
return;
}
victim->max_hit = value;
if (!IS_NPC(victim))
victim->pcdata->perm_hit = value;
return;
}
if ( !str_prefix( arg2, "mana" ) )
{
if ( value < 0 || value > 30000 )
{
send_to_char( "Mana range is 0 to 30,000 mana points.\n\r", ch );
return;
}
victim->max_mana = value;
if (!IS_NPC(victim))
victim->pcdata->perm_mana = value;
return;
}
if ( !str_prefix( arg2, "move" ) )
{
if ( value < 0 || value > 30000 )
{
send_to_char( "Move range is 0 to 30,000 move points.\n\r", ch );
return;
}
victim->max_move = value;
if (!IS_NPC(victim))
victim->pcdata->perm_move = value;
return;
}
if ( !str_prefix( arg2, "practice" ) )
{
if ( value < 0 || value > 250 )
{
send_to_char( "Practice range is 0 to 250 sessions.\n\r", ch );
return;
}
victim->practice = value;
return;
}
if ( !str_prefix( arg2, "train" ))
{
if (value < 0 || value > 50 )
{
send_to_char("Training session range is 0 to 50 sessions.\n\r",ch);
return;
}
victim->train = value;
return;
}
/* OLC */
if ( !str_cmp( arg2, "security" ) ) /* OLC */
{
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value > ch->pcdata->security || value < 0 )
{
if ( ch->pcdata->security != 0 )
{
sprintf( buf, "Valid security is 0-%d.\n\r",
ch->pcdata->security );
send_to_char( buf, ch );
}
else
{
send_to_char( "Valid security is 0 only.\n\r", ch );
}
return;
}
victim->pcdata->security = value;
return;
}
if ( !str_prefix( arg2, "align" ) )
{
if ( value < -1000 || value > 1000 )
{
send_to_char( "Alignment range is -1000 to 1000.\n\r", ch );
return;
}
victim->alignment = value;
return;
}
/* elfren added timer */
if ( !str_prefix( arg2, "timer" ) )
{
if ( value < 0 || value > 30000 )
{
send_to_char( "Timer Range 0 - 30000.\n\r",ch );
return;
}
victim->timer = value;
return;
}
if ( !str_prefix( arg2, "thirst" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
send_to_char( "Thirst range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_THIRST] = value;
return;
}
if ( !str_prefix( arg2, "drunk" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
send_to_char( "Drunk range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_DRUNK] = value;
return;
}
if ( !str_prefix( arg2, "full" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
send_to_char( "Full range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_FULL] = value;
return;
}
if (!str_prefix( arg2, "race" ) )
{
int race;
race = race_lookup(arg3);
if ( race == 0)
{
send_to_char("That is not a valid race.\n\r",ch);
return;
}
if (!IS_NPC(victim) && !race_table[race].pc_race)
{
send_to_char("That is not a valid player race.\n\r",ch);
return;
}
victim->race = race;
return;
}
/*
* Generate usage message.
*/
do_mset( ch, "" );
return;
}
void do_string( CHAR_DATA *ch, char *argument )
{
char type [MAX_INPUT_LENGTH];
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *obj;
smash_tilde( argument );
argument = one_argument( argument, type );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( type[0] == '\0' || arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" string char <name> <field> <string>\n\r",ch);
send_to_char(" fields: name short long desc title spec\n\r",ch);
send_to_char(" string obj <name> <field> <string>\n\r",ch);
send_to_char(" fields: name short long extended wear owear\n\r",ch);
send_to_char(" use ouse remove oremove\n\r",ch);
return;
}
if (!str_prefix(type,"character") || !str_prefix(type,"mobile"))
{
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
/* string something */
if ( !str_prefix( arg2, "name" ) )
{
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
free_string( victim->name );
victim->name = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "description" ) )
{
free_string(victim->description);
victim->description = str_dup(arg3);
return;
}
if ( !str_prefix( arg2, "short" ) )
{
free_string( victim->short_descr );
victim->short_descr = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "long" ) )
{
free_string( victim->long_descr );
strcat(arg3,"\n\r");
victim->long_descr = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "title" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
set_title( victim, arg3 );
return;
}
if ( !str_prefix( arg2, "spec" ) )
{
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
if ( ( victim->spec_fun = spec_lookup( arg3 ) ) == 0 )
{
send_to_char( "No such spec fun.\n\r", ch );
return;
}
return;
}
}
if (!str_prefix(type,"object"))
{
/* string an obj */
if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
{
send_to_char( "Nothing like that in heaven or earth.\n\r", ch );
return;
}
if ( !str_prefix( arg2, "name" ) )
{
free_string( obj->name );
obj->name = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "short" ) )
{
free_string( obj->short_descr );
obj->short_descr = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "long" ) )
{
free_string( obj->description );
obj->description = str_dup( arg3 );
return;
}
if ( !str_prefix( arg2, "ed" ) || !str_prefix( arg2, "extended"))
{
EXTRA_DESCR_DATA *ed;
argument = one_argument( argument, arg3 );
if ( argument == NULL )
{
send_to_char( "Syntax: oset <object> ed <keyword> <string>\n\r",
ch );
return;
}
strcat(argument,"\n\r");
if ( extra_descr_free == NULL )
{
ed = alloc_perm( sizeof(*ed) );
}
else
{
ed = extra_descr_free;
extra_descr_free = ed->next;
}
ed->keyword = str_dup( arg3 );
ed->description = str_dup( argument );
ed->next = obj->extra_descr;
obj->extra_descr = ed;
return;
}
}
/* echo bad use message */
do_string(ch,"");
}
void do_oset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
OBJ_DATA *obj;
int value;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char("Syntax:\n\r",ch);
send_to_char(" set obj <object> <field> <value>\n\r",ch);
send_to_char(" Field being one of:\n\r", ch );
send_to_char(" value0 value1 value2 value3 value4 (v1-v4)\n\r", ch );
send_to_char(" extra wear level weight cost timer size condition\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
{
send_to_char( "Nothing like that in heaven or earth.\n\r", ch );
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = atoi( arg3 );
/*
* Set something.
*/
if ( !str_cmp( arg2, "condition" ))
{
set_obj_cond (obj, (URANGE(1, value, 100)) );
send_to_char ("Condition set.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) )
{
obj->value[0] = UMIN(1000,value);
obj->valueorig[0] = UMIN(1000,value);
return;
}
if ( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) )
{
obj->value[1] = value;
obj->valueorig[1] = value;
return;
}
if ( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) )
{
obj->value[2] = value;
obj->valueorig[2] = value;
return;
}
if ( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) )
{
obj->value[3] = value;
obj->valueorig[3] = value;
return;
}
if ( !str_cmp( arg2, "value4" ) || !str_cmp( arg2, "v4" ) )
{
obj->value[4] = value;
obj->valueorig[4] = value;
return;
}
if ( !str_prefix( arg2, "extra" ) )
{
obj->extra_flags = value;
return;
}
if ( !str_prefix( arg2, "wear" ) )
{
obj->wear_flags = value;
return;
}
if ( !str_prefix( arg2, "level" ) )
{
obj->level = value;
return;
}
if ( !str_prefix( arg2, "weight" ) )
{
obj->weight = value;
return;
}
if ( !str_prefix( arg2, "cost" ) )
{
obj->cost = value;
return;
}
if ( !str_prefix( arg2, "timer" ) )
{
obj->timer = value;
return;
}
if (!str_prefix( arg2, "size" ) )
{
char buf[128];
if (value < 0 || value > 5)
{
send_to_char ("Size range is 0-5.\n\r",ch);
return;
}
obj->size = value;
sprintf (buf, "Size set to %s.\n\r", size_table[value]);
send_to_char (buf, ch);
return;
}
/*
* Generate usage message.
*/
do_oset( ch, "" );
return;
}
void do_rset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
int value;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax:\n\r",ch);
send_to_char( " set room <location> <field> <value>\n\r",ch);
send_to_char( " Field being one of:\n\r", ch );
send_to_char( " flags sector\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg1 ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
/*
* Snarf the value.
*/
if ( !is_number( arg3 ) )
{
send_to_char( "Value must be numeric.\n\r", ch );
return;
}
value = atoi( arg3 );
/*
* Set something.
*/
if ( !str_prefix( arg2, "flags" ) )
{
location->room_flags = value;
return;
}
if ( !str_prefix( arg2, "sector" ) )
{
location->sector_type = value;
return;
}
/*
* Generate usage message.
*/
do_rset( ch, "" );
return;
}
void do_sockets( CHAR_DATA *ch, char *argument )
{
char buf[2 * MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
int count;
count = 0;
buf[0] = '\0';
one_argument(argument,arg);
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->character != NULL && can_see( ch, d->character )
&& (arg[0] == '\0' || is_name(arg,d->character->name)
|| (d->original && is_name(arg,d->original->name))))
{
count++;
sprintf( buf + strlen(buf), "[%3d %2d] %s@%s\n\r",
d->descriptor,
d->connected,
d->original ? d->original->name :
d->character ? d->character->name : "(none)",
d->host
);
}
}
if (count == 0)
{
send_to_char("No one by that name is connected.\n\r",ch);
return;
}
sprintf( buf2, "%d user%s\n\r", count, count == 1 ? "" : "s" );
strcat(buf,buf2);
page_to_char( buf, ch );
return;
}
/*
* Thanks to Grodyn for pointing out bugs in this function.
*/
void do_force( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Force whom to do what?\n\r", ch );
return;
}
one_argument(argument,arg2);
if (!str_cmp(arg2,"delete"))
{
send_to_char("That will NOT be done.\n\r",ch);
return;
}
sprintf( buf, "$n forces you to '%s'.", argument );
if ( !str_cmp( arg, "all" ) )
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
if (get_trust(ch) < MAX_LEVEL - 3)
{
send_to_char("Not at your level!\n\r",ch);
return;
}
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch ) )
{
act( buf, ch, NULL, vch, TO_VICT );
interpret( vch, argument );
}
}
}
else if (!str_cmp(arg,"players"))
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
if (get_trust(ch) < MAX_LEVEL - 2)
{
send_to_char("Not at your level!\n\r",ch);
return;
}
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch )
&& vch->level < LEVEL_HERO)
{
act( buf, ch, NULL, vch, TO_VICT );
interpret( vch, argument );
}
}
}
else if (!str_cmp(arg,"gods"))
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
if (get_trust(ch) < MAX_LEVEL - 2)
{
send_to_char("Not at your level!\n\r",ch);
return;
}
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch )
&& vch->level >= LEVEL_HERO)
{
act( buf, ch, NULL, vch, TO_VICT );
interpret( vch, argument );
}
}
}
else
{
CHAR_DATA *victim;
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Aye aye, right away!\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "Do it yourself!\n\r", ch );
return;
}
if ( !IS_NPC(victim) && get_trust(ch) < MAX_LEVEL -3)
{
send_to_char("Not at your level!\n\r",ch);
return;
}
act( buf, ch, NULL, victim, TO_VICT );
interpret( victim, argument );
}
send_to_char( "Ok.\n\r", ch );
return;
}
/*
* New routines by Dionysos.
*/
void do_invis( CHAR_DATA *ch, char *argument )
{
int level;
char arg[MAX_STRING_LENGTH];
if ( IS_NPC(ch) )
return;
/* RT code for taking a level argument */
one_argument( argument, arg );
if ( arg[0] == '\0' )
/* take the default path */
if ( IS_SET(ch->act, PLR_WIZINVIS) )
{
REMOVE_BIT(ch->act, PLR_WIZINVIS);
ch->invis_level = 0;
act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You slowly fade back into existence.\n\r", ch );
}
else
{
SET_BIT(ch->act, PLR_WIZINVIS);
ch->invis_level = get_trust(ch);
act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You slowly vanish into thin air.\n\r", ch );
}
else
/* do the level thing */
{
level = atoi(arg);
if (level < 2 || level > get_trust(ch))
{
send_to_char("Invis level must be between 2 and your level.\n\r",ch);
return;
}
else
{
ch->reply = NULL;
SET_BIT(ch->act, PLR_WIZINVIS);
ch->invis_level = level;
act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You slowly vanish into thin air.\n\r", ch );
}
}
return;
}
void do_cloak( CHAR_DATA *ch, char *argument )
{
int level;
char arg[MAX_STRING_LENGTH];
if ( IS_NPC(ch) )
return;
/* RT code for taking a level argument */
one_argument( argument, arg );
if ( arg[0] == '\0' )
/* take the default path */
if ( IS_SET(ch->act, PLR_CLOAK) )
{
REMOVE_BIT(ch->act, PLR_CLOAK);
ch->cloak_level = 0;
act( "$n's immortal cloak vanishes.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You dismiss your mystical cloak.\n\r", ch );
}
else
{
SET_BIT(ch->act, PLR_CLOAK);
ch->cloak_level = get_trust(ch);
act( "$n calls forth a mystic cloak to hide $s presence.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You call forth a mystic cloak to hide your presence.\n\r", ch );
}
else
/* do the level thing */
{
level = atoi(arg);
if (level < 2 || level > get_trust(ch))
{
send_to_char("Cloak level must be between 2 and your level.\n\r",ch);
return;
}
else
{
ch->reply = NULL;
SET_BIT(ch->act, PLR_CLOAK);
ch->cloak_level = level;
act( "$n calls forth a mystic cloak to hide $s presence.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You call forth a mystic cloak to hide your presence.\n\r", ch );
}
}
return;
}
void do_holylight( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC(ch) )
return;
if ( IS_SET(ch->act, PLR_HOLYLIGHT) )
{
REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "Holy light mode off.\n\r", ch );
}
else
{
SET_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "Holy light mode on.\n\r", ch );
}
return;
}
void do_listskills (CHAR_DATA *ch, char *argument)
{
char output[MAX_STRING_LENGTH*4];
char buf[256];
int sn;
buf[0]='\0';
output[0]='\0';
sprintf(buf,"Slot Class Names : Mag Ave War Thi Cha Mon Def\n\r");
strcat ( output, buf);
/* begin listing all skills */
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name == NULL )
break;
sprintf( buf, "%3d: %-18s : %3d %3d %3d %3d %3d %3d %3d\n\r",
skill_table[sn].slot,
skill_table[sn].name,
skill_table[sn].skill_level[0],
skill_table[sn].skill_level[1],
skill_table[sn].skill_level[2],
skill_table[sn].skill_level[3],
skill_table[sn].skill_level[4],
skill_table[sn].skill_level[5],
skill_table[sn].skill_level[6] ); /* increase for new classes */
strcat( output, buf ) ;
}
strcat( output, "\n\r");
page_to_char( output, ch );
}
void do_world (CHAR_DATA *ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char output[MAX_STRING_LENGTH*4];
char buf[256];
OBJ_INDEX_DATA *obj;
MOB_INDEX_DATA *mob;
bool check_mob = FALSE;
int level[71];
AREA_DATA *pArea;
int counter;
for (counter = 0 ; counter < 71 ; counter++)
level[counter]=0;
if ( argument == NULL || argument[0] == '\0' )
{
send_to_char ("Syntax: world <obj | mob>\n\r",ch);
return;
}
one_argument (argument, arg);
if (!str_cmp(arg, "mob"))
check_mob=TRUE;
else if (!str_cmp(arg, "obj"))
check_mob=FALSE;
else
{
send_to_char ("Syntax: world <obj | mob>\n\r",ch);
return;
}
for (pArea = area_first ; pArea ; pArea = pArea->next)
{
for (counter = pArea->lvnum ; counter <= pArea->uvnum ; counter++)
{
if (check_mob)
{
if ((mob = get_mob_index (counter) ) == NULL)
continue;
if (mob->level > 70)
level[70]++;
else
level[mob->level]++;
}
else
{
if ((obj = get_obj_index (counter) ) == NULL)
continue;
if (obj->level > 70)
level[70]++;
else
level[obj->level]++;
}
} /* end for counter loop */
} /* end for pArea loop */
/*generate output*/
if (check_mob)
sprintf (output, "MOBILES [{cL<level> {m<vnum count>{x]\n\r");
else
sprintf (output, "OBJECTS [{cL<level> {m<vnum count>{x]\n\r");
for (counter = 1 ; counter <= 69 ; counter++)
{
sprintf (buf, "[{cL%-3d {m%4d{x] ", counter, level[counter]);
strcat (output, buf);
if (counter % 4 == 0)
strcat (output, "\n\r");
}
sprintf (buf, "[{cL70+ {m%4d{x]\n\r", level[70]);
strcat (output, buf);
page_to_char (output, ch);
}
void do_award (CHAR_DATA *ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char *arg2;
CHAR_DATA *victim;
char vict_messbuf[MAX_STRING_LENGTH];
char imm_messbuf[MAX_STRING_LENGTH];
int xp_modifier;
if (!ch->desc) /* no switched IMMs! */
{
send_to_char ("Switched immortals cannot use this command.\n\r",ch);
return;
}
if (argument == NULL || argument[0] == '\0')
{
send_to_char ("Syntax: award <player> <xp>\n\r",ch);
return;
}
arg2 = one_argument(argument, arg1);
if (arg2[0] == '\0')
{
send_to_char ("Syntax: <award | penalty> <player> <xp>\n\r",ch);
return;
}
if ((victim = get_char_room (ch, arg1)) == NULL)
{
send_to_char ("That player is not in this room.\n\r",ch);
return;
}
if (IS_NPC(victim))
{
send_to_char ("You cannot reward mobiles.\n\r",ch);
return;
}
if (IS_IMMORTAL(victim))
{
send_to_char ("You cannot reward immortals.\n\r",ch);
return;
}
xp_modifier = atoi (arg2);
if (xp_modifier == 0)
{
send_to_char ("<xp> argument must be a non-zero value between -10000 and 10000.\n\r",ch);
return;
}
if (xp_modifier > 10000 || xp_modifier < -10000) /*watch for outrageous amount*/
{
send_to_char ("<xp> value must be between -10000 and 10000, excluding 0.\n\r",ch);
return;
}
if (xp_modifier < 0)
{
sprintf (vict_messbuf, "%s has penalized you %d experience points!\n\r",
(can_see (victim,ch) ? ch->name : "Someone"), xp_modifier );
sprintf (imm_messbuf, "You penalize %s %d experience points!\n\r",
victim->name, xp_modifier );
}
else
{
sprintf (vict_messbuf, "%s has awarded you %d experience points!\n\r",
(can_see (victim,ch) ? ch->name : "Someone"), xp_modifier );
sprintf (imm_messbuf, "You award %s %d experience points!\n\r",
victim->name, xp_modifier );
}
send_to_char (vict_messbuf, victim);
send_to_char (imm_messbuf, ch);
gain_exp(victim, xp_modifier);
return;
}