/* * The unique portions SunderMud code as well as the integration efforts * for code from other sources is based on the efforts of: * * Lotherius (elfren@aros.net) * * This code can only be used under the terms of the DikuMud, Merc, * and ROM licenses. The same requirements apply to the changes that * have been made. * * All other copyrights remain in place and in force. */ /*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #include "everything.h" /* command procedures needed */ DECLARE_DO_FUN(do_quit ); /* * Local functions. */ /* RT code to delete yourself */ void do_delet( CHAR_DATA *ch, char *argument) { send_to_char("You must type the full command to delete yourself.\n\r",ch); } void do_delete( CHAR_DATA *ch, char *argument) { char strsave[MAX_INPUT_LENGTH]; if (IS_NPC(ch)) return; if (ch->pcdata->confirm_delete) { if (argument[0] != '\0') { send_to_char("Delete status removed.\n\r",ch); ch->pcdata->confirm_delete = FALSE; return; } else { /* Zeran - notify_message */ notify_message (ch, NOTIFY_DELETE, TO_ALL, NULL); #if defined (COMPRESS_PFILES) sprintf( strsave, "%s%s.gz", PLAYER_DIR, capitalize( ch->name ) ); #else sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) ); #endif do_quit(ch,""); if (ch->pcdata->in_progress) free_note (ch->pcdata->in_progress); unlink(strsave); return; } } if (argument[0] != '\0') { send_to_char("Just type delete. No argument.\n\r",ch); return; } send_to_char("Type delete again to confirm this command.\n\r",ch); send_to_char("WARNING: this command is irreversible.\n\r",ch); send_to_char("Typing delete with an argument will undo delete status.\n\r", ch); ch->pcdata->confirm_delete = TRUE; } /* RT code to display channel status */ void do_channels( CHAR_DATA *ch, char *argument) { /* lists all channels and their status */ send_to_char(" channel status\n\r",ch); send_to_char("---------------------\n\r",ch); send_to_char("gossip ",ch); if (!IS_SET(ch->comm,COMM_NOGOSSIP)) send_to_char("ON\n\r",ch); else send_to_char("OFF\n\r",ch); send_to_char("auction ",ch); if (!IS_SET(ch->comm,COMM_NOAUCTION)) send_to_char("ON\n\r",ch); else send_to_char("OFF\n\r",ch); send_to_char("music ",ch); if (!IS_SET(ch->comm,COMM_NOMUSIC)) send_to_char("ON\n\r",ch); else send_to_char("OFF\n\r",ch); send_to_char("Q/A ",ch); if (!IS_SET(ch->comm,COMM_NOQUESTION)) send_to_char("ON\n\r",ch); else send_to_char("OFF\n\r",ch); /* elfren - added beep display */ send_to_char("Beeps ",ch); if (!IS_SET(ch->comm,COMM_BEEP)) send_to_char("ON\n\r",ch); else send_to_char("OFF\n\r",ch); /* Zeran - added clan display */ if (ch->pcdata->clan_num != -1) { send_to_char ("Clan ",ch); if (!IS_SET(ch->comm, COMM_NOCLANTELL)) send_to_char("ON\n\r",ch); else send_to_char("OFF\n\r",ch); } if (IS_HERO(ch)) { send_to_char("god channel ",ch); if(!IS_SET(ch->comm,COMM_NOWIZ)) send_to_char("ON\n\r",ch); else send_to_char("OFF\n\r",ch); } send_to_char("shouts ",ch); if (!IS_SET(ch->comm,COMM_DEAF)) send_to_char("ON\n\r",ch); else send_to_char("OFF\n\r",ch); send_to_char("quiet mode ",ch); if (IS_SET(ch->comm,COMM_QUIET)) send_to_char("ON\n\r",ch); else send_to_char("OFF\n\r",ch); if (ch->lines != PAGELEN) { char buf[100]; if (ch->lines) { sprintf(buf,"You display %d lines of scroll.\n\r",ch->lines+2); send_to_char(buf,ch); } else send_to_char("Scroll buffering is off.\n\r",ch); } if (IS_SET(ch->comm,COMM_NOSHOUT)) send_to_char("You cannot shout.\n\r",ch); if (IS_SET(ch->comm,COMM_NOTELL)) send_to_char("You cannot use tell.\n\r",ch); if (IS_SET(ch->comm,COMM_NOCHANNELS)) send_to_char("You cannot use channels.\n\r",ch); if (IS_SET(ch->comm,COMM_NOEMOTE)) send_to_char("You cannot show emotions.\n\r",ch); } /* elfren - added - beep commands */ void do_beep( CHAR_DATA *ch, char *argument ) { CHAR_DATA *victim; if ( IS_SET( ch->comm, COMM_NOTELL ) ) { send_to_char( "Your beep didn't get through.\n\r", ch ); return; } if ( IS_SET( ch->comm, COMM_QUIET ) ) { send_to_char( "You must turn off quiet mode first.\n\r", ch); return; } if ( argument[0]=='\0' ) { if ( IS_SET( ch->comm, COMM_BEEP ) ) { REMOVE_BIT( ch->comm, COMM_BEEP ); send_to_char( "You now accept beeps..\n\r", ch ); } else { SET_BIT( ch->comm, COMM_BEEP ); send_to_char( "You refuse to accept beeps.\n\r", ch ); } return; } if ( IS_SET( ch->comm, COMM_BEEP ) ) { send_to_char( "You have to turn on the beep channel first.\n\r", ch); return; } if ( ( victim=get_char_world( ch, argument ) )==NULL ) { send_to_char( "Nobody like that.\n\r", ch ); return; } if ( IS_SET( victim->comm, COMM_BEEP ) ) { act_new("$N is not receiving beeps.", ch, NULL, victim, TO_CHAR, POS_DEAD); return; } act_new( "\aYou beep to $N.", ch, NULL, victim, TO_CHAR, POS_DEAD ); act_new( "\a$n beeps you.", ch, NULL, victim, TO_VICT, POS_DEAD ); return; } /* RT deaf blocks out all shouts */ void do_deaf( CHAR_DATA *ch, char *argument) { if (IS_SET(ch->comm,COMM_NOSHOUT)) { send_to_char("The gods have taken away your ability to shout.\n\r",ch); return; } if (IS_SET(ch->comm,COMM_DEAF)) { send_to_char("You can now hear shouts again.\n\r",ch); REMOVE_BIT(ch->comm,COMM_DEAF); } else { send_to_char("From now on, you won't hear shouts.\n\r",ch); SET_BIT(ch->comm,COMM_DEAF); } } /* RT quiet blocks out all communication */ void do_quiet ( CHAR_DATA *ch, char * argument) { if (IS_SET(ch->comm,COMM_QUIET)) { send_to_char("Quiet mode removed.\n\r",ch); REMOVE_BIT(ch->comm,COMM_QUIET); } else { send_to_char("From now on, you will only hear says and emotes.\n\r",ch); SET_BIT(ch->comm,COMM_QUIET); } } /* RT auction rewritten in ROM style */ void do_auction( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if (argument[0] == '\0' ) { if (IS_SET(ch->comm,COMM_NOAUCTION)) { send_to_char("Auction channel is now ON.\n\r",ch); REMOVE_BIT(ch->comm,COMM_NOAUCTION); } else { send_to_char("Auction channel is now OFF.\n\r",ch); SET_BIT(ch->comm,COMM_NOAUCTION); } } else /* auction message sent, turn auction on if it is off */ { if (IS_SET(ch->comm,COMM_QUIET)) { send_to_char("You must turn off quiet mode first.\n\r",ch); return; } if (IS_SET(ch->comm,COMM_NOCHANNELS)) { send_to_char("The gods have revoked your channel priviliges.\n\r",ch); return; REMOVE_BIT(ch->comm,COMM_NOAUCTION); } sprintf( buf, "{yYou auction '%s'{x\n\r", argument ); send_to_char( buf, ch ); for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if ( d->connected == CON_PLAYING && d->character != ch && !IS_SET(victim->comm,COMM_NOAUCTION) && !IS_SET(victim->comm,COMM_QUIET) ) { act_new("{y$n auctions '$t'{x", ch,argument,d->character,TO_VICT,POS_DEAD); } } } } /* RT chat replaced with ROM gossip */ void do_gossip( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if (argument[0] == '\0' ) { if (IS_SET(ch->comm,COMM_NOGOSSIP)) { send_to_char("Gossip channel is now ON.\n\r",ch); REMOVE_BIT(ch->comm,COMM_NOGOSSIP); } else { send_to_char("Gossip channel is now OFF.\n\r",ch); SET_BIT(ch->comm,COMM_NOGOSSIP); } } else /* gossip message sent, turn gossip on if it isn't already */ { if (IS_SET(ch->comm,COMM_QUIET)) { send_to_char("You must turn off quiet mode first.\n\r",ch); return; } if (IS_SET(ch->comm,COMM_NOCHANNELS)) { send_to_char("The gods have revoked your channel priviliges.\n\r",ch); return; } REMOVE_BIT(ch->comm,COMM_NOGOSSIP); sprintf( buf, "{mYou gossip '%s'{x\n\r", argument ); send_to_char( buf, ch ); for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if ( d->connected == CON_PLAYING && d->character != ch && !IS_SET(victim->comm,COMM_NOGOSSIP) && !IS_SET(victim->comm,COMM_QUIET) ) { act_new( "{m$n gossips '$t'{x", ch,argument, d->character, TO_VICT,POS_SLEEPING ); } } } } /* RT question channel */ void do_question( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if (argument[0] == '\0' ) { if (IS_SET(ch->comm,COMM_NOQUESTION)) { send_to_char("Q/A channel is now ON.\n\r",ch); REMOVE_BIT(ch->comm,COMM_NOQUESTION); } else { send_to_char("Q/A channel is now OFF.\n\r",ch); SET_BIT(ch->comm,COMM_NOQUESTION); } } else /* question sent, turn Q/A on if it isn't already */ { if (IS_SET(ch->comm,COMM_QUIET)) { send_to_char("You must turn off quiet mode first.\n\r",ch); return; } if (IS_SET(ch->comm,COMM_NOCHANNELS)) { send_to_char("The gods have revoked your channel priviliges.\n\r",ch); return; } REMOVE_BIT(ch->comm,COMM_NOQUESTION); sprintf( buf, "{yYou question '%s'{x\n\r", argument ); send_to_char( buf, ch ); for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if ( d->connected == CON_PLAYING && d->character != ch && !IS_SET(victim->comm,COMM_NOQUESTION) && !IS_SET(victim->comm,COMM_QUIET) ) { act_new("{y$n questions '$t'{x", ch,argument,d->character,TO_VICT,POS_SLEEPING); } } } } /* RT answer channel - uses same line as questions */ void do_answer( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if (argument[0] == '\0' ) { if (IS_SET(ch->comm,COMM_NOQUESTION)) { send_to_char("Q/A channel is now ON.\n\r",ch); REMOVE_BIT(ch->comm,COMM_NOQUESTION); } else { send_to_char("Q/A channel is now OFF.\n\r",ch); SET_BIT(ch->comm,COMM_NOQUESTION); } } else /* answer sent, turn Q/A on if it isn't already */ { if (IS_SET(ch->comm,COMM_QUIET)) { send_to_char("You must turn off quiet mode first.\n\r",ch); return; } if (IS_SET(ch->comm,COMM_NOCHANNELS)) { send_to_char("The gods have revoked your channel priviliges.\n\r",ch); return; } REMOVE_BIT(ch->comm,COMM_NOQUESTION); sprintf( buf, "{yYou answer '%s'{x\n\r", argument ); send_to_char( buf, ch ); for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if ( d->connected == CON_PLAYING && d->character != ch && !IS_SET(victim->comm,COMM_NOQUESTION) && !IS_SET(victim->comm,COMM_QUIET) ) { act_new("{y$n answers '$t'{x", ch,argument,d->character,TO_VICT,POS_SLEEPING); } } } } /* RT music channel */ void do_music( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if (argument[0] == '\0' ) { if (IS_SET(ch->comm,COMM_NOMUSIC)) { send_to_char("Music channel is now ON.\n\r",ch); REMOVE_BIT(ch->comm,COMM_NOMUSIC); } else { send_to_char("Music channel is now OFF.\n\r",ch); SET_BIT(ch->comm,COMM_NOMUSIC); } } else /* music sent, turn music on if it isn't already */ { if (IS_SET(ch->comm,COMM_QUIET)) { send_to_char("You must turn off quiet mode first.\n\r",ch); return; } if (IS_SET(ch->comm,COMM_NOCHANNELS)) { send_to_char("The gods have revoked your channel priviliges.\n\r",ch); return; } REMOVE_BIT(ch->comm,COMM_NOMUSIC); sprintf( buf, "{yYou MUSIC: '%s'{x\n\r", argument ); send_to_char( buf, ch ); sprintf( buf, "{y$n MUSIC: '%s'{x", argument ); for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if ( d->connected == CON_PLAYING && d->character != ch && !IS_SET(victim->comm,COMM_NOMUSIC) && !IS_SET(victim->comm,COMM_QUIET) ) { act_new("{y$n MUSIC: '$t'{x", ch,argument,d->character,TO_VICT,POS_SLEEPING); } } } } void do_immtalk( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { if (IS_SET(ch->comm,COMM_NOWIZ)) { send_to_char("Immortal channel is now ON\n\r",ch); REMOVE_BIT(ch->comm,COMM_NOWIZ); } else { send_to_char("Immortal channel is now OFF\n\r",ch); SET_BIT(ch->comm,COMM_NOWIZ); } return; } REMOVE_BIT(ch->comm,COMM_NOWIZ); sprintf( buf, "{c[{y$n{c]: %s{x", argument ); act_new("{c[{y$n{c]: $t{x",ch,argument,NULL,TO_CHAR,POS_DEAD); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && IS_HERO(d->character) && !IS_SET(d->character->comm,COMM_NOWIZ) ) { act_new("{c[{y$n{c]: $t{x",ch,argument,d->character,TO_VICT,POS_DEAD); } } return; } void do_say( CHAR_DATA *ch, char *argument ) { if ( argument[0] == '\0' ) { send_to_char( "Say what?\n\r", ch ); return; } if (is_affected(ch, skill_lookup("mute"))) { send_to_char ("Mute people cannot use 'say'.\n\r",ch); return; } act( "{g$n says '$T'{x", ch, NULL, argument, TO_ROOM ); act( "{gYou say '$T'{x", ch, NULL, argument, TO_CHAR ); mprog_speech_trigger( argument, ch ); return; } void do_shout( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; if ( IS_SET(ch->comm, COMM_NOSHOUT) ) { send_to_char( "You can't shout.\n\r", ch ); return; } if ( IS_SET(ch->comm, COMM_DEAF)) { send_to_char( "Deaf people can't shout.\n\r",ch); return; } if ( argument[0] == '\0' ) { send_to_char( "Shout what?\n\r", ch ); return; } WAIT_STATE( ch, 12 ); act( "You shout '$T'", ch, NULL, argument, TO_CHAR ); for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if ( d->connected == CON_PLAYING && d->character != ch && !IS_SET(victim->comm, COMM_DEAF) && !IS_SET(victim->comm, COMM_QUIET) ) { act("$n shouts '$t'",ch,argument,d->character,TO_VICT); } } return; } void do_tell( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; if ( IS_SET(ch->comm, COMM_NOTELL) ) { send_to_char( "Your message didn't get through.\n\r", ch ); return; } if ( IS_SET(ch->comm, COMM_QUIET) ) { send_to_char( "You must turn off quiet mode first.\n\r", ch); return; } argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char( "Tell whom what?\n\r", ch ); return; } /* * Can tell to PC's anywhere, but NPC's only in same room. * -- Furey */ if ( ( victim = get_char_world( ch, arg ) ) == NULL || ( IS_NPC(victim) && victim->in_room != ch->in_room ) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim->desc == NULL && !IS_NPC(victim)) { act("$N seems to have misplaced $S link...try again later.", ch,NULL,victim,TO_CHAR); return; } if ( !IS_IMMORTAL(ch) && !IS_AWAKE(victim) ) { act( "$E can't hear you.", ch, 0, victim, TO_CHAR ); return; } if ( IS_SET(victim->comm,COMM_QUIET) && !IS_IMMORTAL(ch)) { act( "$E is not receiving tells.", ch, 0, victim, TO_CHAR ); return; } if ( IS_SET(victim->act, PLR_AFK)) { act("$N is AFK...your message will go through later.", ch,NULL,victim,TO_CHAR); return; } act( "You tell $N '$t'", ch, argument, victim, TO_CHAR ); act_new("$n tells you '$t'",ch,argument,victim,TO_VICT,POS_DEAD); victim->reply = ch; return; } void do_reply( CHAR_DATA *ch, char *argument ) { CHAR_DATA *victim; if ( IS_SET(ch->comm, COMM_NOTELL) ) { send_to_char( "Your message didn't get through.\n\r", ch ); return; } if ( ( victim = ch->reply ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim->desc == NULL && !IS_NPC(victim)) { act("$N seems to have misplaced $S link...try again later.", ch,NULL,victim,TO_CHAR); return; } if ( !IS_IMMORTAL(ch) && !IS_AWAKE(victim) ) { act( "$E can't hear you.", ch, 0, victim, TO_CHAR ); return; } if ( IS_SET(victim->comm,COMM_QUIET) && !IS_IMMORTAL(ch)) { act( "$E is not receiving tells.", ch, 0, victim, TO_CHAR ); return; } act("You tell $N '$t'",ch,argument,victim,TO_CHAR); act_new("$n tells you '$t'",ch,argument,victim,TO_VICT,POS_DEAD); victim->reply = ch; return; } void do_yell( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; if ( IS_SET(ch->comm, COMM_NOSHOUT) ) { send_to_char( "You can't yell.\n\r", ch ); return; } if ( argument[0] == '\0' ) { send_to_char( "Yell what?\n\r", ch ); return; } act("You yell '$t'",ch,argument,NULL,TO_CHAR); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && d->character->in_room->area == ch->in_room->area && !IS_SET(d->character->comm,COMM_QUIET) ) { act("$n yells '$t'",ch,argument,d->character,TO_VICT); } } return; } void do_emote( CHAR_DATA *ch, char *argument ) { if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) ) { send_to_char( "You can't show your emotions.\n\r", ch ); return; } if ( argument[0] == '\0' ) { send_to_char( "Emote what?\n\r", ch ); return; } act( "$n $T", ch, NULL, argument, TO_ROOM ); act( "$n $T", ch, NULL, argument, TO_CHAR ); return; } /* * All the posing stuff. */ struct pose_table_type { char * message[2*MAX_CLASS]; }; const struct pose_table_type pose_table [] = { { { "You sizzle with energy.", "$n sizzles with energy.", "You feel very holy.", "$n looks very holy.", "You perform a small card trick.", "$n performs a small card trick.", "You show your bulging muscles.", "$n shows $s bulging muscles." } }, { { "You turn into a butterfly, then return to your normal shape.", "$n turns into a butterfly, then returns to $s normal shape.", "You nonchalantly turn wine into water.", "$n nonchalantly turns wine into water.", "You wiggle your ears alternately.", "$n wiggles $s ears alternately.", "You crack nuts between your fingers.", "$n cracks nuts between $s fingers." } }, { { "Blue sparks fly from your fingers.", "Blue sparks fly from $n's fingers.", "A halo appears over your head.", "A halo appears over $n's head.", "You nimbly tie yourself into a knot.", "$n nimbly ties $mself into a knot.", "You grizzle your teeth and look mean.", "$n grizzles $s teeth and looks mean." } }, { { "Little red lights dance in your eyes.", "Little red lights dance in $n's eyes.", "You recite words of wisdom.", "$n recites words of wisdom.", "You juggle with daggers, apples, and eyeballs.", "$n juggles with daggers, apples, and eyeballs.", "You hit your head, and your eyes roll.", "$n hits $s head, and $s eyes roll." } }, { { "A slimy green monster appears before you and bows.", "A slimy green monster appears before $n and bows.", "Deep in prayer, you levitate.", "Deep in prayer, $n levitates.", "You steal the underwear off every person in the room.", "Your underwear is gone! $n stole it!", "Crunch, crunch -- you munch a bottle.", "Crunch, crunch -- $n munches a bottle." } }, { { "You turn everybody into a little pink elephant.", "You are turned into a little pink elephant by $n.", "An angel consults you.", "An angel consults $n.", "The dice roll ... and you win again.", "The dice roll ... and $n wins again.", "... 98, 99, 100 ... you do pushups.", "... 98, 99, 100 ... $n does pushups." } }, { { "A small ball of light dances on your fingertips.", "A small ball of light dances on $n's fingertips.", "Your body glows with an unearthly light.", "$n's body glows with an unearthly light.", "You count the money in everyone's pockets.", "Check your money, $n is counting it.", "Arnold Schwarzenegger admires your physique.", "Arnold Schwarzenegger admires $n's physique." } }, { { "Smoke and fumes leak from your nostrils.", "Smoke and fumes leak from $n's nostrils.", "A spot light hits you.", "A spot light hits $n.", "You balance a pocket knife on your tongue.", "$n balances a pocket knife on your tongue.", "Watch your feet, you are juggling granite boulders.", "Watch your feet, $n is juggling granite boulders." } }, { { "The light flickers as you rap in magical languages.", "The light flickers as $n raps in magical languages.", "Everyone levitates as you pray.", "You levitate as $n prays.", "You produce a coin from everyone's ear.", "$n produces a coin from your ear.", "Oomph! You squeeze water out of a granite boulder.", "Oomph! $n squeezes water out of a granite boulder." } }, { { "Your head disappears.", "$n's head disappears.", "A cool breeze refreshes you.", "A cool breeze refreshes $n.", "You step behind your shadow.", "$n steps behind $s shadow.", "You pick your teeth with a spear.", "$n picks $s teeth with a spear." } }, { { "A fire elemental singes your hair.", "A fire elemental singes $n's hair.", "The sun pierces through the clouds to illuminate you.", "The sun pierces through the clouds to illuminate $n.", "Your eyes dance with greed.", "$n's eyes dance with greed.", "Everyone is swept off their foot by your hug.", "You are swept off your feet by $n's hug." } }, { { "The sky changes color to match your eyes.", "The sky changes color to match $n's eyes.", "The ocean parts before you.", "The ocean parts before $n.", "You deftly steal everyone's weapon.", "$n deftly steals your weapon.", "Your karate chop splits a tree.", "$n's karate chop splits a tree." } }, { { "The stones dance to your command.", "The stones dance to $n's command.", "A thunder cloud kneels to you.", "A thunder cloud kneels to $n.", "The Grey Mouser buys you a beer.", "The Grey Mouser buys $n a beer.", "A strap of your armor breaks over your mighty thews.", "A strap of $n's armor breaks over $s mighty thews." } }, { { "The heavens and grass change colour as you smile.", "The heavens and grass change colour as $n smiles.", "The Burning Man speaks to you.", "The Burning Man speaks to $n.", "Everyone's pocket explodes with your fireworks.", "Your pocket explodes with $n's fireworks.", "A boulder cracks at your frown.", "A boulder cracks at $n's frown." } }, { { "Everyone's clothes are transparent, and you are laughing.", "Your clothes are transparent, and $n is laughing.", "An eye in a pyramid winks at you.", "An eye in a pyramid winks at $n.", "Everyone discovers your dagger a centimeter from their eye.", "You discover $n's dagger a centimeter from your eye.", "Mercenaries arrive to do your bidding.", "Mercenaries arrive to do $n's bidding." } }, { { "A black hole swallows you.", "A black hole swallows $n.", "Valentine Michael Smith offers you a glass of water.", "Valentine Michael Smith offers $n a glass of water.", "Where did you go?", "Where did $n go?", "Four matched Percherons bring in your chariot.", "Four matched Percherons bring in $n's chariot." } }, { { "The world shimmers in time with your whistling.", "The world shimmers in time with $n's whistling.", "The great god Mota gives you a staff.", "The great god Mota gives $n a staff.", "Click.", "Click.", "Atlas asks you to relieve him.", "Atlas asks $n to relieve him." } } }; void do_pose( CHAR_DATA *ch, char *argument ) { int level; int pose; if ( IS_NPC(ch) ) return; level = UMIN( ch->level, sizeof(pose_table) / sizeof(pose_table[0]) - 1 ); pose = number_range(0, level); act( pose_table[pose].message[2*ch->class+0], ch, NULL, NULL, TO_CHAR ); act( pose_table[pose].message[2*ch->class+1], ch, NULL, NULL, TO_ROOM ); return; } /* * Structure for a Quote */ struct quote_type { char * text; char * by; }; /* * The Quotes - insert yours in, and increase MAX_QUOTES in merc.h */ const struct quote_type quote_table [MAX_QUOTES] = { { "Cogito Ergo Sum", "Descartes" }, /* 1 */ { "Your lucky color has faded.", "Unknown" }, { "Don't mess with Dragons, for thou art Crunchy and go well with milk.", "Unknown Source"}, { "... and furthermore ... I don't like your trousers.", "Unknown" }, /* 4 */ { "They're only kobolds!", "Dragon Magazine 'Famous Last Words'" }, /* 5 */ { "I wouldn't want to be around when a mage says 'Oops'", "Unknown"}, /*6*/ { "No matter how subtle the sorcerer, a knife in the back will seriously cramp his style.", "Unknown" } /* 6 */ }; /* * The Routine */ void do_quote( CHAR_DATA *ch ) { char buf[MAX_STRING_LENGTH]; int quote = 0; buf[0]='\0'; quote = number_range( 0, MAX_QUOTES-1); if (quote_table[quote].text == NULL) { sprintf(buf,"DO_QUOTE: Null Quote %d",quote); log_string(buf); return; } sprintf ( buf, "\n\r{W%s\n\r{Y - %s{x\n\r", quote_table[quote].text, quote_table[quote].by); send_to_char ( buf, ch ); return; } void do_bug( CHAR_DATA *ch, char *argument ) { append_file( ch, BUG_FILE, argument ); send_to_char( "Bug logged.\n\r", ch ); notify_message (NULL, WIZNET_BUG, TO_IMM, argument); return; } void do_typo( CHAR_DATA *ch, char *argument ) { append_file( ch, TYPO_FILE, argument ); send_to_char( "Typo logged.\n\r", ch ); return; } void do_rent( CHAR_DATA *ch, char *argument ) { send_to_char( "There is no rent here. Just save and quit.\n\r", ch ); send_to_char( "If you are looking to rent a room, not quit, try LEASE.\n\r",ch); return; } void do_qui( CHAR_DATA *ch, char *argument ) { send_to_char( "If you want to QUIT, you have to spell it out.\n\r", ch ); return; } void do_quit( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d, *d_next; if ( IS_NPC(ch) ) return; if ( ch->position == POS_FIGHTING ) { send_to_char( "No way! You are fighting.\n\r", ch ); return; } if ( ch->position < POS_STUNNED ) { send_to_char( "You're not DEAD yet.\n\r", ch ); return; } /* send_to_char( "Cogito ergo sum.\n\r",ch); */ /* Zeran - notify message */ notify_message (ch, NOTIFY_QUITGAME, TO_ALL, NULL); act( "$n has left the game.", ch, NULL, NULL, TO_ROOM ); sprintf( log_buf, "%s has quit.", ch->name ); log_string( log_buf ); do_quote(ch); ch->quitting = TRUE; /* * After extract_char the ch is no longer valid! */ { char old_name[128]; save_char_obj( ch ); d = ch->desc; strcpy (old_name, ch->name); extract_char( ch, TRUE ); if ( d != NULL ) close_socket( d ); for ( d = descriptor_list; d != NULL; d = d_next) { CHAR_DATA *tch; d_next = d->next; tch = d->original ? d->original : d->character; if (tch && !str_cmp(old_name, tch->name) && tch != ch) { extract_char (tch, TRUE); close_socket (d); } } /*end for loop*/ } return; } void do_save( CHAR_DATA *ch, char *argument ) { if ( IS_NPC(ch) ) return; save_char_obj( ch ); send_to_char("Saving. Remember that ROM has automatic saving now\n\r", ch ); WAIT_STATE(ch,5 * PULSE_VIOLENCE); return; } void do_follow( CHAR_DATA *ch, char *argument ) { /* RT changed to allow unlimited following and follow the NOFOLLOW rules */ char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Follow whom?\n\r", ch ); return; } if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_AFFECTED(ch, AFF_CHARM) && ch->master != NULL ) { act( "But you'd rather follow $N!", ch, NULL, ch->master, TO_CHAR ); return; } if ( victim == ch ) { if ( ch->master == NULL ) { send_to_char( "You already follow yourself.\n\r", ch ); return; } stop_follower(ch); return; } if (!IS_NPC(victim) && IS_SET(victim->act,PLR_NOFOLLOW) && !IS_HERO(ch)) { act("$N doesn't seem to want any followers.\n\r", ch,NULL,victim, TO_CHAR); return; } REMOVE_BIT(ch->act,PLR_NOFOLLOW); if ( ch->master != NULL ) stop_follower( ch ); add_follower( ch, victim ); return; } void add_follower( CHAR_DATA *ch, CHAR_DATA *master ) { if ( ch->master != NULL ) { bug( "Add_follower: non-null master.", 0 ); return; } ch->master = master; ch->leader = NULL; if ( can_see( master, ch ) ) act( "$n now follows you.", ch, NULL, master, TO_VICT ); act( "You now follow $N.", ch, NULL, master, TO_CHAR ); return; } void stop_follower( CHAR_DATA *ch ) { if ( ch->master == NULL ) { bug( "Stop_follower: null master.", 0 ); return; } if ( IS_AFFECTED(ch, AFF_CHARM) ) { REMOVE_BIT( ch->affected_by, AFF_CHARM ); affect_strip( ch, gsn_charm_person ); } if ( can_see( ch->master, ch ) && ch->in_room != NULL) { act( "$n stops following you.", ch, NULL, ch->master, TO_VICT ); act( "You stop following $N.", ch, NULL, ch->master, TO_CHAR ); } if (ch->master->pet == ch) ch->master->pet = NULL; ch->master = NULL; ch->leader = NULL; return; } /* nukes charmed monsters and pets */ void nuke_pets( CHAR_DATA *ch ) { CHAR_DATA *pet; if ((pet = ch->pet) != NULL) { stop_follower(pet); if (pet->in_room != NULL) act("$N slowly fades away.",ch,NULL,pet,TO_NOTVICT); extract_char(pet,TRUE); } ch->pet = NULL; return; } void die_follower( CHAR_DATA *ch ) { CHAR_DATA *fch; if ( ch->master != NULL ) { if (ch->master->pet == ch) ch->master->pet = NULL; stop_follower( ch ); } ch->leader = NULL; for ( fch = char_list; fch != NULL; fch = fch->next ) { if ( fch->master == ch ) stop_follower( fch ); if ( fch->leader == ch ) fch->leader = fch; } return; } void do_order( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; CHAR_DATA *och; CHAR_DATA *och_next; bool found; bool fAll; argument = one_argument( argument, arg ); one_argument(argument,arg2); if (!str_cmp(arg2,"delete")) { send_to_char("That will NOT be done.\n\r",ch); return; } if ( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char( "Order whom to do what?\n\r", ch ); return; } if ( IS_AFFECTED( ch, AFF_CHARM ) ) { send_to_char( "You feel like taking, not giving, orders.\n\r", ch ); return; } if ( !str_cmp( arg, "all" ) ) { fAll = TRUE; victim = NULL; } else { fAll = FALSE; if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim == ch ) { send_to_char( "Aye aye, right away!\n\r", ch ); return; } if ( !IS_AFFECTED(victim, AFF_CHARM) || victim->master != ch ) { send_to_char( "Do it yourself!\n\r", ch ); return; } } found = FALSE; for ( och = ch->in_room->people; och != NULL; och = och_next ) { och_next = och->next_in_room; if ( IS_AFFECTED(och, AFF_CHARM) && och->master == ch && ( fAll || och == victim ) ) { if (och->wait == 0) { found = TRUE; sprintf( buf, "$n orders you to '%s'.", argument ); act( buf, ch, NULL, och, TO_VICT ); interpret( och, argument ); } else { char buf[128]; sprintf (buf, "%s is too busy right now.\n\r", (IS_NPC(och) ? och->short_descr : och->name) ); send_to_char (buf, ch); } } } if ( found ) send_to_char( "Ok.\n\r", ch ); else send_to_char( "You have no followers here.\n\r", ch ); return; } void do_group( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { CHAR_DATA *gch; CHAR_DATA *leader; leader = (ch->leader != NULL) ? ch->leader : ch; sprintf( buf, "%s's group:\n\r", PERS(leader, ch) ); send_to_char( buf, ch ); for ( gch = char_list; gch != NULL; gch = gch->next ) { if ( is_same_group( gch, ch ) ) { sprintf( buf, "[%2d %s] %-16s %4d/%4d hp %4d/%4d mana %4d/%4d mv %5d xp\n\r", gch->level, IS_NPC(gch) ? "Mob" : class_table[gch->class].who_name, capitalize( PERSMASK(gch, ch) ), gch->hit, gch->max_hit, gch->mana, gch->max_mana, gch->move, gch->max_move, gch->exp ); send_to_char( buf, ch ); } } return; } if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( ch->master != NULL || ( ch->leader != NULL && ch->leader != ch ) ) { send_to_char( "But you are following someone else!\n\r", ch ); return; } if ( victim->master != ch && ch != victim ) { act( "$N isn't following you.", ch, NULL, victim, TO_CHAR ); return; } if (IS_AFFECTED(victim,AFF_CHARM)) { send_to_char("You can't remove charmed mobs from your group.\n\r",ch); return; } if (IS_AFFECTED(ch,AFF_CHARM)) { act("You like your master too much to leave $m!",ch,NULL,victim,TO_VICT); return; } if ( is_same_group( victim, ch ) && ch != victim ) { victim->leader = NULL; act( "$n removes $N from $s group.", ch, NULL, victim, TO_NOTVICT ); act( "$n removes you from $s group.", ch, NULL, victim, TO_VICT ); act( "You remove $N from your group.", ch, NULL, victim, TO_CHAR ); return; } /* if ( ch->level - victim->level < -8 || ch->level - victim->level > 8 ) { act( "$N cannot join $n's group.", ch, NULL, victim, TO_NOTVICT ); act( "You cannot join $n's group.", ch, NULL, victim, TO_VICT ); act( "$N cannot join your group.", ch, NULL, victim, TO_CHAR ); return; } */ victim->leader = ch; act( "$N joins $n's group.", ch, NULL, victim, TO_NOTVICT ); act( "You join $n's group.", ch, NULL, victim, TO_VICT ); act( "$N joins your group.", ch, NULL, victim, TO_CHAR ); return; } /* * 'Split' originally by Gnort, God of Chaos. */ void do_split( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *gch; int members; int amount; int share; int extra; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Split how much?\n\r", ch ); return; } amount = atoi( arg ); if ( amount < 0 ) { send_to_char( "Your group wouldn't like that.\n\r", ch ); return; } if ( amount == 0 ) { send_to_char( "You hand out zero coins, but no one notices.\n\r", ch ); return; } if ( ch->gold < amount ) { send_to_char( "You don't have that much gold.\n\r", ch ); return; } members = 0; for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room ) { if ( is_same_group( gch, ch ) && !IS_AFFECTED(gch,AFF_CHARM)) members++; } if ( members < 2 ) { send_to_char( "Just keep it all.\n\r", ch ); return; } share = amount / members; extra = amount % members; if ( share == 0 ) { send_to_char( "Don't even bother, cheapskate.\n\r", ch ); return; } ch->gold -= amount; ch->gold += share + extra; sprintf( buf, "You split %d gold coins. Your share is %d gold coins.\n\r", amount, share + extra ); send_to_char( buf, ch ); sprintf( buf, "$n splits %d gold coins. Your share is %d gold coins.", amount, share ); for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room ) { if ( gch != ch && is_same_group( gch, ch ) && !IS_AFFECTED(gch,AFF_CHARM)) { act( buf, ch, NULL, gch, TO_VICT ); gch->gold += share; } } return; } void do_gtell( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; CHAR_DATA *gch; if ( argument[0] == '\0' ) { send_to_char( "Tell your group what?\n\r", ch ); return; } if ( IS_SET( ch->comm, COMM_NOTELL ) ) { send_to_char( "Your message didn't get through!\n\r", ch ); return; } /* * Note use of send_to_char, so gtell works on sleepers. */ sprintf( buf, "%s tells the group '%s'.\n\r", ch->name, argument ); for ( gch = char_list; gch != NULL; gch = gch->next ) { if ( is_same_group( gch, ch ) ) send_to_char( buf, gch ); } return; } /* * It is very important that this be an equivalence relation: * (1) A ~ A * (2) if A ~ B then B ~ A * (3) if A ~ B and B ~ C, then A ~ C */ bool is_same_group( CHAR_DATA *ach, CHAR_DATA *bch ) { if ( ach->leader != NULL ) ach = ach->leader; if ( bch->leader != NULL ) bch = bch->leader; return ach == bch; } /* * Colour setting and unsetting, way cool, Lope Oct '94 */ void do_colour( CHAR_DATA *ch, char *argument ) { char arg[ MAX_STRING_LENGTH ]; argument = one_argument( argument, arg ); if( !*arg ) { if( !IS_SET( ch->act, PLR_COLOUR ) ) { SET_BIT( ch->act, PLR_COLOUR ); send_to_char( "{bC{ro{yl{co{mu{gr{x is now {rON{x, Way Cool!\n\r", ch ); } else { send_to_char_bw( "Colour is now OFF, <sigh>\n\r", ch ); REMOVE_BIT( ch->act, PLR_COLOUR ); } return; } else { send_to_char_bw( "Colour Configuration is unavailable in this\n\r", ch ); send_to_char_bw( "version of colour, sorry. Type color alone.\n\r", ch ); } return; } void do_cursor( CHAR_DATA *ch, char *argument ) { char arg[ MAX_STRING_LENGTH ]; argument = one_argument( argument, arg ); if( !*arg ) { if( !IS_SET( ch->act, PLR_CURSOR ) ) { SET_BIT( ch->act, PLR_CURSOR ); send_to_char( VT_CLS, ch ); gotoxy(ch, 0,0); send_to_char( "Cursor Control is Now On!\n\r", ch ); send_to_char( "The following numbers should run down the screen, moving to the right.", ch ); gotoxy(ch, 4,1); send_to_char( "1",ch); gotoxy(ch, 5,3); send_to_char( "2",ch); gotoxy(ch, 6,5); send_to_char( "3",ch); gotoxy(ch, 7,7); send_to_char( "4\n\r",ch); send_to_char( "If the numbers 1-4 run together, please turn cursor off, your terminal\n\r doesn't support it.", ch); } else { send_to_char_bw( "Cursor control is now off\n\r", ch ); REMOVE_BIT( ch->act, PLR_CURSOR ); } return; } else { send_to_char("Just type cursor by itself.",ch); } return; } void do_alias (CHAR_DATA *ch, char *argument) { struct alias_data *tmp; char alias_name[MAX_INPUT_LENGTH]; char *alias_string ; char d_alias[MAX_INPUT_LENGTH]; char outbuf[MAX_STRING_LENGTH]; int counter, number; bool got_one=FALSE; int last_free=-1; /* NO NPC's!!!!!!!!! */ if (IS_NPC(ch)) return; smash_tilde(argument); /* if no arguments, just print out current aliases */ if (argument == NULL || argument[0] == '\0') { for (counter = 0 ; counter < MAX_ALIAS ; counter++) { tmp = ch->pcdata->aliases[counter]; if (tmp != NULL) { sprintf (outbuf, "Alias %d: (%s) = (%s)\n\r", counter, ch->pcdata->aliases[counter]->name, ch->pcdata->aliases[counter]->command_string); send_to_char (outbuf, ch); got_one=TRUE; } } if (!got_one) send_to_char ("You have no aliases defined.\n\r",ch); return; } /* get arguments */ /* if alias_string is "delete", interpret as command to delete a current alias identified by argument in alias_name */ alias_string = one_argument (argument, alias_name); if (alias_string == NULL || alias_string[0] == '\0') { send_to_char ("Syntax: alias 'name' 'command string'\n\r",ch); return; } if (!str_cmp(alias_name, "delete")) { if (alias_string[0] == '\0') { send_to_char ("Syntax for alias deletion: alias delete <number>\n\r",ch); return; } one_argument (alias_string, d_alias); /* delete designated alias if exits*/ for (counter=0 ; counter < MAX_ALIAS ; counter++) { tmp = ch->pcdata->aliases[counter] ; if (tmp && !str_cmp (tmp->name, d_alias)) { got_one = TRUE; break; } } if (!got_one) { send_to_char ("No alias found with that name.\n\r",ch); return; } free_string (tmp->name); free_string (tmp->command_string); ch->pcdata->aliases[counter] = NULL; free (tmp); send_to_char ("Alias deleted.\n\r",ch); got_one=FALSE; /* check if all deleted, set has_alias to false */ for (number = 0; number < MAX_ALIAS ; number++) { if (ch->pcdata->aliases[number] != NULL) { got_one = TRUE; break; } } if (!got_one) ch->pcdata->has_alias = FALSE; return; } /*check for rediculous size of alias*/ if (strlen(alias_string) > MAX_ALIAS_LENGTH) { send_to_char ("Alias too long, limit is 50 characters.\n\r",ch); return; } /* find first open alias in array and check for duplication of name */ for (counter = MAX_ALIAS-1 ; counter >=0 ; counter--) { if (ch->pcdata->aliases[counter] == NULL) last_free = counter; else if (!str_cmp (ch->pcdata->aliases[counter]->name, alias_name)) { send_to_char ("An alias with that name is already defined.\n\r",ch); return; } } /* if no free aliases, tell player to delete an alias first */ if (last_free == -1) { send_to_char ("All your alias slots are in use, please delete an alias first.\n\r",ch); return; } /* malloc alias and assign its values */ tmp = (struct alias_data *) malloc (sizeof (struct alias_data)); ch->pcdata->aliases[last_free] = tmp; tmp->name = strdup (alias_name); tmp->command_string = strdup (alias_string); send_to_char ("Alias set.\n\r",ch); ch->pcdata->has_alias = TRUE; return; } void do_unalias (CHAR_DATA *ch, char *argument) { char final[MAX_INPUT_LENGTH]; if (argument == NULL || argument[0] == '\0') { send_to_char ("Usage: unalias <alias_name>\n\r",ch); return; } strcpy (final, "delete "); strcat (final, argument); do_alias (ch, final); }