/*
* The unique portions SunderMud code as well as the integration efforts
* for code from other sources is based on the efforts of:
*
* Lotherius (elfren@aros.net)
*
* This code can only be used under the terms of the DikuMud, Merc,
* and ROM licenses. The same requirements apply to the changes that
* have been made.
*
* All other copyrights remain in place and in force.
*/
/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#include "everything.h"
/* command procedures needed */
DECLARE_DO_FUN(do_quit );
/*
* Local functions.
*/
/* RT code to delete yourself */
void do_delet( CHAR_DATA *ch, char *argument)
{
send_to_char("You must type the full command to delete yourself.\n\r",ch);
}
void do_delete( CHAR_DATA *ch, char *argument)
{
char strsave[MAX_INPUT_LENGTH];
if (IS_NPC(ch))
return;
if (ch->pcdata->confirm_delete)
{
if (argument[0] != '\0')
{
send_to_char("Delete status removed.\n\r",ch);
ch->pcdata->confirm_delete = FALSE;
return;
}
else
{
/* Zeran - notify_message */
notify_message (ch, NOTIFY_DELETE, TO_ALL, NULL);
#if defined (COMPRESS_PFILES)
sprintf( strsave, "%s%s.gz", PLAYER_DIR, capitalize( ch->name ) );
#else
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) );
#endif
do_quit(ch,"");
if (ch->pcdata->in_progress)
free_note (ch->pcdata->in_progress);
unlink(strsave);
return;
}
}
if (argument[0] != '\0')
{
send_to_char("Just type delete. No argument.\n\r",ch);
return;
}
send_to_char("Type delete again to confirm this command.\n\r",ch);
send_to_char("WARNING: this command is irreversible.\n\r",ch);
send_to_char("Typing delete with an argument will undo delete status.\n\r",
ch);
ch->pcdata->confirm_delete = TRUE;
}
/* RT code to display channel status */
void do_channels( CHAR_DATA *ch, char *argument)
{
/* lists all channels and their status */
send_to_char(" channel status\n\r",ch);
send_to_char("---------------------\n\r",ch);
send_to_char("gossip ",ch);
if (!IS_SET(ch->comm,COMM_NOGOSSIP))
send_to_char("ON\n\r",ch);
else
send_to_char("OFF\n\r",ch);
send_to_char("auction ",ch);
if (!IS_SET(ch->comm,COMM_NOAUCTION))
send_to_char("ON\n\r",ch);
else
send_to_char("OFF\n\r",ch);
send_to_char("music ",ch);
if (!IS_SET(ch->comm,COMM_NOMUSIC))
send_to_char("ON\n\r",ch);
else
send_to_char("OFF\n\r",ch);
send_to_char("Q/A ",ch);
if (!IS_SET(ch->comm,COMM_NOQUESTION))
send_to_char("ON\n\r",ch);
else
send_to_char("OFF\n\r",ch);
/* elfren - added beep display */
send_to_char("Beeps ",ch);
if (!IS_SET(ch->comm,COMM_BEEP))
send_to_char("ON\n\r",ch);
else
send_to_char("OFF\n\r",ch);
/* Zeran - added clan display */
if (ch->pcdata->clan_num != -1)
{
send_to_char ("Clan ",ch);
if (!IS_SET(ch->comm, COMM_NOCLANTELL))
send_to_char("ON\n\r",ch);
else
send_to_char("OFF\n\r",ch);
}
if (IS_HERO(ch))
{
send_to_char("god channel ",ch);
if(!IS_SET(ch->comm,COMM_NOWIZ))
send_to_char("ON\n\r",ch);
else
send_to_char("OFF\n\r",ch);
}
send_to_char("shouts ",ch);
if (!IS_SET(ch->comm,COMM_DEAF))
send_to_char("ON\n\r",ch);
else
send_to_char("OFF\n\r",ch);
send_to_char("quiet mode ",ch);
if (IS_SET(ch->comm,COMM_QUIET))
send_to_char("ON\n\r",ch);
else
send_to_char("OFF\n\r",ch);
if (ch->lines != PAGELEN)
{
char buf[100];
if (ch->lines)
{
sprintf(buf,"You display %d lines of scroll.\n\r",ch->lines+2);
send_to_char(buf,ch);
}
else
send_to_char("Scroll buffering is off.\n\r",ch);
}
if (IS_SET(ch->comm,COMM_NOSHOUT))
send_to_char("You cannot shout.\n\r",ch);
if (IS_SET(ch->comm,COMM_NOTELL))
send_to_char("You cannot use tell.\n\r",ch);
if (IS_SET(ch->comm,COMM_NOCHANNELS))
send_to_char("You cannot use channels.\n\r",ch);
if (IS_SET(ch->comm,COMM_NOEMOTE))
send_to_char("You cannot show emotions.\n\r",ch);
}
/* elfren - added - beep commands */
void do_beep( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
if ( IS_SET( ch->comm, COMM_NOTELL ) )
{
send_to_char( "Your beep didn't get through.\n\r", ch );
return;
}
if ( IS_SET( ch->comm, COMM_QUIET ) )
{
send_to_char( "You must turn off quiet mode first.\n\r", ch);
return;
}
if ( argument[0]=='\0' )
{
if ( IS_SET( ch->comm, COMM_BEEP ) )
{
REMOVE_BIT( ch->comm, COMM_BEEP );
send_to_char( "You now accept beeps..\n\r", ch );
}
else
{
SET_BIT( ch->comm, COMM_BEEP );
send_to_char( "You refuse to accept beeps.\n\r", ch );
}
return;
}
if ( IS_SET( ch->comm, COMM_BEEP ) )
{
send_to_char( "You have to turn on the beep channel first.\n\r", ch);
return;
}
if ( ( victim=get_char_world( ch, argument ) )==NULL )
{
send_to_char( "Nobody like that.\n\r", ch );
return;
}
if ( IS_SET( victim->comm, COMM_BEEP ) )
{
act_new("$N is not receiving beeps.", ch, NULL, victim, TO_CHAR, POS_DEAD);
return;
}
act_new( "\aYou beep to $N.", ch, NULL, victim, TO_CHAR, POS_DEAD );
act_new( "\a$n beeps you.", ch, NULL, victim, TO_VICT, POS_DEAD );
return;
}
/* RT deaf blocks out all shouts */
void do_deaf( CHAR_DATA *ch, char *argument)
{
if (IS_SET(ch->comm,COMM_NOSHOUT))
{
send_to_char("The gods have taken away your ability to shout.\n\r",ch);
return;
}
if (IS_SET(ch->comm,COMM_DEAF))
{
send_to_char("You can now hear shouts again.\n\r",ch);
REMOVE_BIT(ch->comm,COMM_DEAF);
}
else
{
send_to_char("From now on, you won't hear shouts.\n\r",ch);
SET_BIT(ch->comm,COMM_DEAF);
}
}
/* RT quiet blocks out all communication */
void do_quiet ( CHAR_DATA *ch, char * argument)
{
if (IS_SET(ch->comm,COMM_QUIET))
{
send_to_char("Quiet mode removed.\n\r",ch);
REMOVE_BIT(ch->comm,COMM_QUIET);
}
else
{
send_to_char("From now on, you will only hear says and emotes.\n\r",ch);
SET_BIT(ch->comm,COMM_QUIET);
}
}
/* RT auction rewritten in ROM style */
void do_auction( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
if (argument[0] == '\0' )
{
if (IS_SET(ch->comm,COMM_NOAUCTION))
{
send_to_char("Auction channel is now ON.\n\r",ch);
REMOVE_BIT(ch->comm,COMM_NOAUCTION);
}
else
{
send_to_char("Auction channel is now OFF.\n\r",ch);
SET_BIT(ch->comm,COMM_NOAUCTION);
}
}
else /* auction message sent, turn auction on if it is off */
{
if (IS_SET(ch->comm,COMM_QUIET))
{
send_to_char("You must turn off quiet mode first.\n\r",ch);
return;
}
if (IS_SET(ch->comm,COMM_NOCHANNELS))
{
send_to_char("The gods have revoked your channel priviliges.\n\r",ch);
return;
REMOVE_BIT(ch->comm,COMM_NOAUCTION);
}
sprintf( buf, "{yYou auction '%s'{x\n\r", argument );
send_to_char( buf, ch );
for ( d = descriptor_list; d != NULL; d = d->next )
{
CHAR_DATA *victim;
victim = d->original ? d->original : d->character;
if ( d->connected == CON_PLAYING &&
d->character != ch &&
!IS_SET(victim->comm,COMM_NOAUCTION) &&
!IS_SET(victim->comm,COMM_QUIET) )
{
act_new("{y$n auctions '$t'{x",
ch,argument,d->character,TO_VICT,POS_DEAD);
}
}
}
}
/* RT chat replaced with ROM gossip */
void do_gossip( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
if (argument[0] == '\0' )
{
if (IS_SET(ch->comm,COMM_NOGOSSIP))
{
send_to_char("Gossip channel is now ON.\n\r",ch);
REMOVE_BIT(ch->comm,COMM_NOGOSSIP);
}
else
{
send_to_char("Gossip channel is now OFF.\n\r",ch);
SET_BIT(ch->comm,COMM_NOGOSSIP);
}
}
else /* gossip message sent, turn gossip on if it isn't already */
{
if (IS_SET(ch->comm,COMM_QUIET))
{
send_to_char("You must turn off quiet mode first.\n\r",ch);
return;
}
if (IS_SET(ch->comm,COMM_NOCHANNELS))
{
send_to_char("The gods have revoked your channel priviliges.\n\r",ch);
return;
}
REMOVE_BIT(ch->comm,COMM_NOGOSSIP);
sprintf( buf, "{mYou gossip '%s'{x\n\r", argument );
send_to_char( buf, ch );
for ( d = descriptor_list; d != NULL; d = d->next )
{
CHAR_DATA *victim;
victim = d->original ? d->original : d->character;
if ( d->connected == CON_PLAYING &&
d->character != ch &&
!IS_SET(victim->comm,COMM_NOGOSSIP) &&
!IS_SET(victim->comm,COMM_QUIET) )
{
act_new( "{m$n gossips '$t'{x",
ch,argument, d->character, TO_VICT,POS_SLEEPING );
}
}
}
}
/* RT question channel */
void do_question( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
if (argument[0] == '\0' )
{
if (IS_SET(ch->comm,COMM_NOQUESTION))
{
send_to_char("Q/A channel is now ON.\n\r",ch);
REMOVE_BIT(ch->comm,COMM_NOQUESTION);
}
else
{
send_to_char("Q/A channel is now OFF.\n\r",ch);
SET_BIT(ch->comm,COMM_NOQUESTION);
}
}
else /* question sent, turn Q/A on if it isn't already */
{
if (IS_SET(ch->comm,COMM_QUIET))
{
send_to_char("You must turn off quiet mode first.\n\r",ch);
return;
}
if (IS_SET(ch->comm,COMM_NOCHANNELS))
{
send_to_char("The gods have revoked your channel priviliges.\n\r",ch);
return;
}
REMOVE_BIT(ch->comm,COMM_NOQUESTION);
sprintf( buf, "{yYou question '%s'{x\n\r", argument );
send_to_char( buf, ch );
for ( d = descriptor_list; d != NULL; d = d->next )
{
CHAR_DATA *victim;
victim = d->original ? d->original : d->character;
if ( d->connected == CON_PLAYING &&
d->character != ch &&
!IS_SET(victim->comm,COMM_NOQUESTION) &&
!IS_SET(victim->comm,COMM_QUIET) )
{
act_new("{y$n questions '$t'{x",
ch,argument,d->character,TO_VICT,POS_SLEEPING);
}
}
}
}
/* RT answer channel - uses same line as questions */
void do_answer( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
if (argument[0] == '\0' )
{
if (IS_SET(ch->comm,COMM_NOQUESTION))
{
send_to_char("Q/A channel is now ON.\n\r",ch);
REMOVE_BIT(ch->comm,COMM_NOQUESTION);
}
else
{
send_to_char("Q/A channel is now OFF.\n\r",ch);
SET_BIT(ch->comm,COMM_NOQUESTION);
}
}
else /* answer sent, turn Q/A on if it isn't already */
{
if (IS_SET(ch->comm,COMM_QUIET))
{
send_to_char("You must turn off quiet mode first.\n\r",ch);
return;
}
if (IS_SET(ch->comm,COMM_NOCHANNELS))
{
send_to_char("The gods have revoked your channel priviliges.\n\r",ch);
return;
}
REMOVE_BIT(ch->comm,COMM_NOQUESTION);
sprintf( buf, "{yYou answer '%s'{x\n\r", argument );
send_to_char( buf, ch );
for ( d = descriptor_list; d != NULL; d = d->next )
{
CHAR_DATA *victim;
victim = d->original ? d->original : d->character;
if ( d->connected == CON_PLAYING &&
d->character != ch &&
!IS_SET(victim->comm,COMM_NOQUESTION) &&
!IS_SET(victim->comm,COMM_QUIET) )
{
act_new("{y$n answers '$t'{x",
ch,argument,d->character,TO_VICT,POS_SLEEPING);
}
}
}
}
/* RT music channel */
void do_music( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
if (argument[0] == '\0' )
{
if (IS_SET(ch->comm,COMM_NOMUSIC))
{
send_to_char("Music channel is now ON.\n\r",ch);
REMOVE_BIT(ch->comm,COMM_NOMUSIC);
}
else
{
send_to_char("Music channel is now OFF.\n\r",ch);
SET_BIT(ch->comm,COMM_NOMUSIC);
}
}
else /* music sent, turn music on if it isn't already */
{
if (IS_SET(ch->comm,COMM_QUIET))
{
send_to_char("You must turn off quiet mode first.\n\r",ch);
return;
}
if (IS_SET(ch->comm,COMM_NOCHANNELS))
{
send_to_char("The gods have revoked your channel priviliges.\n\r",ch);
return;
}
REMOVE_BIT(ch->comm,COMM_NOMUSIC);
sprintf( buf, "{yYou MUSIC: '%s'{x\n\r", argument );
send_to_char( buf, ch );
sprintf( buf, "{y$n MUSIC: '%s'{x", argument );
for ( d = descriptor_list; d != NULL; d = d->next )
{
CHAR_DATA *victim;
victim = d->original ? d->original : d->character;
if ( d->connected == CON_PLAYING &&
d->character != ch &&
!IS_SET(victim->comm,COMM_NOMUSIC) &&
!IS_SET(victim->comm,COMM_QUIET) )
{
act_new("{y$n MUSIC: '$t'{x",
ch,argument,d->character,TO_VICT,POS_SLEEPING);
}
}
}
}
void do_immtalk( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
if (IS_SET(ch->comm,COMM_NOWIZ))
{
send_to_char("Immortal channel is now ON\n\r",ch);
REMOVE_BIT(ch->comm,COMM_NOWIZ);
}
else
{
send_to_char("Immortal channel is now OFF\n\r",ch);
SET_BIT(ch->comm,COMM_NOWIZ);
}
return;
}
REMOVE_BIT(ch->comm,COMM_NOWIZ);
sprintf( buf, "{c[{y$n{c]: %s{x", argument );
act_new("{c[{y$n{c]: $t{x",ch,argument,NULL,TO_CHAR,POS_DEAD);
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING &&
IS_HERO(d->character) &&
!IS_SET(d->character->comm,COMM_NOWIZ) )
{
act_new("{c[{y$n{c]: $t{x",ch,argument,d->character,TO_VICT,POS_DEAD);
}
}
return;
}
void do_say( CHAR_DATA *ch, char *argument )
{
if ( argument[0] == '\0' )
{
send_to_char( "Say what?\n\r", ch );
return;
}
if (is_affected(ch, skill_lookup("mute")))
{
send_to_char ("Mute people cannot use 'say'.\n\r",ch);
return;
}
act( "{g$n says '$T'{x", ch, NULL, argument, TO_ROOM );
act( "{gYou say '$T'{x", ch, NULL, argument, TO_CHAR );
mprog_speech_trigger( argument, ch );
return;
}
void do_shout( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( IS_SET(ch->comm, COMM_NOSHOUT) )
{
send_to_char( "You can't shout.\n\r", ch );
return;
}
if ( IS_SET(ch->comm, COMM_DEAF))
{
send_to_char( "Deaf people can't shout.\n\r",ch);
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "Shout what?\n\r", ch );
return;
}
WAIT_STATE( ch, 12 );
act( "You shout '$T'", ch, NULL, argument, TO_CHAR );
for ( d = descriptor_list; d != NULL; d = d->next )
{
CHAR_DATA *victim;
victim = d->original ? d->original : d->character;
if ( d->connected == CON_PLAYING &&
d->character != ch &&
!IS_SET(victim->comm, COMM_DEAF) &&
!IS_SET(victim->comm, COMM_QUIET) )
{
act("$n shouts '$t'",ch,argument,d->character,TO_VICT);
}
}
return;
}
void do_tell( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
if ( IS_SET(ch->comm, COMM_NOTELL) )
{
send_to_char( "Your message didn't get through.\n\r", ch );
return;
}
if ( IS_SET(ch->comm, COMM_QUIET) )
{
send_to_char( "You must turn off quiet mode first.\n\r", ch);
return;
}
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Tell whom what?\n\r", ch );
return;
}
/*
* Can tell to PC's anywhere, but NPC's only in same room.
* -- Furey
*/
if ( ( victim = get_char_world( ch, arg ) ) == NULL
|| ( IS_NPC(victim) && victim->in_room != ch->in_room ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL && !IS_NPC(victim))
{
act("$N seems to have misplaced $S link...try again later.",
ch,NULL,victim,TO_CHAR);
return;
}
if ( !IS_IMMORTAL(ch) && !IS_AWAKE(victim) )
{
act( "$E can't hear you.", ch, 0, victim, TO_CHAR );
return;
}
if ( IS_SET(victim->comm,COMM_QUIET) && !IS_IMMORTAL(ch))
{
act( "$E is not receiving tells.", ch, 0, victim, TO_CHAR );
return;
}
if ( IS_SET(victim->act, PLR_AFK))
{
act("$N is AFK...your message will go through later.",
ch,NULL,victim,TO_CHAR);
return;
}
act( "You tell $N '$t'", ch, argument, victim, TO_CHAR );
act_new("$n tells you '$t'",ch,argument,victim,TO_VICT,POS_DEAD);
victim->reply = ch;
return;
}
void do_reply( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
if ( IS_SET(ch->comm, COMM_NOTELL) )
{
send_to_char( "Your message didn't get through.\n\r", ch );
return;
}
if ( ( victim = ch->reply ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL && !IS_NPC(victim))
{
act("$N seems to have misplaced $S link...try again later.",
ch,NULL,victim,TO_CHAR);
return;
}
if ( !IS_IMMORTAL(ch) && !IS_AWAKE(victim) )
{
act( "$E can't hear you.", ch, 0, victim, TO_CHAR );
return;
}
if ( IS_SET(victim->comm,COMM_QUIET) && !IS_IMMORTAL(ch))
{
act( "$E is not receiving tells.", ch, 0, victim, TO_CHAR );
return;
}
act("You tell $N '$t'",ch,argument,victim,TO_CHAR);
act_new("$n tells you '$t'",ch,argument,victim,TO_VICT,POS_DEAD);
victim->reply = ch;
return;
}
void do_yell( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( IS_SET(ch->comm, COMM_NOSHOUT) )
{
send_to_char( "You can't yell.\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "Yell what?\n\r", ch );
return;
}
act("You yell '$t'",ch,argument,NULL,TO_CHAR);
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character != ch
&& d->character->in_room != NULL
&& d->character->in_room->area == ch->in_room->area
&& !IS_SET(d->character->comm,COMM_QUIET) )
{
act("$n yells '$t'",ch,argument,d->character,TO_VICT);
}
}
return;
}
void do_emote( CHAR_DATA *ch, char *argument )
{
if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) )
{
send_to_char( "You can't show your emotions.\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "Emote what?\n\r", ch );
return;
}
act( "$n $T", ch, NULL, argument, TO_ROOM );
act( "$n $T", ch, NULL, argument, TO_CHAR );
return;
}
/*
* All the posing stuff.
*/
struct pose_table_type
{
char * message[2*MAX_CLASS];
};
const struct pose_table_type pose_table [] =
{
{
{
"You sizzle with energy.",
"$n sizzles with energy.",
"You feel very holy.",
"$n looks very holy.",
"You perform a small card trick.",
"$n performs a small card trick.",
"You show your bulging muscles.",
"$n shows $s bulging muscles."
}
},
{
{
"You turn into a butterfly, then return to your normal shape.",
"$n turns into a butterfly, then returns to $s normal shape.",
"You nonchalantly turn wine into water.",
"$n nonchalantly turns wine into water.",
"You wiggle your ears alternately.",
"$n wiggles $s ears alternately.",
"You crack nuts between your fingers.",
"$n cracks nuts between $s fingers."
}
},
{
{
"Blue sparks fly from your fingers.",
"Blue sparks fly from $n's fingers.",
"A halo appears over your head.",
"A halo appears over $n's head.",
"You nimbly tie yourself into a knot.",
"$n nimbly ties $mself into a knot.",
"You grizzle your teeth and look mean.",
"$n grizzles $s teeth and looks mean."
}
},
{
{
"Little red lights dance in your eyes.",
"Little red lights dance in $n's eyes.",
"You recite words of wisdom.",
"$n recites words of wisdom.",
"You juggle with daggers, apples, and eyeballs.",
"$n juggles with daggers, apples, and eyeballs.",
"You hit your head, and your eyes roll.",
"$n hits $s head, and $s eyes roll."
}
},
{
{
"A slimy green monster appears before you and bows.",
"A slimy green monster appears before $n and bows.",
"Deep in prayer, you levitate.",
"Deep in prayer, $n levitates.",
"You steal the underwear off every person in the room.",
"Your underwear is gone! $n stole it!",
"Crunch, crunch -- you munch a bottle.",
"Crunch, crunch -- $n munches a bottle."
}
},
{
{
"You turn everybody into a little pink elephant.",
"You are turned into a little pink elephant by $n.",
"An angel consults you.",
"An angel consults $n.",
"The dice roll ... and you win again.",
"The dice roll ... and $n wins again.",
"... 98, 99, 100 ... you do pushups.",
"... 98, 99, 100 ... $n does pushups."
}
},
{
{
"A small ball of light dances on your fingertips.",
"A small ball of light dances on $n's fingertips.",
"Your body glows with an unearthly light.",
"$n's body glows with an unearthly light.",
"You count the money in everyone's pockets.",
"Check your money, $n is counting it.",
"Arnold Schwarzenegger admires your physique.",
"Arnold Schwarzenegger admires $n's physique."
}
},
{
{
"Smoke and fumes leak from your nostrils.",
"Smoke and fumes leak from $n's nostrils.",
"A spot light hits you.",
"A spot light hits $n.",
"You balance a pocket knife on your tongue.",
"$n balances a pocket knife on your tongue.",
"Watch your feet, you are juggling granite boulders.",
"Watch your feet, $n is juggling granite boulders."
}
},
{
{
"The light flickers as you rap in magical languages.",
"The light flickers as $n raps in magical languages.",
"Everyone levitates as you pray.",
"You levitate as $n prays.",
"You produce a coin from everyone's ear.",
"$n produces a coin from your ear.",
"Oomph! You squeeze water out of a granite boulder.",
"Oomph! $n squeezes water out of a granite boulder."
}
},
{
{
"Your head disappears.",
"$n's head disappears.",
"A cool breeze refreshes you.",
"A cool breeze refreshes $n.",
"You step behind your shadow.",
"$n steps behind $s shadow.",
"You pick your teeth with a spear.",
"$n picks $s teeth with a spear."
}
},
{
{
"A fire elemental singes your hair.",
"A fire elemental singes $n's hair.",
"The sun pierces through the clouds to illuminate you.",
"The sun pierces through the clouds to illuminate $n.",
"Your eyes dance with greed.",
"$n's eyes dance with greed.",
"Everyone is swept off their foot by your hug.",
"You are swept off your feet by $n's hug."
}
},
{
{
"The sky changes color to match your eyes.",
"The sky changes color to match $n's eyes.",
"The ocean parts before you.",
"The ocean parts before $n.",
"You deftly steal everyone's weapon.",
"$n deftly steals your weapon.",
"Your karate chop splits a tree.",
"$n's karate chop splits a tree."
}
},
{
{
"The stones dance to your command.",
"The stones dance to $n's command.",
"A thunder cloud kneels to you.",
"A thunder cloud kneels to $n.",
"The Grey Mouser buys you a beer.",
"The Grey Mouser buys $n a beer.",
"A strap of your armor breaks over your mighty thews.",
"A strap of $n's armor breaks over $s mighty thews."
}
},
{
{
"The heavens and grass change colour as you smile.",
"The heavens and grass change colour as $n smiles.",
"The Burning Man speaks to you.",
"The Burning Man speaks to $n.",
"Everyone's pocket explodes with your fireworks.",
"Your pocket explodes with $n's fireworks.",
"A boulder cracks at your frown.",
"A boulder cracks at $n's frown."
}
},
{
{
"Everyone's clothes are transparent, and you are laughing.",
"Your clothes are transparent, and $n is laughing.",
"An eye in a pyramid winks at you.",
"An eye in a pyramid winks at $n.",
"Everyone discovers your dagger a centimeter from their eye.",
"You discover $n's dagger a centimeter from your eye.",
"Mercenaries arrive to do your bidding.",
"Mercenaries arrive to do $n's bidding."
}
},
{
{
"A black hole swallows you.",
"A black hole swallows $n.",
"Valentine Michael Smith offers you a glass of water.",
"Valentine Michael Smith offers $n a glass of water.",
"Where did you go?",
"Where did $n go?",
"Four matched Percherons bring in your chariot.",
"Four matched Percherons bring in $n's chariot."
}
},
{
{
"The world shimmers in time with your whistling.",
"The world shimmers in time with $n's whistling.",
"The great god Mota gives you a staff.",
"The great god Mota gives $n a staff.",
"Click.",
"Click.",
"Atlas asks you to relieve him.",
"Atlas asks $n to relieve him."
}
}
};
void do_pose( CHAR_DATA *ch, char *argument )
{
int level;
int pose;
if ( IS_NPC(ch) )
return;
level = UMIN( ch->level, sizeof(pose_table) / sizeof(pose_table[0]) - 1 );
pose = number_range(0, level);
act( pose_table[pose].message[2*ch->class+0], ch, NULL, NULL, TO_CHAR );
act( pose_table[pose].message[2*ch->class+1], ch, NULL, NULL, TO_ROOM );
return;
}
/*
* Structure for a Quote
*/
struct quote_type
{
char * text;
char * by;
};
/*
* The Quotes - insert yours in, and increase MAX_QUOTES in merc.h
*/
const struct quote_type quote_table [MAX_QUOTES] =
{
{ "Cogito Ergo Sum", "Descartes" }, /* 1 */
{ "Your lucky color has faded.", "Unknown" },
{ "Don't mess with Dragons, for thou art Crunchy and go well with milk.", "Unknown Source"},
{ "... and furthermore ... I don't like your trousers.", "Unknown" }, /* 4 */
{ "They're only kobolds!", "Dragon Magazine 'Famous Last Words'" }, /* 5 */
{ "I wouldn't want to be around when a mage says 'Oops'", "Unknown"}, /*6*/
{ "No matter how subtle the sorcerer, a knife in the back will seriously cramp his style.", "Unknown" } /* 6 */
};
/*
* The Routine
*/
void do_quote( CHAR_DATA *ch )
{
char buf[MAX_STRING_LENGTH];
int quote = 0;
buf[0]='\0';
quote = number_range( 0, MAX_QUOTES-1);
if (quote_table[quote].text == NULL)
{
sprintf(buf,"DO_QUOTE: Null Quote %d",quote);
log_string(buf);
return;
}
sprintf ( buf, "\n\r{W%s\n\r{Y - %s{x\n\r",
quote_table[quote].text,
quote_table[quote].by);
send_to_char ( buf, ch );
return;
}
void do_bug( CHAR_DATA *ch, char *argument )
{
append_file( ch, BUG_FILE, argument );
send_to_char( "Bug logged.\n\r", ch );
notify_message (NULL, WIZNET_BUG, TO_IMM, argument);
return;
}
void do_typo( CHAR_DATA *ch, char *argument )
{
append_file( ch, TYPO_FILE, argument );
send_to_char( "Typo logged.\n\r", ch );
return;
}
void do_rent( CHAR_DATA *ch, char *argument )
{
send_to_char( "There is no rent here. Just save and quit.\n\r", ch );
send_to_char( "If you are looking to rent a room, not quit, try LEASE.\n\r",ch);
return;
}
void do_qui( CHAR_DATA *ch, char *argument )
{
send_to_char( "If you want to QUIT, you have to spell it out.\n\r", ch );
return;
}
void do_quit( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d, *d_next;
if ( IS_NPC(ch) )
return;
if ( ch->position == POS_FIGHTING )
{
send_to_char( "No way! You are fighting.\n\r", ch );
return;
}
if ( ch->position < POS_STUNNED )
{
send_to_char( "You're not DEAD yet.\n\r", ch );
return;
}
/*
send_to_char(
"Cogito ergo sum.\n\r",ch);
*/
/* Zeran - notify message */
notify_message (ch, NOTIFY_QUITGAME, TO_ALL, NULL);
act( "$n has left the game.", ch, NULL, NULL, TO_ROOM );
sprintf( log_buf, "%s has quit.", ch->name );
log_string( log_buf );
do_quote(ch);
ch->quitting = TRUE;
/*
* After extract_char the ch is no longer valid!
*/
{
char old_name[128];
save_char_obj( ch );
d = ch->desc;
strcpy (old_name, ch->name);
extract_char( ch, TRUE );
if ( d != NULL )
close_socket( d );
for ( d = descriptor_list; d != NULL; d = d_next)
{
CHAR_DATA *tch;
d_next = d->next;
tch = d->original ? d->original : d->character;
if (tch && !str_cmp(old_name, tch->name) && tch != ch)
{
extract_char (tch, TRUE);
close_socket (d);
}
} /*end for loop*/
}
return;
}
void do_save( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC(ch) )
return;
save_char_obj( ch );
send_to_char("Saving. Remember that ROM has automatic saving now\n\r", ch );
WAIT_STATE(ch,5 * PULSE_VIOLENCE);
return;
}
void do_follow( CHAR_DATA *ch, char *argument )
{
/* RT changed to allow unlimited following and follow the NOFOLLOW rules */
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Follow whom?\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_AFFECTED(ch, AFF_CHARM) && ch->master != NULL )
{
act( "But you'd rather follow $N!", ch, NULL, ch->master, TO_CHAR );
return;
}
if ( victim == ch )
{
if ( ch->master == NULL )
{
send_to_char( "You already follow yourself.\n\r", ch );
return;
}
stop_follower(ch);
return;
}
if (!IS_NPC(victim) && IS_SET(victim->act,PLR_NOFOLLOW) && !IS_HERO(ch))
{
act("$N doesn't seem to want any followers.\n\r",
ch,NULL,victim, TO_CHAR);
return;
}
REMOVE_BIT(ch->act,PLR_NOFOLLOW);
if ( ch->master != NULL )
stop_follower( ch );
add_follower( ch, victim );
return;
}
void add_follower( CHAR_DATA *ch, CHAR_DATA *master )
{
if ( ch->master != NULL )
{
bug( "Add_follower: non-null master.", 0 );
return;
}
ch->master = master;
ch->leader = NULL;
if ( can_see( master, ch ) )
act( "$n now follows you.", ch, NULL, master, TO_VICT );
act( "You now follow $N.", ch, NULL, master, TO_CHAR );
return;
}
void stop_follower( CHAR_DATA *ch )
{
if ( ch->master == NULL )
{
bug( "Stop_follower: null master.", 0 );
return;
}
if ( IS_AFFECTED(ch, AFF_CHARM) )
{
REMOVE_BIT( ch->affected_by, AFF_CHARM );
affect_strip( ch, gsn_charm_person );
}
if ( can_see( ch->master, ch ) && ch->in_room != NULL)
{
act( "$n stops following you.", ch, NULL, ch->master, TO_VICT );
act( "You stop following $N.", ch, NULL, ch->master, TO_CHAR );
}
if (ch->master->pet == ch)
ch->master->pet = NULL;
ch->master = NULL;
ch->leader = NULL;
return;
}
/* nukes charmed monsters and pets */
void nuke_pets( CHAR_DATA *ch )
{
CHAR_DATA *pet;
if ((pet = ch->pet) != NULL)
{
stop_follower(pet);
if (pet->in_room != NULL)
act("$N slowly fades away.",ch,NULL,pet,TO_NOTVICT);
extract_char(pet,TRUE);
}
ch->pet = NULL;
return;
}
void die_follower( CHAR_DATA *ch )
{
CHAR_DATA *fch;
if ( ch->master != NULL )
{
if (ch->master->pet == ch)
ch->master->pet = NULL;
stop_follower( ch );
}
ch->leader = NULL;
for ( fch = char_list; fch != NULL; fch = fch->next )
{
if ( fch->master == ch )
stop_follower( fch );
if ( fch->leader == ch )
fch->leader = fch;
}
return;
}
void do_order( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CHAR_DATA *och;
CHAR_DATA *och_next;
bool found;
bool fAll;
argument = one_argument( argument, arg );
one_argument(argument,arg2);
if (!str_cmp(arg2,"delete"))
{
send_to_char("That will NOT be done.\n\r",ch);
return;
}
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Order whom to do what?\n\r", ch );
return;
}
if ( IS_AFFECTED( ch, AFF_CHARM ) )
{
send_to_char( "You feel like taking, not giving, orders.\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
fAll = TRUE;
victim = NULL;
}
else
{
fAll = FALSE;
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Aye aye, right away!\n\r", ch );
return;
}
if ( !IS_AFFECTED(victim, AFF_CHARM) || victim->master != ch )
{
send_to_char( "Do it yourself!\n\r", ch );
return;
}
}
found = FALSE;
for ( och = ch->in_room->people; och != NULL; och = och_next )
{
och_next = och->next_in_room;
if ( IS_AFFECTED(och, AFF_CHARM)
&& och->master == ch
&& ( fAll || och == victim ) )
{
if (och->wait == 0)
{
found = TRUE;
sprintf( buf, "$n orders you to '%s'.", argument );
act( buf, ch, NULL, och, TO_VICT );
interpret( och, argument );
}
else
{
char buf[128];
sprintf (buf, "%s is too busy right now.\n\r",
(IS_NPC(och) ? och->short_descr : och->name) );
send_to_char (buf, ch);
}
}
}
if ( found )
send_to_char( "Ok.\n\r", ch );
else
send_to_char( "You have no followers here.\n\r", ch );
return;
}
void do_group( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
CHAR_DATA *gch;
CHAR_DATA *leader;
leader = (ch->leader != NULL) ? ch->leader : ch;
sprintf( buf, "%s's group:\n\r", PERS(leader, ch) );
send_to_char( buf, ch );
for ( gch = char_list; gch != NULL; gch = gch->next )
{
if ( is_same_group( gch, ch ) )
{
sprintf( buf,
"[%2d %s] %-16s %4d/%4d hp %4d/%4d mana %4d/%4d mv %5d xp\n\r",
gch->level,
IS_NPC(gch) ? "Mob" : class_table[gch->class].who_name,
capitalize( PERSMASK(gch, ch) ),
gch->hit, gch->max_hit,
gch->mana, gch->max_mana,
gch->move, gch->max_move,
gch->exp );
send_to_char( buf, ch );
}
}
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( ch->master != NULL || ( ch->leader != NULL && ch->leader != ch ) )
{
send_to_char( "But you are following someone else!\n\r", ch );
return;
}
if ( victim->master != ch && ch != victim )
{
act( "$N isn't following you.", ch, NULL, victim, TO_CHAR );
return;
}
if (IS_AFFECTED(victim,AFF_CHARM))
{
send_to_char("You can't remove charmed mobs from your group.\n\r",ch);
return;
}
if (IS_AFFECTED(ch,AFF_CHARM))
{
act("You like your master too much to leave $m!",ch,NULL,victim,TO_VICT);
return;
}
if ( is_same_group( victim, ch ) && ch != victim )
{
victim->leader = NULL;
act( "$n removes $N from $s group.", ch, NULL, victim, TO_NOTVICT );
act( "$n removes you from $s group.", ch, NULL, victim, TO_VICT );
act( "You remove $N from your group.", ch, NULL, victim, TO_CHAR );
return;
}
/*
if ( ch->level - victim->level < -8
|| ch->level - victim->level > 8 )
{
act( "$N cannot join $n's group.", ch, NULL, victim, TO_NOTVICT );
act( "You cannot join $n's group.", ch, NULL, victim, TO_VICT );
act( "$N cannot join your group.", ch, NULL, victim, TO_CHAR );
return;
}
*/
victim->leader = ch;
act( "$N joins $n's group.", ch, NULL, victim, TO_NOTVICT );
act( "You join $n's group.", ch, NULL, victim, TO_VICT );
act( "$N joins your group.", ch, NULL, victim, TO_CHAR );
return;
}
/*
* 'Split' originally by Gnort, God of Chaos.
*/
void do_split( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *gch;
int members;
int amount;
int share;
int extra;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Split how much?\n\r", ch );
return;
}
amount = atoi( arg );
if ( amount < 0 )
{
send_to_char( "Your group wouldn't like that.\n\r", ch );
return;
}
if ( amount == 0 )
{
send_to_char( "You hand out zero coins, but no one notices.\n\r", ch );
return;
}
if ( ch->gold < amount )
{
send_to_char( "You don't have that much gold.\n\r", ch );
return;
}
members = 0;
for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room )
{
if ( is_same_group( gch, ch ) && !IS_AFFECTED(gch,AFF_CHARM))
members++;
}
if ( members < 2 )
{
send_to_char( "Just keep it all.\n\r", ch );
return;
}
share = amount / members;
extra = amount % members;
if ( share == 0 )
{
send_to_char( "Don't even bother, cheapskate.\n\r", ch );
return;
}
ch->gold -= amount;
ch->gold += share + extra;
sprintf( buf,
"You split %d gold coins. Your share is %d gold coins.\n\r",
amount, share + extra );
send_to_char( buf, ch );
sprintf( buf, "$n splits %d gold coins. Your share is %d gold coins.",
amount, share );
for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room )
{
if ( gch != ch && is_same_group( gch, ch ) && !IS_AFFECTED(gch,AFF_CHARM))
{
act( buf, ch, NULL, gch, TO_VICT );
gch->gold += share;
}
}
return;
}
void do_gtell( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
CHAR_DATA *gch;
if ( argument[0] == '\0' )
{
send_to_char( "Tell your group what?\n\r", ch );
return;
}
if ( IS_SET( ch->comm, COMM_NOTELL ) )
{
send_to_char( "Your message didn't get through!\n\r", ch );
return;
}
/*
* Note use of send_to_char, so gtell works on sleepers.
*/
sprintf( buf, "%s tells the group '%s'.\n\r", ch->name, argument );
for ( gch = char_list; gch != NULL; gch = gch->next )
{
if ( is_same_group( gch, ch ) )
send_to_char( buf, gch );
}
return;
}
/*
* It is very important that this be an equivalence relation:
* (1) A ~ A
* (2) if A ~ B then B ~ A
* (3) if A ~ B and B ~ C, then A ~ C
*/
bool is_same_group( CHAR_DATA *ach, CHAR_DATA *bch )
{
if ( ach->leader != NULL ) ach = ach->leader;
if ( bch->leader != NULL ) bch = bch->leader;
return ach == bch;
}
/*
* Colour setting and unsetting, way cool, Lope Oct '94
*/
void do_colour( CHAR_DATA *ch, char *argument )
{
char arg[ MAX_STRING_LENGTH ];
argument = one_argument( argument, arg );
if( !*arg )
{
if( !IS_SET( ch->act, PLR_COLOUR ) )
{
SET_BIT( ch->act, PLR_COLOUR );
send_to_char( "{bC{ro{yl{co{mu{gr{x is now {rON{x, Way Cool!\n\r", ch );
}
else
{
send_to_char_bw( "Colour is now OFF, <sigh>\n\r", ch );
REMOVE_BIT( ch->act, PLR_COLOUR );
}
return;
}
else
{
send_to_char_bw( "Colour Configuration is unavailable in this\n\r", ch );
send_to_char_bw( "version of colour, sorry. Type color alone.\n\r", ch );
}
return;
}
void do_cursor( CHAR_DATA *ch, char *argument )
{
char arg[ MAX_STRING_LENGTH ];
argument = one_argument( argument, arg );
if( !*arg )
{
if( !IS_SET( ch->act, PLR_CURSOR ) )
{
SET_BIT( ch->act, PLR_CURSOR );
send_to_char( VT_CLS, ch );
gotoxy(ch, 0,0);
send_to_char( "Cursor Control is Now On!\n\r", ch );
send_to_char( "The following numbers should run down the screen, moving to the right.", ch );
gotoxy(ch, 4,1);
send_to_char( "1",ch);
gotoxy(ch, 5,3);
send_to_char( "2",ch);
gotoxy(ch, 6,5);
send_to_char( "3",ch);
gotoxy(ch, 7,7);
send_to_char( "4\n\r",ch);
send_to_char( "If the numbers 1-4 run together, please turn cursor off, your terminal\n\r doesn't support it.", ch);
}
else
{
send_to_char_bw( "Cursor control is now off\n\r", ch );
REMOVE_BIT( ch->act, PLR_CURSOR );
}
return;
}
else
{
send_to_char("Just type cursor by itself.",ch);
}
return;
}
void do_alias (CHAR_DATA *ch, char *argument)
{
struct alias_data *tmp;
char alias_name[MAX_INPUT_LENGTH];
char *alias_string ;
char d_alias[MAX_INPUT_LENGTH];
char outbuf[MAX_STRING_LENGTH];
int counter, number;
bool got_one=FALSE;
int last_free=-1;
/* NO NPC's!!!!!!!!! */
if (IS_NPC(ch))
return;
smash_tilde(argument);
/* if no arguments, just print out current aliases */
if (argument == NULL || argument[0] == '\0')
{
for (counter = 0 ; counter < MAX_ALIAS ; counter++)
{
tmp = ch->pcdata->aliases[counter];
if (tmp != NULL)
{
sprintf (outbuf, "Alias %d: (%s) = (%s)\n\r", counter, ch->pcdata->aliases[counter]->name,
ch->pcdata->aliases[counter]->command_string);
send_to_char (outbuf, ch);
got_one=TRUE;
}
}
if (!got_one)
send_to_char ("You have no aliases defined.\n\r",ch);
return;
}
/* get arguments */
/* if alias_string is "delete", interpret as command to delete
a current alias identified by argument in alias_name */
alias_string = one_argument (argument, alias_name);
if (alias_string == NULL || alias_string[0] == '\0')
{
send_to_char ("Syntax: alias 'name' 'command string'\n\r",ch);
return;
}
if (!str_cmp(alias_name, "delete"))
{
if (alias_string[0] == '\0')
{
send_to_char ("Syntax for alias deletion: alias delete <number>\n\r",ch);
return;
}
one_argument (alias_string, d_alias);
/* delete designated alias if exits*/
for (counter=0 ; counter < MAX_ALIAS ; counter++)
{
tmp = ch->pcdata->aliases[counter] ;
if (tmp && !str_cmp (tmp->name, d_alias))
{
got_one = TRUE;
break;
}
}
if (!got_one)
{
send_to_char ("No alias found with that name.\n\r",ch);
return;
}
free_string (tmp->name);
free_string (tmp->command_string);
ch->pcdata->aliases[counter] = NULL;
free (tmp);
send_to_char ("Alias deleted.\n\r",ch);
got_one=FALSE;
/* check if all deleted, set has_alias to false */
for (number = 0; number < MAX_ALIAS ; number++)
{
if (ch->pcdata->aliases[number] != NULL)
{
got_one = TRUE;
break;
}
}
if (!got_one)
ch->pcdata->has_alias = FALSE;
return;
}
/*check for rediculous size of alias*/
if (strlen(alias_string) > MAX_ALIAS_LENGTH)
{
send_to_char ("Alias too long, limit is 50 characters.\n\r",ch);
return;
}
/* find first open alias in array and check for duplication of name */
for (counter = MAX_ALIAS-1 ; counter >=0 ; counter--)
{
if (ch->pcdata->aliases[counter] == NULL)
last_free = counter;
else if (!str_cmp (ch->pcdata->aliases[counter]->name, alias_name))
{
send_to_char ("An alias with that name is already defined.\n\r",ch);
return;
}
}
/* if no free aliases, tell player to delete an alias first */
if (last_free == -1)
{
send_to_char ("All your alias slots are in use, please delete an alias first.\n\r",ch);
return;
}
/* malloc alias and assign its values */
tmp = (struct alias_data *) malloc (sizeof (struct alias_data));
ch->pcdata->aliases[last_free] = tmp;
tmp->name = strdup (alias_name);
tmp->command_string = strdup (alias_string);
send_to_char ("Alias set.\n\r",ch);
ch->pcdata->has_alias = TRUE;
return;
}
void do_unalias (CHAR_DATA *ch, char *argument)
{
char final[MAX_INPUT_LENGTH];
if (argument == NULL || argument[0] == '\0')
{
send_to_char ("Usage: unalias <alias_name>\n\r",ch);
return;
}
strcpy (final, "delete ");
strcat (final, argument);
do_alias (ch, final);
}